Kingdom Hearts II

Kingdom Hearts II

North American cover art, featuring the characters Sora, Donald Duck, Goofy, King Mickey, Riku, Kairi, Roxas and DiZ
Developer(s) Square Enix Product Development Division 1[1]
Publisher(s) Square Enix
Distributor(s) Disney Interactive Studios[lower-alpha 1]
Director(s) Tetsuya Nomura
Producer(s) Shinji Hashimoto
Yoshinori Kitase
Programmer(s) Hiroshi Harata
Kentaro Yasui
Artist(s) Takayuki Odachi
Writer(s) Kazushige Nojima
Composer(s) Yoko Shimomura
Series Kingdom Hearts
Platform(s) PlayStation 2
Release date(s)
  • JP: December 22, 2005
  • NA: March 28, 2006
  • AUS: September 28, 2006
  • EU: September 29, 2006
  • JP: March 29, 2007 (Final Mix)
Genre(s) Action role-playing
Mode(s) Single-player

Kingdom Hearts II (Japanese: キングダムハーツII Hepburn: Kingudamu Hātsu Tsū) is an action role-playing game developed and published by Square Enix in 2005 for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, which combined Disney and Square elements into an action role-playing game, though it is somewhat darker in tone than its predecessor. The game's popularity has resulted in a novel and manga series based upon it and an international version called Kingdom Hearts II Final Mix, released in March 2007.

Kingdom Hearts II is the third game in the Kingdom Hearts series. It picks up one year after the events of Kingdom Hearts: Chain of Memories.[2] Sora, the protagonist of the first two games, returns to search for his lost friends.[3] Like the previous games, Kingdom Hearts II features a large cast of characters from Disney films and Final Fantasy games. Organization XIII, a group introduced in Chain of Memories, also reappears to impede Sora's progress.

The game was well-received and earned year-end awards from numerous video gaming websites. In Japan, it shipped more than one million copies within a week of its release. One month after its North American release, it had sold over one million copies and was the second best-selling game of 2006.[4] By March 31, 2007, the game had shipped over 4 million copies worldwide.[5]

The game was actor Pat Morita's final voice role before his death in November 2005. The Final Mix version of the game was re-released in high definition for Kingdom Hearts HD 2.5 Remix for the PlayStation 3, along with Kingdom Hearts: Birth by Sleep Final Mix and Kingdom Hearts Re:coded.


Sora battles Sephiroth in Radiant Garden. The player uses the game menu at the bottom left of the screen to control Sora's actions and can monitor Sora's HP and MP gauges on the bottom right.

The gameplay of Kingdom Hearts II is similar to that of Kingdom Hearts, though developers made an effort to address numerous complaints with the previous game.[6][7] The player directly controls Sora from a third-person camera angle,[8] though first-person perspective is available via Select button. Most of the gameplay occurs on interconnected field maps where battles take place. The game is driven by a linear progression from one story event to the next, usually told via cutscenes, though there are numerous side-quests available that provide bonuses to characters.

Like many traditional role-playing video games, Kingdom Hearts II features an experience point system which determines character development.[9] As enemies are defeated, the player and allies culminate experience to "level up", in which the playable characters grow stronger and gain access to new abilities.[10]

Combat in Kingdom Hearts II is in real-time and involves button presses which initiate attacks by the on-screen character. A role-playing game menu on the screen's bottom left, similar to those found in Final Fantasy games, provides other combat options such as using magic or items, summoning beings to assist in battle, or executing combination attacks with other party members.[10] A new feature is the "Reaction Command", special enemy-specific attacks that are triggered when the player presses the triangle button at the correct time during battle.[11] Reaction Commands can be used to defeat regular enemies or avoid damage, and are sometimes necessary to complete a boss battle.[9] In addition to the main character, two party members are usually present who also participate in combat.[6] Although these characters are computer-controlled, the player is allowed to customize their behavior to a certain extent through the menu screen, such as attacking the same enemy Sora targets.

In response to criticism, the "Gummi Ship" feature of the first game was re-imagined to be "more enjoyable". Although retaining its basic purpose of travel, the system was completely redone to resemble a combination of rail shooter and "Disney theme park ride".[7] In the world map, the player must now control the Gummi Ship from a top-down view and fly to the world the player wishes to enter. Worlds are no longer open from the beginning—the player must unlock the routes to them by entering a new level, controlling the ship from a third-person point of view, and battling enemy ships.[10] After the route is opened, travel to the world is unimpeded, unless it is blocked again due to a plot-related event. The player may also gain new Gummi Ships from completing routes, which is also a new feature from the first game.

