Rise of the Argonauts

Rise of the Argonauts
Developer(s) Liquid Entertainment
Publisher(s) Codemasters
Producer(s) David Marino
Designer(s) Charley Price
Programmer(s) Matthew Altman
Artist(s) Daniel Cabuco
Writer(s) Rico Sablan
Composer(s) Tyler Bates[1]
Engine Unreal Engine 3
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Release date(s)
Genre(s) Action role-playing
Mode(s) Single-player

Rise of the Argonauts is a 2008 action role-playing game developed by Liquid Entertainment and published by Codemasters for Microsoft Windows, PlayStation 3 and Xbox 360. The game's plot surrounds the myth of Jason and his Argonauts as he searches for the Golden Fleece.[3][4]

Plot

Story

In Rise of the Argonauts, the player assumes the role of the protagonist, Jason, a Greek king. Jason's bride, Alceme, is assassinated and Jason avenges her by killing the assassin. He seals her body in the temple where they were supposed to marry, which becomes her mausoleum. After that, Jason discovers the only way to bring back his wife is to obtain the Golden Fleece, which can restore the dead. Traveling to Delphi, Jason learns from the Oracle that the only way to tread the road to the Fleece is to find three descendants of three of his patron gods: Hermes, Ares and Athena. The descendant of Hermes is found on Saria, Athena's on Kythra, whereas Ares' is located at Mycenae.

After convincing all of them to join him, Jason travels to Delphi again and learns that the Fleece is in Tartarus, the Hell of the Greek Underworld. After obtaining it, Jason sails home to revive Alceme. He confronts Pelias, his traitorous uncle. During the course of the game, Jason will face Blacktongues, who are behind Alceme's assassination, Ionians mercenaries, mythical beasts and other characters, but he would not be alone.

Characters

Reception

Reception
Aggregate score
AggregatorScore
Metacritic59/100 (19 reviews)[5]
Review scores
PublicationScore
Game Informer6/10
GameSpot6/10
IGN6.5
OPM (US)2.5/5
OXM (US)7.5/10
OXM (UK)8/10

Reviews have been mixed, with the game receiving praise for its story, leveling up/skill tree system, music, and visuals, but criticized for sparse placement of enemies and relatively easy boss fights. Criticisms also centered on the amount of time spent in conversation with characters in the game, with the lack of compelling voice performances not helping the situation. Further criticisms included technical issues like bugs, camera problems, and crashes.

References

  1. Goldstein, Maarten (August 8, 2008). ""300" Composer Scoring". ShackNews. Retrieved 2008-08-08.
  2. 1 2 3 Faylor, Chris (December 8, 2008). "Rise of the Argonauts Slits US This Year, UK Next". Shacknews. Retrieved 2008-12-09.
  3. "Rise Of The Argonaunts Details". FiringSquad. May 15, 2007. Retrieved 2007-05-15.
  4. "Rise of the Argonauts". GameSpot. 27 May 2008.
  5. "Rise of The Argonauts PC Reviews". Metacritic. Retrieved August 24, 2016.
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