RP (complexity)

In computational complexity theory, randomized polynomial time (RP) is the complexity class of problems for which a probabilistic Turing machine exists with these properties:

RP algorithm (1 run)
Answer produced
Correct
answer
YES NO
YES ≥ 1/2 ≤ 1/2
NO 0 1
RP algorithm (n runs)
Answer produced
Correct
answer
YES NO
YES ≥ 1 − 2n ≤ 2n
NO 0 1
co-RP algorithm (1 run)
Answer produced
Correct
answer
YES NO
YES 1 0
NO ≤ 1/2 ≥ 1/2

In other words, the algorithm is allowed to flip a truly random coin while it is running. The only case in which the algorithm can return YES is if the actual answer is YES; therefore if the algorithm terminates and produces YES, then the correct answer is definitely YES; however, the algorithm can terminate with NO regardless of the actual answer. That is, if the algorithm returns NO, it might be wrong.

Some authors call this class R, although this name is more commonly used for the class of recursive languages.

If the correct answer is YES and the algorithm is run n times with the result of each run statistically independent of the others, then it will return YES at least once with probability at least 1 − 2n. So if the algorithm is run 100 times, then the chance of it giving the wrong answer every time is lower than the chance that cosmic rays corrupted the memory of the computer running the algorithm.[1] In this sense, if a source of random numbers is available, most algorithms in RP are highly practical.

The fraction 1/2 in the definition is arbitrary. The set RP will contain exactly the same problems, even if the 1/2 is replaced by any constant nonzero probability less than 1; here constant means independent of the input to the algorithm.

Related complexity classes

The definition of RP says that a YES answer is always right and that a NO answer might be wrong (because a question with the YES answer can be sometimes answered NO). In other words, while NO questions are always answered NO, you cannot trust the NO answer, it may be a mistaken answer to a YES question. The complexity class co-RP is similarly defined, except that NO is always right and YES might be wrong. In other words, it accepts all YES instances but can either accept or reject NO instances. The class BPP describes algorithms that can give incorrect answers on both YES and NO instances, and thus contains both RP and co-RP. The intersection of the sets RP and co-RP is called ZPP. Just as RP may be called R, some authors use the name co-R rather than co-RP.

Connection to P and NP

Unsolved problem in computer science:

P is a subset of RP, which is a subset of NP. Similarly, P is a subset of co-RP which is a subset of co-NP. It is not known whether these inclusions are strict. However, if the commonly believed conjecture P = BPP is true, then RP, co-RP, and P collapse (are all equal). Assuming in addition that PNP, this then implies that RP is strictly contained in NP. It is not known whether RP = co-RP, or whether RP is a subset of the intersection of NP and co-NP, though this would be implied by P = BPP.

A natural example of a problem in co-RP currently not known to be in P is Polynomial Identity Testing, the problem of deciding whether a given multivariate arithmetic expression over the integers is the zero-polynomial. For instance, x·xy·y − (x + y)·(xy) is the zero-polynomial while x·x + y·y is not.

An alternative characterization of RP that is sometimes easier to use is the set of problems recognizable by nondeterministic Turing machines where the machine accepts if and only if at least some constant fraction of the computation paths, independent of the input size, accept. NP on the other hand, needs only one accepting path, which could constitute an exponentially small fraction of the paths. This characterization makes the fact that RP is a subset of NP obvious.

See also

References

  1. This comparison is attributed to Michael O. Rabin on p. 252 of Gasarch, William (2014), "Classifying Problems into Complexity Classes", in Memon, Atif, Advances in Computers, Vol. 95 (PDF), Academic Press, pp. 239–292.

External links

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