Drive Gauge

One of the new features is a meter known as the "Drive Gauge". The Drive Gauge has dual functions: to transform Sora into a "Drive Form" or to summon a special character. While in a Drive Form, Sora bonds with party members to become more powerful and acquire different attributes;[12] all but two Forms also allow the use of two Keyblades. When a Drive is executed, Sora's combat statistics are heightened. Drive Forms also give Sora new abilities that can be used in normal form, called "Growth Abilities." Sora's first two Drive Forms only combine power with one party member; later-obtained Drive Forms require him to bond with both party members. When allies are used in a Drive, they are temporarily removed from battle for its duration. Unlike the HP and MP gauges, the Drive Gauge is not refilled at save points.[10]

Like in the first game, Sora can summon a Disney character to aid him in battle.[11] Summons will replace the two computer-controlled characters and fight alongside Sora for as long as the Drive Gauge allows, or until Sora's HP runs out. Instead of being limited to only one action, Summons now have a menu of their own and are capable of performing solo or cooperative actions with Sora. These actions are performed by pressing the triangle button. The Summon ability and each Drive Form are leveled up separately and by different criteria; obtaining higher levels allows for extended use and in the case of Drive Forms, access to new abilities.[9]



Further information: Universe of Kingdom Hearts

The game is set one year after the events of Kingdom Hearts: Chain of Memories. The settings is a collection of various levels (referred to in-game as "worlds") that the player progresses through. Like in the first two games, the player can travel to locales from various Disney-based worlds, along with original worlds specifically created for the series. While Each ones are primarily derived from the Disney animated features canon, Kingdom Hearts II introduces worlds that are based on Disney live-action films as well.[13][14] Each world varies in appearance and setting, depending on the Disney film on which it is based. The graphics of the world and characters are meant to resemble the artwork style of the environments and characters from their respective Disney films. Each world is disconnected from the others and exists separately; with few exceptions, players travel from one world to another via a Gummi Ship.

Some worlds featured in the previous games reappear, but with new and expanded areas. There are also new worlds that are introduced, including the Land of Dragons in Mulan, the Beast's Castle in Beauty and the Beast, Timeless River in Steamboat Willie connected to Disney Castle, Port Royal in Pirates of the Caribbean: The Curse of the Black Pearl, Pride Lands in The Lion King and Space Paranoids in Tron for Hollow Bastion's computer network. Twilight Town serves as the game's introduction, and The World That Never Was as the final world and Organization XIII's base.[9]


Further information: Characters of Kingdom Hearts

Fifteen-year-old Sora returns as the protagonist, along with Donald Duck and Goofy,[9] siding with him.[15] They attempt to find Riku and Kairi. Roxas also serves as playable character at the beginning and DiZ reveals to be Xehanort's mentor, Ansem the Wise.

Most characters reappear in each worlds from the previous games. New Disney ones also appear, such as Scrooge McDuck and Scar in The Lion King. Pete and Maleficent. As for theFinal Fantasy characters, Auron in Final Fantasy X, Setzer Gabbiani in Final Fantasy VI, Tifa Lockhart in Final Fantasy VII and Vivi in Final Fantasy IX appear, while Squall Leonhart, Cloud and Sephiroth reappear. It was stated that although the first game strictly stuck to characters Tetsuya Nomura designed, they were going to "take some risks", implying that his characters might not make an appearance.[16]

Sora explores various worlds between old and new, and each characters sides with him, like Fa Mulan, Jack Sparrow, Simba and Tron.[9]

Organization XIII, introduced in Chain of Memories. Xemnas, the leader of Organization XIII, serves as the main antagonist and final boss of the game. Villains unique to the worlds are still prevalent and are often presented as challenges that Sora's group must overcome.


Sora, Donald and Goofy have been in suspended animation for the past year to regain their memories. Meanwhile, Roxas is trapped in a virtual simulation of Twilight Town.[17] As DiZ plans to foil Organization XIII, Axel infiltrates the virtual town, but Roxas repels them and merges with Sora.[18] Sora, Donald and Goofy wake up in the real Twilight Town, and meet King Mickey and Yen Sid, who send them on another journey. Their goal is to find Riku and stop the plans of Organization XIII and the Nobodies. Later, the resurrected Maleficent sides with Pete and the Heartless.[19]

Sora travels to many Disney-themed worlds, old and new, and resolves several problems caused by Organization XIII, the Nobodies, the Heartless, Maleficent, Pete and other villains. At Hollow Bastion, King Mickey tells Sora and friends that they defeated Ansem as Xehanort's Heartless, a student of the real Ansem the Wise, and that Xemnas is Xehanort's Nobody.[20] The organization plans to seek the power of Kingdom Hearts, using Sora to destroy the Heartless and regain their lost hearts.[21] Sora revisits the worlds to solve lingering problems and new complications, while seeking a path to the base of Organization XIII. Later, Sora is secretly aided by a mysterious hooded figure whom Sora believes to be Riku.[19]

Sora, Donald and Goofy enter a passageway through Twilight Town and encounter Axel, who sacrifices himself to create a passageway to "The World That Never Was", with Kingdom Hearts appearing as a heart-shaped moon. Sora reunites with Kairi and Ansem with the voice of Riku, who learns that Roxas is within Sora.[22] King Mickey encounters DiZ, who reveals himself to be Ansem the Wise.[23] Ansem uses a device that dissipates some of Kingdom Hearts' power, but a system overload causes the device to self-destruct, both engulfing Ansem and miraculously returning Riku to his original form. At the top of the castle, Sora and friends battle Xemnas for using the remaining power of Kingdom Hearts. With Xemnas defeated, Sora and Riku reunite with their friends at Destiny Islands. After the credits, Sora, Riku and Kairi read a letter from Mickey, which is hidden from the player.[19]


Development plans for Kingdom Hearts II began around the completion of Kingdom Hearts Final Mix, but specific details were undecided until July 2003.[24] Nomura noted several obstacles to clear before development could begin on a sequel. One such obstacle was the development team's desire to showcase Mickey Mouse more, which required Disney's approval.[25] The game was developed by Square Enix's Product Development Division-1,[1] with most of the original staff from the first game.[26] The game was originally supposed to have been released after Kingdom Hearts. Nomura had planned for the sequel to take place a year after the first and originally intended for the events of that year to be left unexplained. To bridge the gap between the two games, Kingdom Hearts: Chain of Memories was developed.[27] To explain the loss of all the abilities from the first game at the beginning of Kingdom Hearts II, Nomura had Sora's memories scrambled in Kingdom Hearts: Chain of Memories.[28]

The Gummi Ship segments were redesigned for Kingdom Hearts II.

