Riot (video game)

Not to be confused with Riot Games.
Riot

RIOT videogame logo
Developer(s) Leonard Menchiari, Marco Agricola
Publisher(s) Leonard Menchiari, Merge Games
Director(s) Leonard Mechiari
Designer(s) Leonard Menchiari, Marco Agricola
Programmer(s) Marco Agricola, Fabrizio Zagaglia, Jendrik Illner (former)
Artist(s) Leonard Menchiari
Writer(s) Leonard Menchiari, Noemi De Cicco, Leonardo Bianchi, José Antonio Sánchez Parrón, Mostafa Hovsam, Mattia Traverso, Gianluca Rubinacci
Composer(s) Giacomo Langella
Platform(s) Microsoft Windows, Mac, Linux, iOS, Android, Xbox, PS4
Release date(s) TBA[1]
Genre(s) Real Time Strategy
Mode(s) Single-player, Two-player, Four-player video game

Riot is an upcoming indie video game about a riot simulator based on real events. Although the game had a Kickstarter campaign which ended in a success, it did not release in 2013 as planned. The developers went silent until late 2014, which they gave the date of release as "Early 2015". It was later moved to "Late 2015". After the game was postponed two more times, the developers gave the release date as "April 2016". Another update had moved the release date to "Summer 2016", but was recently delayed again in a Twitter post, saying that "it's probably not the case (being sometime after the end of Summer)".[2] The director of the game and previously an editor and cinematographer at Valve, Leonard Menchiari, has experienced riots personally and the game "Riot" was created as a way to express it and to tell the stories of these fights. The player can pick between playing as police or rioters.[3] The game will be released in PC, Mac, Linux, iOS, and Android. The producers are interested in bringing the game to how many platforms it is possible, but they can only support a certain number with the current budget.[4]

Gameplay

RIOT is made of two game genres. If the player chooses to play as the rioters, they will find a game that is strategic, but it is mostly about fast-paced reactions to the situations happening all around them. There will be very little time for planning and it will mostly be about responding. This does not mean that the strategic component is cut out, but just that the response time will have to be short. This section of the game will be about controlling a chaotic (but not random) mass of people. The second genre belongs to the policemen. When played through this faction, the game becomes more similar to a strategy game. It is more organized, orders are sent through an actual "button-y" user interface (instead of the gestures used for the rioter), and the game is more focused on planning rather than fast response. Both components are still present, but the policemen faction is more organized and logical.[5] The game includes six main campaigns set in:

Other unlockable riots set across the world will be available as well.[3] Each scenario will have its own background, background elements, props, police uniforms, and procedurally generated activists’ clothes.[3] Each character will have different stats that will determine its own psychology and its ability to react in different ways depending on the situations they’re in, which means that each single person can react in unpredictable ways based on the elements that will happen in each riot.[6] RIOT is planning to release an in-game level editor where players will be able to re-create the riots that are currently going on in the world and use the video game to spread awareness about them.[5] The levels can be uploaded and shared with anyone in the world, and will be rated by the players based on quality and historical accuracy.[3]

Development

The project started an Indiegogo campaign in February 14 of 2013 asking for $15,000, and after a month, in March 16 of 2013, the game raised $36,000, more than twice of the original amount.[7][8] RIOT has already been Greenlit in Steam and its community has shown interest in the game.[9]

Engine

RIOT emulates a 2D retro look even though the scene is 3D, which gives more realistic lighting, physics, and visual effects. All character movements are physics based. This means that rather than following just a path, the crowd movement will be influenced by the physical contact given by the rest of the crowd.[3]

References

External links

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