Rise: The Vieneo Province

Rise: The Vieneo Province
Developer(s) Unistellar Industries, LLC
Publisher(s) Unistellar Industries, LLC
Designer(s) Unistellar Industries, LLC
Engine

Proprietary, DirectX Main Client 177 (32-bit Windows x86)

177 (64-bit Windows x64)
Platform(s)

Windows

Release date(s) 2006, 2007, 2008, 2009, 2010
Genre(s) Virtual world
Mode(s) Multiplayer (online only)

Rise: The Vieneo Province (abbreviated to Rise) is "free-to-play" Internet-based virtual world. Through a free downloadable client program, users interact with each other through motional vehicles and avatars, providing an advanced level of a social network service combined with general aspects of a metaverse.

While Rise is sometimes referred to as a game, in general it does not have points, scores, winners or losers, levels, an end-strategy, or most of the other characteristics of a typical game. Players, often called "citizens", can visit this virtual world almost as if it were a real place. They explore, meet other citizens, socialize, participate in individual and alliance activities, and buy and produce goods (virtual property) and services from one another. As they spend more time in the world, they learn new skills and mature socially, learning the culture and manners of a virtual environment.

The game contains player-driven economics, a dynamic weather system, and a detailed terrain engine. Vieneo, the fictitious moon the game is based on, has all the typical attributes of a planet or moon and was made using StarGen.

The aerodynamic and astrodynamic physics are of the highest fidelity and therefore closely mimic reality. One of the goals of many players is to fly up into orbit and look down at the large gaming arena.

History

Unistellar Industries was founded in the State of Missouri in August, 2002.

The company originally developed software for a full-scale cockpit enclosure.[1] The one and only prototype (called Audrey) was stolen and litigation followed. Due to budgetary restrictions, liability, and assembly space required, the firm has focused on the larger audience of online gaming.[2]

The initial alpha test version, named Planetfall, was made available in 2003 to players with initial release of the proprietary terrain engine. Due to a potential copyright infringement with Planetfall, the game was renamed and the beta version was made publicly available in 2006. The beta versions continued to focus on playability on a long-term basis.

Monthly subscriptions offered starting April, 2006 for users wanting to extend beyond the 14-day free trial period.

The Rise economy was initialized in August, 2006 and has been entirely user-driven since.

Ongoing development and updates ceased on Rise in October, 2010.

The company started production of a new full-scale cockpit enclosure in July, 2011 with estimated completion in July, 2014.

A limited liability company was formed in December, 2012 (State of Kansas).

The game went "Free-to-Play" on March 1, 2013.[3]

See also

References

  1. Eric Hunting (2003-04-03). "Shelter". Retrieved 2007-07-09.
  2. Clark Lindsey (2007-02-02). "HobbySpace". Retrieved 2007-07-09.
  3. Jason Reskin (2013-03-04). "Rise Forums". Retrieved 2013-03-05.
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