Many aspects of the gameplay were reworked for this sequel. Some changes were made due to user feedback and others were meant to be included in previous games but were omitted either because of time or technological constraints.[7] The camera was switched to the right analog stick of the DualShock controller instead of the shoulder buttons and the Gummi Ship travel was reworked. The combat system was completely redone and did not use any animations from the first game. Because Sora had matured, Nomura wanted his fighting style to reflect that.[14] Other changes included more integration between exploration and battles.[29] The variations in combat styles associated with each Drive Form and the introduction of the Reaction Command were added to give players more choices in battles.[7] The inclusion of worlds based on live-action Disney films was aided by technology that generated the character models from live-action pictures.[29]


Musical score

Further information: Music of Kingdom Hearts

Like the first game, Kingdom Hearts II features music by Yoko Shimomura and Hikaru Utada. The Original Soundtrack for Kingdom Hearts II was composed by Shimomura and released on January 25, 2006.[30] The opening orchestration and ending credits theme were arranged and orchestrated by Kaoru Wada and performed by the Tokyo Philharmonic Orchestra.[30] The main vocal theme for the original Japanese release was "Passion", written and performed by Utada. The English version of "Passion", "Sanctuary", was used in the Western releases. Utada's involvement was announced on July 29, 2005.[31] According to Nomura, the vocal theme ties in even more closely with the game's story than "Hikari" ("Simple and Clean") did with Kingdom Hearts and Kingdom Hearts: Chain of Memories.[32] The CD single for "Passion" was released on December 14, 2005[33] and "Sanctuary" was first previewed on MTV's official website in early 2006.[34]

Voice cast

Kingdom Hearts II features well-known voice actors for both the Japanese and English versions. Many of the original voice actors from the first Kingdom Hearts reprised their roles; Miyu Irino and Haley Joel Osment as Sora, Mamoru Miyano and David Gallagher as Riku, and Risa Uchida and Hayden Panettiere as Kairi. New voice actors included Kōki Uchiyama and Jesse McCartney as Roxas, Iku Nakahara and Brittany Snow as Naminé, and Genzō Wakayama and Christopher Lee as DiZ.[12][35] A special effort was made to preserve the official voice actors from the Disney movies used in Kingdom Hearts II. Many actors reprised their Disney roles for the game, including American actors Ming-Na, James Woods, Pat Morita (in his final voice role before his death), Bruce Boxleitner, and Zach Braff,[12] and Japanese actors Takashi Aoyagi, Kōichi Yamadera, Yū Shimaka, and Hiroshi Fujioka. Some voice actors from the related television series or direct-to-video sequels were chosen over original voice actors where applicable, such as Robert Costanzo as Philoctetes rather than Danny DeVito. Some characters were given new voice actors in the English version; Ansem, Aerith, Leon, Sephiroth and Hercules, who were originally voiced by Billy Zane, Mandy Moore, David Boreanaz, Lance Bass, and Sean Astin respectively in the first game, were voiced by Richard Epcar, Mena Suvari, Doug Erholtz, George Newbern, and Tate Donovan (Hercules' original voice actor), and newcomer Tifa was voiced by Rachael Leigh Cook.[35]

Content editing

Xigbar's telescopic sight view and his weapons were altered from the Japanese version (top) to the English version (bottom).

Besides English translation and localization, the international version of Kingdom Hearts II differs from the original Japanese version in the content of gameplay and several scenes. The Hydra boss in the Hercules-themed world Olympus Coliseum had its green blood from the original Japanese version (which was taken from the film) changed into black and purple smoke in the English version. In one cutscene, Hercules fights the Hydra and uses his sword on its head, which eventually releases green blood from its mouth in the Japanese version; this was later changed into drool in the English version. There is also a scene in Disney Castle where, after chasing Donald around for missing a date, Daisy Duck pounds him on the backside in the Japanese version, whereas she merely tells him off inaudibly in the English version.

Xigbar's telescopic sight was changed from a crosshair and black shading around the sides to three glowing circles.[8] An attack animation was also altered; in the Japanese version, Xigbar combines his two hand-held guns to create a sniper rifle, which is used to shoot the player's party during the telescoping sight sequence. In the English version, Xigbar does not combine his guns, but twirls them around and shoots at Sora with a single gun. The death of Organization XIII member Axel was slightly edited; in the original, he bursts into flames during his suicide attack, while in the English version he simply fades away after using up all of his power.

Port Royal, based on Pirates of the Caribbean: The Curse of the Black Pearl, contains the most content edits. Cutscenes were edited to remove some of the violence, such as William Turner threatening to commit suicide while aiming a gun at his neck, as in the film.[8] Unlike the Japanese version, the undead pirates do not catch fire when affected by Fire magic, and their muskets were modified to resemble crossbows,[36] though the crossbows still fire with an audible musket shot sound effect.


