Mesh networking

Illustration of a partial mesh network.

A mesh network is a network topology in which each node relays data for the network. All mesh nodes cooperate in the distribution of data in the network.

Mesh networks can relay messages using either a flooding technique or a routing technique. With routing, the message is propagated along a path by hopping from node to node until it reaches its destination. To ensure all its paths' availability, the network must allow for continuous connections and must reconfigure itself around broken paths, using self-healing algorithms such as Shortest Path Bridging. Self-healing allows a routing-based network to operate when a node breaks down or when a connection becomes unreliable. As a result, the network is typically quite reliable, as there is often more than one path between a source and a destination in the network. Although mostly used in wireless situations, this concept can also apply to wired networks and to software interaction.

A mesh network whose nodes are all connected to each other is a fully connected network. Fully connected wired networks have the advantages of security and reliability: problems in a cable affect only the two nodes attached to it. However, in such networks, the number of cables, and therefore the cost, goes up rapidly as the number of nodes increases.

Mesh networks can be considered a type of an ad-hoc network. Thus, mesh networks are closely related to mobile ad hoc networks (MANETs), although MANETs also must deal with problems introduced by the mobility of the nodes.

Wired

Shortest path bridging allows Ethernet switches to be connected in a mesh topology and for all paths to be active.[1][2][3][4][5]

Wireless

Wireless mesh networks were originally developed for military applications. Mesh networks are typically wireless. Over the past decade, the size, cost, and power requirements of radios has declined, enabling multiple radios to be contained within a single mesh node, thus allowing for greater modularity; each can handle multiple frequency bands and support a variety of functions as needed—such as client access, backhaul service, and scanning (required for high-speed handoff in mobile applications)—even customized sets of them.

Work in this field has been aided by the use of game theory methods to analyze strategies for the allocation of resources and routing of packets.[6][7][8]

Early wireless mesh networks all use nodes that have a single half-duplex radio that, at any one instant, can either transmit or receive, but not both at the same time. This requires a shared mesh configuration.

Some later wireless mesh networks use nodes with more complex radio hardware that can receive packets from an upstream node and transmit packets to a downstream node simultaneously (on a different frequency or a different CDMA channel), which is a prerequisite for a switched mesh configuration.

Examples

Building a Rural Wireless Mesh Network: A DIY Guide (PDF)
This is an example of a single-radio mesh network being used within a community as opposed to multi-radio long range mesh networks like BelAir[10] or MeshDynamics that provide multifunctional infrastructure, typically using tree based topologies and their advantages in O(n) routing.

See also

Applications

Devices

Other topologies

References

  1. "Avaya Extends the Automated Campus to End the Network Waiting Game". Avaya. 1 April 2014. Retrieved 18 April 2014.
  2. Peter Ashwood-Smith (24 February 2011). "Shortest Path Bridging IEEE 802.1aq Overview" (PDF). Huawei. Retrieved 11 May 2012.
  3. Jim Duffy (11 May 2012). "Largest Illinois healthcare system uproots Cisco to build $40M private cloud". PC Advisor. Retrieved 11 May 2012. Shortest Path Bridging will replace Spanning Tree in the Ethernet fabric.
  4. "IEEE Approves New IEEE 802.1aq Shortest Path Bridging Standard". Tech Power Up. 7 May 2012. Retrieved 11 May 2012.
  5. D. Fedyk, Ed.,; P. Ashwood-Smith, Ed.,; D. Allan, A. Bragg,; P. Unbehagen (April 2012). "IS-IS Extensions Supporting IEEE 802.1aq". IETF. Retrieved 12 May 2012.
  6. Huang, J.; Palomar, D. P.; Mandayam, N.; Walrand, J.; Wicker, S. B.; Basar, T. (2008). "Game Theory in Communication Systems" (PDF). IEEE Journal on Selected Areas in Communications. 26 (7): 1042–1046. doi:10.1109/jsac.2008.080902.
  7. Cagalj, M.; Ganeriwal, S.; Aad, I.; Hubaux, J.-P. (2005). "On selfish behavior in CSMA/CA networks".
  8. Shi, Zhefu; Beard, Cory; Mitchell, Ken (2011). "Competition, cooperation, and optimization in Multi-Hop CSMA networks".
  9. "Meraki Mesh". meraki.com. Archived from the original on 2008-02-19. Retrieved 2008-02-23.
  10. "Muni WiFi Mesh Networks". belairnetworks.com. Retrieved 2008-02-23.
  11. Robert Lee Lounsbury, Jr. "OPTIMUM ANTENNA CONFIGURATION FOR MAXIMIZING ACCESS POINT RANGE OF AN IEEE 802.11 WIRELESS MESH NETWORK IN SUPPORT OF MULTIMISSION OPERATIONS RELATIVE TO HASTILY FORMED SCALABLE DEPLOYMENTS" (PDF). Archived from the original (PDF) on April 10, 2011. Retrieved 2008-02-23.
  12. "XO-1 Mesh Network Details". laptop.org. Retrieved 2008-02-23.
  13. "SONbuddy : Network without Network". sonbuddy.com. Retrieved 2008-02-23.
  14. "Cambridge Strawberry Fair". cambridgeshiretouristguide.com. Retrieved 2008-02-23.
  15. "Broadband-Hamnet wins International Association of Emergency Managers Awards". ARRL. Retrieved 2015-05-02.
  16. "Wireless Networking Group".
  17. "Wireless Networking Group" (PDF).
  18. "SMesh". smesh.org. Retrieved 2008-02-23.
  19. "SolarMesh". mcmaster.ca. Retrieved 2008-04-15.
  20. Terence D. Todd, Amir A. Sayegh, Mohammed N. Smadi, and Dongmei Zhao. The Need for Access Point Power Saving in Solar Powered WLAN Mesh Networks. In IEEE Network, May/June 2008.
  21. http://www.wing-project.org WING
  22. "Broadband internet for everyone". eurekalert.org. Retrieved 2012-02-16.
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