Master of Weapon

Master of Weapon

Cover art (Mega Drive)
Developer(s) Taito
KID (Genesis)
Publisher(s) Taito (Arcade)
Sega (Genesis)
Platform(s) Arcade
Genesis
Release date(s) Arcade:
1989
Sega Genesis:
1991
Genre(s) shoot 'em up
Mode(s) Single player
Two-player take turns (Arcade)
CPU 68000
Sound Sound Chips : YM2203
Display Vertical, 224 x 320 pixels, 4096 colors

Master of Weapon is a game released by Taito for arcades and for the Sega Genesis/Mega Drive. It is a basic shoot 'em up game in which the player controls a space ship that has upgradeable weapons. These upgrades are collected by destroying green transport vessels which release the upgrade for the player to pick up.

Story

An entire week of nuclear war on Earth destroys its global environment. The survivors of the war gather their strength and resources in an attempt to bring Earth back to the way it was. Using a super computer called God System, the survivors start their first step in rebuilding Earth by having the God System create machines capable cleaning and reconstructing much of what has been lost from the war. However, without warning, a mysterious mutant entity known as "N" takes over the God System; creating three strange guardian statues based on Greek mythological figures, N manipulates the God System's machines and programs in order to attack mankind. The survivors create an artificial human called Yukiwo – built to harness perfect dexterity and strength – as well as a super-powered jet for him to pilot in order to reclaim Earth from N.

Weaponry

The spaceship starts with a basic photon cannon and air-to-ground bombs. Both of these weapons can fire continuously without a need for pause. The photon cannon can be upgraded five times for up to five streams of photons by collecting P upgrades. Additionally, the exhaust of the ship can be used as a weapon.

Special Weapons

Special weapons can be collected by picking up boxes with specific labels through destroying transport vessels. These then upgrade the weaponry of the ship.

Odd Foreshadowing of 9/11

Even though the game was released in 1989, it oddly foreshadows the World Trade Center attack of September 11, 2001. In the game, your ship can shoot at tall, rectangular office buildings that are sometimes grouped in pairs, and which collapse straight down into a cloud of debris after several hits. The coincidence doesn't end there though – at the beginning of the game, text displayed on-screen specifies that the date is "September 11, 199X".

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