An unlockable trailer in Kingdom Hearts and Kingdom Hearts Final Mix hinted at the possibility of a sequel. Rumors for a sequel on the PlayStation 2 were spurred in Japan when the video game website Quiter stated that "an internal (and anonymous source) at Square Japan" confirmed that development of Kingdom Hearts II had begun.[37] It was not until Kingdom Hearts II was announced, along with Chain of Memories, at the Tokyo Game Show in September 2003[38] that rumors were confirmed. Initial details were that it would take place some time after Chain of Memories, which takes place directly after the first game. Other details included the return of Sora, Donald, and Goofy, as well as new costumes. Information about Mickey Mouse's involvement was kept to a minimum.[24][39]

At the 2004 Square Enix E3 Press conference, producer Shinji Hashimoto said that many mysteries of the first game would be answered.[40] Square Enix launched the official Japanese website in May 2005,[41] followed by the English website in December 2005.[42] The websites featured videos and information regarding characters and worlds. Commercials were aired in Japan which highlighted the numerous Disney characters in the game.[43] Although the game was announced in September 2003, a release date for the game was not set until two years later.[44] Nomura admitted that the game was announced too early and information regarding the game was not released until a debut period was in sight.[45]


Within a week of its Japanese release, Kingdom Hearts II shipped one million copies,[46] selling almost 730,000 copies.[47] The NPD Group reported that Kingdom Hearts II was the highest-selling console game in North America during March 2006 with 614,000 copies.[48] In the month after its release in North America, Kingdom Hearts II sold an estimated one million copies.[49] GameStop listed the game as their best-selling title for the first quarter of 2006.[50] The game was also on IGN's "Top 10 Sellers in 2006".[51] By December 2006, over 3.5 million copies of Kingdom Hearts II had been shipped worldwide with 700,000 in PAL regions, 1.1 million in Japan, and 1.7 million in North America.[52][53] By March 31, 2007, Square Enix had shipped over 4 million units worldwide.[5]

Critical response

Aggregate score
Review scores
Game Informer9/10[3]
Satellite AwardOutstanding Game Based on Existing Medium[60]
FamitsuGame of the Year[61]
Electronic Gaming MonthlyBest Sequel[62]
G4Best Voice Over, Best Soundtrack[63]

Kingdom Hearts II was generally well-received, garnering positive reviews. The game received numerous awards and high ratings among reviews including a Satellite Award in 2006 for "Outstanding Game Based on Existing Medium".[60] It tied with Resident Evil 4 as Famitsu's "Game of the Year" 2005.[61] Famitsu's readers ranked the game 29th on their "All Time Top 100" feature,[64] ten places below Kingdom Hearts. It was ranked number one on IGN's 2006 "Reader's Choice" for PlayStation 2 games.[51] Eurogamer ranked it 34th on their "Top 50 Games of 2006" list.[65] Video game magazine Electronic Gaming Monthly awarded it "Best Sequel" of 2006,[62] and Game Informer listed it among the "Top 50 games of 2006".[66] featured it 10th in their article "Top 10: Role playing games".[67] GamePro named it the 25th best RPG title of all time.[68] Kingdom Hearts II also received a near-perfect score, 39/40, from the Japanese gaming magazine Famitsu.[56]

Critics commended many aspects of the game. GameSpy praised the quality of the voice acting and cited the graphics as "on par with the best of Square's productions to date."[69] They also commented on the realistic and accurate character models for the characters from Pirates of the Caribbean. IGN rated the graphics a 9/10 and stated that the "worlds look very much like their filmed counterparts."[70] Japanese gaming site also praised the look of the worlds.[71] G4 awarded Kingdom Hearts II "Best Voice Over" and "Best Soundtrack" in their 2006 G-Phoria awards show.[63]

Like its predecessors, the gameplay received mixed reviews. Many compliments were directed at the new camera controls and combat interactions between party members. GamePro stated that the beginning was "sluggishly slow", but praised the action-oriented combat.[57] GameSpot said that the fixed camera system and new gameplay dynamics improved the experience, but they felt the game was far too easy and that there was too much button-mashing.[58] IGN also commented on the button-mashing aspect of the gameplay and criticized the party member's artificial intelligence, citing it as "absolutely terrible", but praised the story, presentation, and new battle features.[59] had positive comments about the ease of combo attacks and complimented the steady pacing of the story and gameplay.[71]

Versions and merchandise

Further information: List of Kingdom Hearts media

Kingdom Hearts II has been released in four different versions. The first three are the normal regional releases in Japan, North America, and PAL regions, which only differ nominally in content editing and localization. The European and Australian PAL releases were reformatted to run at 50 Hz to fit the definition size of PAL encoding systems.[72] The fourth version has additional content and was released under the title Kingdom Hearts II Final Mix. Like the previous titles, both Square and Disney released numerous types of merchandise before and after the game came out. Merchandise ranged from toys and figurines to clothing items and books. The game has also been adapted into both manga and novel series. Prior to the game's release, an Ultimania book titled Kingdom Hearts Series Ultimania α ~Introduction of Kingdom Hearts II~ came out. It provides extended information on the first two Kingdom Hearts games, as well as information on the unreleased Kingdom Hearts II.[73] After the release of the game, Kingdom Hearts II Ultimania, which focuses on the game itself, came out. Another book, titled Kingdom Hearts II Final Mix+ Ultimania, was released after the Final Mix version came out. Released along with Final Mix, Kingdom Hearts -Another Report- was a hardback book which includes game information, visuals by Shiro Amano, and a director interview.[74] In North America, BradyGames published two strategy guides—a standard guide and a limited edition version. The latter version was available in four different covers and included a copy of Jiminy's Journal along with 400 stickers.[75]

