Metal Gear: Ghost Babel

Metal Gear: Ghost Babel

Japanese packaging
Developer(s) Konami Computer Entertainment Japan
Tose
Publisher(s) Konami
Director(s) Shinta Nojiri
Producer(s) Hideo Kojima
Motoyuki Yoshioka
Designer(s) Shinta Nojiri
Programmer(s) Kentaro Kiyohara
Artist(s) Ikuya Nakamura
Yoji Shinkawa
Writer(s) Tomokazu Fukushima
Composer(s) Norihiko Hibino
Kazuki Muraoka
Series Metal Gear
Platform(s) Game Boy Color
Release date(s)
  • JP: April 27, 2000
  • NA: April 24, 2000
  • EU: May 5, 2000
Genre(s) Stealth
Mode(s) Single-player, two-player competitive

Metal Gear: Ghost Babel (メタルギア ゴーストバベル Metaru Gia: Gōsuto Baberu), released in Western territories under the title of Metal Gear Solid, is a 2D stealth action game produced by Konami that was released for the Game Boy Color in 2000. Ghost Babel was produced by Konami Computer Entertainment Japan after they were commissioned by Konami's European branch to develop a portable adaptation of their 1998 PlayStation game Metal Gear Solid. The game is not part of the mainline Metal Gear series, but rather it is set in an alternate continuity seven years after the events of the original Metal Gear.

Gameplay

A stage of Metal Gear: Ghost Babel. The 2D gameplay format was inherited from Metal Gear 2: Solid Snake with a few elements added from Metal Gear Solid.

Ghost Babel follows the overhead 2D format previously used in the 1990 MSX2 game Metal Gear 2: Solid Snake while adding a few new elements introduced in Metal Gear Solid. As with previous games in the series, the objective is to infiltrate the enemy's stronghold while avoiding detection from guards or surveillance systems. The player can acquire numerous items and weapons to help them fulfill their mission. One difference from the MSX2 games is that the screen now scrolls when Snake moves throughout a single area instead of using flip-screens. Moreover, all the characters in the game now move in eight directions, allowing both the player and the enemies to move diagonally in addition to the four cardinal directions. Snake now has the ability to flatten himself into walls like he does in Metal Gear Solid. By flattening himself, Snake can move across the wall (allowing him access to tight passages that are not accessible by walking), scroll the camera behind his position to scout the area ahead, or knock the wall to lure nearby enemy soldiers. Depending on the difficulty, the number of punches required to defeat an enemy soldier differs and in the higher difficulty levels, the enemy soldiers will be knocked unconscious for a while after the first series of punches instead of simply being defeated. Crawling is now assigned to the Start button (instead of pressing two buttons simultaneously) and the changing of weapons and equipment is done on the main game screen rather than on separate sub-screens. Like in previous installments, the player communicates with various allies via a wireless communication device (the Codec), which is also used to save the player's progress.

Unlike the preceding installments, Ghost Babel uses a stage-based structure, with a total of 13 stages. After completing a stage, the player's performance is graded from "Terrible" to "Excellent". Much like in the original Metal Gear Solid, the player's overall performance is graded with a codename after completing all 13 stages, with the codenames varying depending on the difficulty level chosen at the start of the game.

Game modes

In addition to the main story mode, Ghost Babel offers the following alternate game modes.

Stage Select
Allows the player to replay previously cleared stages in order to achieve a higher ranking. After the Story mode is completed, "Special" versions of the stages become available where the player must achieve new objectives (such as collecting FOXHOUND emblems or reach the goal without being seen). In this Special training mode, the player controls an unknown agent who goes through a VR recreation of Snake's mission in Galuade, while being supervised by a mysterious entity named "No.4." As the player clears more of these stages, No.4 will disclose details of the game's story not revealed in the main campaign.
VR Training
180 training missions spread across three main categories (sneaking, weapon and advanced) and various sub-categories within each. Most of the missions are recreations of the ones featured in Metal Gear Solid: Integral
Vs. Battle
A competitive 2-player mode that requires a Game Link Cable, along with an additional Game Boy Color unit and a second copy of the game cartridge. The objective in this mode is to destroy three target drones called WISPs in order to obtain the data disks they carry and access the goal before the other player does. One player controls Snake in his standard sneaking suit, while the other Snake wears a red sneaking suit. The two Snakes are invisible to each other, unless one of them enters the field of vision of the other.

