Let's Catch

Let's Catch
Developer(s) Prope
Publisher(s) Sega
Designer(s) Yuji Naka
Platform(s) Wii (WiiWare)
Release date(s)
  • JP: December 16, 2008
  • NA: June 15, 2009
  • PAL: June 19, 2009

Let's Catch is a video game developed by Yuji Naka's studio Prope and published by Sega for the Wii console. It was released as a downloadable WiiWare game in Japan on December 16, 2008, in North America on June 15, 2009 and in the PAL regions on June 19, 2009.[1]

Essentially a virtual game of catch, Let’s Catch uses the Wii Remote for play. Owners of Prope's Wii game Let's Tap are able to unlock content in Let’s Catch.[1]

Gameplay

The game features several game modes:

Reception

Although Nintendo Life praised the presentation and controls, they otherwise felt that as a whole the game was shallow and repetitive.[2] IGN called the story mode of the game "heartwarming and unique", but also noted the repetitive nature of the game.[3] Wiiloveit.com thought much of the game, but the hefty price tag really got in the way of being able to recommend it strongly.[4]

References

  1. 1 2 Nintendo Download: Toasters, Rainbows, Catching, Calculators, Clocks and Harriers (US)
  2. Chibi, Mark (2009-06-16). "Nintendo Life review". Nintendo Life. Retrieved 2009-06-21.
  3. Thomas, Lucas (2009-06-16). "IGN review". IGN. Retrieved 2009-06-21.
  4. Wiiloveit.com: Let's Catch Review
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