Final Mix

Because the first game was re-released, there was speculation whether Tetsuya Nomura would do the same with Kingdom Hearts II.[76] In a Weekly Shōnen Jump interview with Nomura, he expressed interest in a possible international version of Kingdom Hearts II, although there were no definite plans. He said that should a "Final Mix" version arise, he had a "trump card" in mind, with such features as the Mushroom Heartless found in the first Kingdom Hearts game.[32] In September 2006, Square Enix announced Kingdom Hearts II Final Mix, featuring new scenes and gameplay elements. Like the first re-release, this version would combine English audio with Japanese text and also use the "Sanctuary" theme song instead of "Passion". New cutscenes, however, used Japanese voice acting, as they mostly featured Organization XIII members from Kingdom Hearts: Chain of Memories who did not yet have English voice actors.

Kingdom Hearts II was re-released in Japan on March 29, 2007[77] as a 2-disc set titled Kingdom Hearts II Final Mix+. The first disc contains Kingdom Hearts II Final Mix with a new secret movie and additional battles and items.[78] The second disc contains Kingdom Hearts Re:Chain of Memories, a 3D PlayStation 2 remake of Kingdom Hearts: Chain of Memories with extra scenes and voice acting. The battle system maintains the card gameplay, with the addition of Reaction Commands from Kingdom Hearts II.[79] Like the first game's Final Mix, the two games serve as a canonical update to the series. The book Kingdom Hearts -Another Report- was included along with the game for those who reserved a copy.[74] Based on figures, Final Mix+ was the number one PlayStation 2 game in sales during the week of its release in Japan.[80] Nomura cited the presence of Kingdom Hearts Re:Chain of Memories to explain why Kingdom Hearts II Final Mix+ was so popular.[81] Nevertheless, in a Famitsu poll in July 2011, Kingdom Hearts II Final Mix was voted the most popular entry so far.[82]

It was released for the first time outside Japan as part of Kingdom Hearts HD 2.5 Remix.[83]

Printed adaptations

A manga series based on the game started its serialization in the June 2006 issue of the magazine Monthly Shōnen Gangan, published by Square Enix. The artist is Shiro Amano, who also did the Kingdom Hearts and Chain of Memories manga series. The first volume was released in Japan in December 2006.[84] As a result of Amano working in the Kingdom Hearts 358/2 Days manga, the series has been on hiatus and resumed publication in October 2012.[85] Tokyopop licensed the manga and released volume one in North America on July 3, 2007.[86] The second volume was released the following year.

The game has also been novelized by Tomoco Kanemaki and illustrated by Shiro Amano. The first volume, titled "Roxas—Seven Days", was released on April 22, 2006[87] and covers Roxas' story to when Sora wakes up and leaves Twilight Town. The novel depicts extra scenes that were added in the Final Mix version, such as interaction between Organization XIII members and between Axel, Naminé and Riku. The second book, "The Destruction of Hollow Bastion", was released on July 16, 2006,[88] the third book, "Tears of Nobody," revolving around Roxas' past, was released on September 29, 2006,[89] and the fourth book, "Anthem—Meet Again/Axel Last Stand," came out in February 2007.[90]

HD 2.5 Remix

In the credits of HD 1.5 Remix, clips of Kingdom Hearts II Final Mix were shown, hinting at its inclusion in another collection.[83] On October 14, 2013, Square Enix announced Kingdom Hearts HD 2.5 Remix, a second compilation exclusively for the PlayStation 3 after HD 1.5 Remix, that includes both Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in HD and trophy support. Additionally, the collection includes HD cinematic scenes from Kingdom Hearts Re:coded[83] and was released in Japan on October 2, 2014,[91] North America on December 2, 2014,[92] Australia on December 4, 2014,[93] and Europe on December 5, 2014.[92]

