Robotech: The Macross Saga

This article is about the 2002 video game, for the TV series, see Robotech (TV series) and First Robotech War, for other uses, see Robotech (disambiguation)
Not to be confused with Macross or The Super Dimension Fortress Macross.
Robotech: The Macross Saga
Developer(s) Lucky Chicken Games
Publisher(s) TDK Mediactive
Director(s) Jamie Ottilie
Jon Hilliard
James Ryman
Matt Saia
Designer(s) Matt Saia
Platform(s) Game Boy Advance
Release date(s)
  • NA: October 27, 2002
  • EU: November 15, 2002
Genre(s) Shoot 'em up
Mode(s) Single-player, Multiplayer

Robotech: The Macross Saga is a side-scrolling shoot 'em up for the Game Boy Advance handheld system, developed by Lucky Chicken Games and published by TDK Mediactive. This title was released during a renaissance of Robotech video games, where struggling projects were no longer cancelled and actually made it to market.


The game centers on the piloting of Veritech Fighters, the transformable mecha that are a notable feature of the Robotech series. This manifests itself in gameplay as the ability to adopt different modes offers unique advantages and vulnerabilities. Fighter mode has the fastest movement, but can't touch the ground. Battloid mode offers much better aim, but mobility is greatly diminished. While the hybrid Guardian mode splits the difference by combining and averaging these features.

The player can choose from their favorite Macross Saga characters (as seen on Masterpiece Collection toys released at the time). Each character offers varying levels of Power (Quantity of missiles), Stamina (Life energy), Strength (Strength of attacks), Piloting (Speed of movement) and Speed (Speed of Battloid).

After every few side-scrolling missions, the player gets a Destroid mission. Destroids are non-transformable Battloids that serve a similar role as a walking tank. The player can choose from a number of Destroids favoring different abilities. Ironically, the Destroids served as the basis for some of the early Battlemechs of Battletech fame, and the Destroid missions adopt an isometric view very similar to the MechWarrior 3050 game for the SNES.

In an effort to increase replay value, the game also included a number of unlockable characters who like the main characters have different power levels, but many also fly entirely different vehicles with their own quirks, some of the vehicles are not transformable thur to the wackiness of the Lucky Chicken. Each main character you complete the game with unlocks their secret counterpart.

Link cables allowed for up to four players.

Additional Notes

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