Monster Blood Tattoo Series

Monster Blood Tattoo is a children's/young adult's high fantasy trilogy written by Australian author D. M. Cornish. It tells the story of Rossamünd, a boy unfortunately christened with a girl's name, who has lived his entire life in a foundlingery (kind of an orphanage) before he is chosen to become a lamplighter in a far away city. The book's action takes place entirely on the Half-Continent, a Dickensian world run by arcane science and alchemy, and plagued with deadly (and not-so-deadly) monsters. The books are notable for the extraordinary amount of constructed language which pervades the entire narrative; an extensive glossary of terms is provided, as an in-universe document "The Explicarium".

Book One: Foundling

Book Two: Lamplighter

Lamplighter, the second book in the series, was due for release in May 2007 but was delayed to late April 2008.[1] On 16 October 2007, D.M. Cornish announced on his blogsite that the Australian and New Zealand version of Lamplighter had just gone to the printers. It was later shortlisted for the 2008 Aurealis Award Best Young Adult Novel.[2]

The book covers Rosamund's final weeks as a prentice-lighter, the internal politics of the Lamplighters, his first posting, court-martial and leaving the service.

Book Three: Factotum

The third book is titled Factotum, it was published in October 2010. ISBN 978-1-86291-692-0 (Hard Cover) Available now in Australia, the United States and New Zealand.

Setting

The Half-Continent is the book's setting, a huge expanse of land bordered by ocean on its south and east sides. The continent, despite being thousands of miles across, is just one part of a larger world named Harthe Alle. The map of the Half-Continent labels other lands across the ocean. The events of the book take place in only a (relatively) tiny section of the Half-Continent, and it is a testament to Cornish's worldbuilding, as well as the substantial appendices at the end of each book, that many other places are named or alluded to within the story.

The world of the Half-Continent is based around 18-19th century European culture, bearing some Gormenghastian[3] traits as well as German influences. Much of the terminology and the names of the bickering city-states that constitute the Empire are drawn from the Holy Roman Empire. The key difference is the presence of a fantastic element. While there is no mention of magic, many characters exhibit magic-like powers that are attributed to science and alchemy. Also, there is the obvious existence of monsters - some natural, which differ from animals only through having sentience, and some man-made which are much more twisted and otherworldly than the natural kind.

Technology as we know it has been replaced in Cornish's world with a sort of blend of mechanical and biological machinery. For example, many boats and ships are driven not by oars or engines but by "gastrines", living, mindless organs and organisms grown into the ship itself, which produce the kinetic energy required for the ship's propulsion, and must be "fed" nutrients and kept alive. Other examples include "Leers", individuals whose sensory organs have been specially treated with various alchemical concoctions to allow them to sense monsters or when another person is lying.

Major characters

Series terminology

The darker students of habilistics are the black habilists or morbidists: the necrologists (those who raise corpses to life): the cadavarists (those who make monsters from parts, an illegal discipline called fabercadavery); the therospeusists (who grow monsters from living matter); or the transmogrifers ( the surgeons who operate on people to make lahzars, a process known as transmogrification.

References

External links

This article is issued from Wikipedia - version of the 12/13/2015. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.