See also


  1. Originally named Buena Vista Games at time of first release


  1. 1 2 "【TGS】スクエニ第1開発事業部新規タイトル発表会、詳細レポート!" (in Japanese). Dengeki Online. 2003-09-26. Retrieved January 31, 2010.
  2. "Feature: Kingdom Hearts II (E3 2004)". GamePro. 2004-05-12. Archived from the original on 2009-02-14. Retrieved September 24, 2008.
  3. 1 2 Reiner, Andrew. "Kingdom Hearts 2". Game Informer. Archived from the original on 2007-03-11. Retrieved December 15, 2006.
  4. "News—IGN Best of 06". IGN. Archived from the original on 2007-01-10. Retrieved December 15, 2006.
  5. 1 2
  6. 1 2 3 Fahey, Rob (10 October 2006). "Kingdom Hearts II Review". Eurogamer. Retrieved July 31, 2007.
  7. 1 2 3 4 "1UP—E3 2005 Interview". Kingdom Hearts Ultimania. Archived from the original on June 10, 2007. Retrieved June 15, 2007.
  8. 1 2 3 "Kingdom Hearts II for PlayStation 2". MobyGames. Retrieved June 18, 2007.
  9. 1 2 3 4 5 6 Hollinger, Elizabeth (2006). Kingdom Hearts II Official Strategy Guide. BradyGames. ISBN 0-7440-0526-4.
  10. 1 2 3 4 Square Enix (2006). Kingdom Hearts II Instruction Booklet. Square Enix.
  11. 1 2 "Kingdom Hearts II". G4. Retrieved December 15, 2006.
  12. 1 2 3 Coleman, Stephen (8 February 2006). "Kingdom Hearts II Gets All-Star Cast". IGN. Archived from the original on 2006-04-18. Retrieved June 14, 2007.
  13. "Tetsuya Nomura Dengeki Interview #3". Kingdom Hearts Ultimania. 2005-06-08. Archived from the original on June 11, 2007. Retrieved August 2, 2007.
  14. 1 2 " Europe—E3 Interview". Kingdom Hearts Ultimania. Archived from the original on April 18, 2007. Retrieved June 15, 2007.
  15. Square Co. (2002-11-15). Kingdom Hearts. PlayStation 2. Square Electronic Arts. King Mickey's Note: Donald. Sorry to rush off without sayin' goodbye, but there's big trouble brewin'. Not sure why, but the stars have been blinkin' out, one by one. And that means disaster can't be far behind. I hate to leave you all but I’ve gotta go check into it. There's someone with a "key"—the key to our survival. So I need you and Goofy to find him, and stick with him. Got it? We need that key or we're doomed! So go to Traverse Town and find Leon. He'll point you in the right direction. P.S. Would ya apologize to Minnie for me? Thanks, pal.
  16. Boulette, Bryan (2005-11-27). "Nomura Divulges Kingdom Hearts II Details". RPGamer. Retrieved May 29, 2007.
  17. Square Enix (2006-03-28). Kingdom Hearts II. PlayStation 2. Square Enix, Buena Vista Games. Level/area: Twilight Town (Virtual). DiZ: At last... The Keyblade's chosen one. / Roxas: Who're you talking to? Me, or Sora? / DiZ: To half of Sora, of course. You reside in darkness. What I need is someone who can move about the realm of light and destroy Organization XIII.
  18. Square Enix (2006-03-28). Kingdom Hearts II. PlayStation 2. Square Enix, Buena Vista Games. Level/area: Twilight Town. Roxas: Sora. You're lucky. Looks like my summer vacation is...over.
  19. 1 2 3 Square Enix (2006-03-28). Kingdom Hearts II. PlayStation 2. Square Enix, Buena Vista Games.
  20. Square Enix (2006-03-28). Kingdom Hearts II. PlayStation 2. Square Enix, Buena Vista Games. Level/area: Hollow Bastion. King Mickey: Welp, the man in the photo is definitely the one who tried to take over Kingdom Hearts—the one you fellas defeated. But, what you actually fought was his Heartless. You see, he wasn't really Ansem; he was just goin' around tellin' everybody that he was. / Sora: You mean... / Sora, Donald & Goofy: ...Whaaaaaat!? / Sora: You mean we went though all that trouble just to defeat an imposter!? / King Mickey: Yep, a fake. But he still had to be stopped. [...] / Goofy: I'm kinda confused. If he's a fake, then what happened to the real Ansem? / King Mickey: Welp, that's just what I've been trying to figure out.
  21. Square Enix (2006-03-28). Kingdom Hearts II. PlayStation 2. Square Enix, Buena Vista Games. Level/area: Hollow Bastion. Saïx: Pitiful Heartless, mindlessly collecting hearts. And yet, they know not the true power of what they hold. The rage of the Keyblade releases those hearts. They gather in darkness, masterless and free, until they weave together to make...Kingdom Hearts. And when that time comes, we can truly, finally exist.
  22. Square Enix (2006-03-28). Kingdom Hearts II. PlayStation 2. Square Enix, Buena Vista Games. Level/area: The World That Never Was. Sora: I don't get it. Why's everybody been calling me "Roxas"? / Riku: Because, Sora — Roxas is your Nobody. / Sora: My...Nobody!? But that's crazy! I've never turned into a Heart — Oh...right.
