PlayerScale

PlayerScale
Subsidiary
Industry e-commerce, internet advertising, social gaming
Founded 2009[1][2]
Headquarters Belmont, California[3][4]
Key people
Jesper Jensen (CEO)[1]
John Vifian (COO)[2]
Chris Benjaminsen (CPO)[2]
Oliver Pedersen (CTO)[2]
Products Player.IO
Number of employees
14 (January 2013)[3]
Parent Yahoo!
Website gamesnet.yahoo.com

PlayerScale, Inc. is a Belmont-based[3][4] gaming infrastructure provider.[4][5] As of 23 May 2013 it operates as a subsidiary of Yahoo!,[2][4] but it is still functioning as a stand-alone business unit.[6]

Player.IO

PlayerScale's Player.IO is a platform for online games.[4] It works across consoles, the web, PCs, Macs, and on mobile phones.[3] Player.IO is used on a daily basis by an estimated 150 million people worldwide.[1][4] It works with various programming languages, including C++, Java, .NET, Objective-C, HTML5, Unity, Flash, iOS and Android.[3] The platform includes payment processing, online chat, analytics, virtual currencies, distributed caching, authentication, social login, leaderboards, localization, among other things.[7]

Everybody Edits

One of the Player.IO showcase projects is the maze-based platform game Everybody Edits.[8] During his lecture at the 2011 Flash Gaming Summit, PlayerScale chief product officer and Player.IO co-founder Benjaminsen revealed that the game, initially published on Flash game portal Newgrounds, had accumulated around 250 thousand registered users in seven months and was making $10,000 monthly.[9]

See also

References

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