Plot

In the aftermath of the Outer Heaven uprising, 7 years later, in 2002, a new Metal Gear prototype (codenamed Gander) has been stolen by a separatist guerrilla group in the region of Gindra in Central Africa. The Gindra Liberation Front (or GLF), led by the mercenary Augustine Eguabon, plans on using the prototype as a means of achieving victory in an ongoing civil war. Solid Snake, the FOXHOUND operative responsible for the destruction of the original Metal Gear seven years before, is brought back from his retirement in Alaska. His mission is to infiltrate the group's headquarters Galuade, the fortress that was formerly Outer Heaven.[1]

During the course of his mission, Snake teams up with Sgt. Christine Jenner, a surviving member of the Delta Force that was sent before him to retrieve Gander.[2] The GLF are assisted by four surviving members of Black Chamber, a defunct special forces unit whose members are given animal-themed codenames similar to FOXHOUND. They are led by Black Arts Viper, a boobytrap specialist who wields a prosthetic left arm.[3] Joining him are Slasher Hawk, an Australian Aborigine armed with two giant boomerangs who is accompanied in battle by a hawk;[4] Marionette Owl, a former serial killer endowed with owl-like nocturnal vision and attacks with his two bunraku puppets;[5] and Pyro Bison, a pyromaniac armed with a specially prepared flamethrower and fuel pack.[6] As Snake goes deeper into Galuade and confronts each member of Black Chamber, he uncovers a conspiracy involving the GLF and US Government.

IdeaSpy 2.5

IdeaSpy 2.5 is a bonus 13-episode written story written by Shuyo Murata that is featured in the Japanese and European versions of Ghost Babel. The player has access to this story by going to the CODEC screen during the second playthrough and onward by contacting frequency 140.07 on each stage. The story is written like a satirical radio play focusing around the titular Agent 2.5 (or Two-Han in the Japanese version), who pursues the "nefarious" J.E. Corporation, a company which sells overpriced and worthless products to consumers.[7]

In 2006, Idea Spy 2.5 was adapted into an actual radio drama streamed on Hideo Kojima's Japanese podcast, with Metal Gear Kojima himself playing the title role. Shuyo Murata also plays one of the boss characters. The full drama was released on CD in Japan on February 14, 2007.

Development

The game was produced under the request of Konami's European division to release a Game Boy Color version of Metal Gear Solid.[8] The game's director, Shinta Nojiri, would later go on to direct Metal Gear Acid and its sequel, Metal Gear Acid 2, both released for the PlayStation Portable, while character designer Ikuya Nakamura would go on to direct the Boktai series on Game Boy Advance and Nintendo DS.

Reception

The game received widespread critical acclaim. It has an average rating of 95.61% at GameRankings, making it the best-rated game for the Game Boy Color on the site,[9] and achieved a perfect 10/10 score on video game website IGN.[10] Nintendo Power listed it as the 11th best Game Boy/Game Boy Color video game, praising it for successfully bringing elements from the three dimensional games.[11] Game Informer's Ben Reeves called it the eighth best Game Boy game and considered it a good throwback to the MSX2.[12] GamesRadar listed Metal Gear Solid as one of the titles they want in the 3DS Virtual Console.[13]

In Japan, Famitsu magazine scored the game a 31 out of 40.[14]

References

  1. Konami Computer Entertainment Japan website staff. "Metal Gear: Ghost Babel - Solid Snake profile" (in Japanese).
  2. Konami Computer Entertainment Japan website staff. "Metal Gear: Ghost Babel - Chris Jenner profile" (in Japanese).
  3. Konami Computer Entertainment Japan website staff. "Metal Gear: Ghost Babel - Black Arts Viper profile" (in Japanese).
  4. Konami Computer Entertainment Japan website staff. "Metal Gear: Ghost Babel - Slasher Hawk profile" (in Japanese).
  5. Konami Computer Entertainment Japan website staff. "Metal Gear: Ghost Babel - Marionette Owl profile" (in Japanese).
  6. Konami Computer Entertainment Japan website staff. "Metal Gear: Ghost Babel - Pyro Bison profile" (in Japanese).
  7. Kaku, Agness. "Commercial Writing". HIBERNIUM.com.
  8. "Metal Gear Solid Preview - Game Boy Color News at GameSpot".
  9. "GameRankings highest rated Game Boy Color games".
  10. "Metal Gear Solid Reviews".
  11. "Nintendo Power - The 20th Anniversary Issue!" (Magazine). Nintendo Power. 231 (231). San Francisco, California: Future US. August 2008: 72.
  12. Reeves, Ben (2011-06-24). "The 25 Best Game Boy Games Of All Time". Game Informer. Retrieved 2013-12-06.
  13. "12 classic Game Boy and Game Boy Color games we want on 3DS". GamesRadar. Jan 19, 2010. Retrieved 2011-01-27.
  14. ゲームボーイ - メタルギア ゴーストバベル. Weekly Famitsu. No.915 Pt.2. Pg.111. 30 June 2006.
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