  23. Square Enix (2006-03-28). Kingdom Hearts II. PlayStation 2. Square Enix, Buena Vista Games. Level/area: The World That Never Was. Ansem the Wise: It's been too long, my friend. / King Mickey: Ansem the Wise. Why didn't you come to me before things got so bad?
  24. 1 2 GameSpot Staff (2003-10-10). "Kingdom Hearts II's Tetsuya Nomura Q & A". GameSpot. Retrieved June 15, 2007.
  25. "Kingdom Hearts II Ultimania—Tetsuya Nomura Interview". Kingdom Hearts Ultimania. Archived from the original on 2007-07-10. Retrieved August 10, 2007.
  26. "1st Famitsu Nomura Interview". Kingdom Hearts Ultimania. Archived from the original on August 7, 2007. Retrieved September 20, 2007.
  27. Raymond Padilla (2004-12-08). "Kingdom Hearts: Chain of Memories Review". GameSpy. Archived from the original on 2004-12-11. Retrieved May 23, 2007.
  28. "KH: CoM Ultimania—The Nomura Interview". Kingdom Hearts Ultimania. Archived from the original on 2006-12-12. Retrieved June 7, 2007.
  29. 1 2 "Dengeki—Kingdom Hearts 2 Progress Report". Kingdom Hearts Ultimania. Archived from the original on June 8, 2007. Retrieved June 15, 2007.
  30. 1 2 Kingdom Hearts II Original Soundtrack CD insert. Toshiba-EMI Limited. 2006.
  31. Niizumi, Hirohiko (2005-07-29). "Kingdom Hearts vocalist returns for sequel". GameSpot. Retrieved June 15, 2007.
  32. 1 2 Studio BentStuff, ed. (2006). "Tetsuya Nomura interview". Kingdom Hearts II Ultimania (in Japanese). DigiCube/Square Enix. ISBN 4-7575-1621-5.
  33. "Hikaru Utada/Passion (CD+DVD)". CD Japan. Retrieved June 18, 2007.
  34. Vore, Bryan (2006-02-24). "Square Enix Reveals KH2 Main Theme In English, Plus Interview With Haley Joel". Game Informer. Archived from the original on 2007-04-13. Retrieved June 14, 2007.
  35. 1 2 Pinckard, Jane (February 8, 2006). "Kingdom Hearts II Voices Announced". UGO Networks. Retrieved June 29, 2009.
  36. Gantayat, Anoop (2006-03-26). "Nomura Discusses Kingdom Hearts and Future Titles". IGN. Retrieved March 11, 2007.
  37. IGN Staff (2003-03-07). "Kingdom Hearts 2 on PS2?". IGN. Retrieved June 14, 2007.
  38. Calvert, Justin (2003-09-26). "TGS 2003: Kingdom Hearts sequels announced". GameSpot. Retrieved June 8, 2007.
  39. IGN Staff (2003-09-26). "TGS 2003: Kingdom Hearts II Details". IGN. Retrieved June 14, 2007.
  40. Benson, Mike (2004-05-12). "Square Enix E3 Press Conference and "Dear Friends" Concert". Gaming Age. Archived from the original on 2007-10-11. Retrieved September 25, 2007.
  41. Gantayat, Anoop (2005-05-02). "Kingdom Hearts II Website". IGN. Retrieved June 14, 2007.
  42. Vore, Bryan (2005-12-01). "Kingdom Hearts II Official U.S. Website Launched". Game Informer. Archived from the original on 2007-06-09. Retrieved June 14, 2007.
  43. Vore, Bryan (2005-12-02). "New Kingdom Hearts 2 Japanese TV Ad". Game Informer. Archived from the original on 2007-12-19. Retrieved December 12, 2007.
  44. Gantayat, Anoop (2005-12-28). "Kingdom Hearts II Dated in Japan". IGN. Retrieved June 14, 2007.
  45. Gantayat, Anoop (2005-05-04). "Tetsuya Nomura on Everything". IGN. Retrieved June 14, 2007.
  46. Gantayat, Anoop (2005-12-27). "Kingdom Hearts 2 Goes Platinum". IGN. Retrieved June 14, 2007.
  47. Brownell, Richard (2005-12-28). "News—Japan: weekly software sales from 12/19 - 12/25". Archived from the original on June 11, 2011. Retrieved December 15, 2006.
  48. Thorsen, Tor. "ChartSpot: March 2006". GameSpot. Archived from the original on 2007-09-30. Retrieved May 15, 2007.
  49. "TGS06: Kingdom Hearts II Achieves Million-Unit Sales Mark in North America in Four Weeks". Square Enix. Retrieved December 15, 2006.
  50. Dobson, Jason (2006-05-18). "Industry News: GameStop's Q1 Results Up On Xbox 360, KH2". Gamasutra. Retrieved July 5, 2007.
  51. 1 2 "PS2 2006 Year in Review". IGN. Retrieved December 20, 2006.
  52. "Kingdom Hearts Series Ships over 10 Million Worldwide". GameSpot. 2007-02-05. Retrieved May 13, 2007.
  53. "スクウェア・エニックス、イベントなど追加「Kingdom Hearts II Final Mix+」「キングダム ハーツ」 シリーズ累計出荷本数1,000万本達成" (in Japanese). Game Watch. Retrieved March 11, 2007.
  54. "Kingdom Hearts II (PS2: 2006)". Metacritic. Retrieved June 13, 2007.
  55. Intihar, Bryan (2006-04-14). "Reviews: Kingdom Hearts 2". Retrieved December 15, 2006.
  56. 1 2 Freund, Josh (2005-12-20). "News — Latest Famitsu review scores — Kingdom Hearts II, Mario & Luigi 2, & more". Archived from the original on 2011-09-27. Retrieved October 11, 2008.
  57. 1 2 Bones (2006-03-29). "Review: Kingdom Hearts II". GamePro. Archived from the original on 2008-10-09. Retrieved September 24, 2008.
  58. 1 2 Gouskos, Carrie (2006-03-28). "Kingdom Hearts 2". GameSpot. Retrieved December 15, 2006.
  59. 1 2 Haynes, Jeff (2006-03-28). "Kingdom Hearts II". IGN. Retrieved December 15, 2006.
  60. 1 2 Kingdom Hearts II (2005) (VG) - Awards
  61. 1 2 "Famitsu Awards 2005"大賞は『キングダム ハーツII』と『バイオハザード4』!!". Famitsu. Retrieved December 15, 2006.
  62. 1 2 "Best of 2006". Electronic Gaming Monthly. Ziff Davis (213): 81. March 2007.
  63. 1 2 Thorsen, Tor (2006-08-10). "G4 announces G-phoria winners, books Jack Thompson". GameSpot. Retrieved June 15, 2007.
  64. "Japan Votes on All Time Top 100". Edge. Archived from the original on 2009-07-30. Retrieved September 24, 2008.
  65. Eurogamer staff (2006-12-26). "Eurogamer's Top 50 Games of 2006: 40 - 31". Eurogamer. Retrieved August 7, 2007.
  66. "Top 50 Games of 2006". Game Informer. GameStop (165): 55. January 2007.
  67. Freund, Josh; Yin-Poole, Wesley (2007-12-27). "Top 10: Role playing games". Retrieved March 25, 2010.
  68. GamePro Staff (2008-11-05). "The 26 Best RPGs". GamePro. Archived from the original on 2011-02-05. Retrieved March 26, 2010.
  69. Villoria, Gerald (2006-03-28). "Kingdom Hearts II (PS2)". GameSpy. Retrieved December 15, 2006.
  70. Haynes, Jeff (April 2006). "Kingdom Hearts II". Game Informer. Archived from the original on 2007-03-22. Retrieved April 20, 2006.
  71. 1 2 "Review:大好きなディズニーキャラと、いつも一緒にいられる喜び。『KHII』レビュー" (in Japanese). 2006-01-24. Archived from the original on 2007-09-27. Retrieved July 16, 2007.
  72. Bramwell, Tom (2006-11-09). "Kingdom Hearts 2 borderless". Eurogamer. Retrieved June 14, 2007.
  73. Sutajio bento sutaffu. (2005). Kingdom Hearts Series Ultimania α ~Introduction of Kingdom Hearts II~ (in Japanese). Square Enix. ISBN 4-7575-1597-9.
  74. 1 2 "ビジュアルブック『キングダム ハーツ -Another Report-』が予約特典!". Famitsu (in Japanese). 2007-01-25. Retrieved July 6, 2007.
  75. "The Key to Unlimited Adventures Lies Within Bradygames' Latest Collectible Kingdom Hearts II Strategy Guide Products". BradyGames. 2006-04-06. Retrieved July 6, 2007.
  76. "Nomura Interview Famitsu 2". Kingdom Hearts Ultimania. Archived from the original on June 8, 2007. Retrieved June 19, 2007.
  77. "『キングダム ハーツII ファイナル ミックス+』が3月29日に発売!". Dengeki Online. Retrieved September 24, 2008.
  78. "『キングダム ハーツII ファイナル ミックス』に新要素が!!". Famitsu (in Japanese). 2007-03-24. Retrieved July 6, 2007.
  79. "TGS06: Dissecting The Square Enix Trailer". Game Informer. Archived from the original on 2007-01-01. Retrieved December 29, 2006.
  80. Jenkins, David (2007-03-30). "Industry News: Puzzle Quest, C&C 3 Jump High In Amazon Charts". Gamasutra. Retrieved July 6, 2007.
  81. キングダム ハーツ バース バイ スリープ アルティマニア (in Japanese). Square-Enix. 2010. ISBN 978-4-7575-2788-1.
  82. Gantayat, Anoop (July 13, 2011). "Famitsu's Readers Want Kingdom Hearts on PS3". Andriasang. Retrieved July 13, 2011.
  83. 1 2 3 Karmali, Luke (October 14, 2013). "Kingdom Hearts HD 2.5 Remix coming to PS3 in 2014". IGN. Retrieved October 14, 2013.
  84. {{cite web| publisher =| language = Japanese| title = キングダムハーツ2 1 (1) (コミック) | id = ASIN 4757518323}
  85. "Kingdom Hearts II Manga to Return in Japan". Anime News Network. August 11, 2012. Retrieved August 12, 2012.
  86. Kingdom Hearts II Volume 1 (Kingdom Hearts (Graphic Novels)) (Paperback). ISBN 1427800588. Retrieved February 20, 2014.
  87. Game Novels キングダム ハーツII Vol.1 Roxas-Sevendays (単行本) (in Japanese). ISBN 4757516797. Retrieved February 20, 2014.
  88. Game Novels キングダム ハーツII Vol.2 The Destruction of Hollow Bastion (新書) (in Japanese). ISBN 4757517157. Retrieved February 20, 2014.
  89. Game Novels キングダム ハーツII Vol.3 Tears of Nobody (新書) (in Japanese). ISBN 4757517920. Retrieved February 20, 2014.
  90. Game Novels キングダム ハーツII Vol.4 Anthem-Meet Again/Axel Last Stand (単行本) (in Japanese). ISBN 4757519648. Retrieved February 20, 2014.
  91. Spencer (June 6, 2014). "Kingdom Hearts HD 2.5 Remix Heads To Japan In October With A Collector's Pack". Siliconera. Retrieved June 6, 2014.
  92. 1 2 Moriarty, Colin (June 5, 2014). "PS3'S Kingdom Hearts HD 2.5 ReMIX Gets A Release Date". IGN. Retrieved June 5, 2014.
  93. "Kingdom Hearts HD 2.5 ReMIX – Limited Edition Announced". Impulse Gamer. July 25, 2014. Retrieved July 25, 2014.
Wikiquote has quotations related to: Kingdom Hearts II

This article is issued from Wikipedia - version of the 12/3/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.