Kensei: Sacred Fist

North American front cover of Kensei: Sacred Fist.
Developer(s) Konami Computer Entertainment Tokyo
Publisher(s) Konami
Director(s) Hirotaka Ishikawa
Producer(s) Gozo Kitao
Composer(s) Suzuki Kyoban
Norikazu Miura
Akira Yamaoka
Platform(s) PlayStation
Release date(s)

PlayStation

  • JP: November 19, 1998
  • NA: November 30, 1998
Genre(s) Fighting
Mode(s) Normal, Vs, Time Attack, Survival, Training, Watch

Kensei: Sacred Fist, known in Japan as Bugi (武戯 -BUGI-), is a 1998 3D-based fighting game developed by Konami Computer Entertainment Tokyo and published by Konami. It was first released in Japan on November 19, 1998, in North America on November 30, 1998, and in Europe the same year. It was later re-released in 2001 under the reissue title Kensei: Sacred Fist Value Series. The game is a straight-to-console release, without an arcade counterpart.

Gameplay

Kensei uses a button distribution style, separating them into punch, kick, throw and guard. The system provides the player with a large array of moves and combos, and multi-step throws are available, though both normal and multi-throws can be countered by pressing a button that flashes on the screen. Game speed is rather slow (one of the reasons for it not to become an arcade game), and relies more on timing, strategy and accurate knowledge of attack ranges to land successful combo strings and juggles. Button-mashing is often a bad tactical choice, since the characters remain vulnerable for long times after performing an unsuccessful combo. Jumping is realistic, albeit for some extra height. Sidestepping is allowed but is a much slower move, aside from some characters who integrate special sidesteps in their movesets.

The guard button acts rather as a "dodge" button, as the characters' animation shows them avoiding the attacks rather than taking them on their guard. Characters may assume rapidly a counter-offensive position or be "bounced back" to dodge, and the recovery time relies on the player's ability to press the guard button with sufficient time. Low attacks must be guarded by pressing Down + Guard Button, while pressing Up + Guard Button may allow the character to sidestep at the end of a combo.

The Arcade game structure of Kensei comprises 10 stages, with the first eight being made up of random opponents. The specific playing character will encounter a sub-boss in the ninth stage while the tenth one will have them facing off against the crime lord Leimeng and the eleventh (and final) one will have the playing character battle against Leimeng's bodyguard Kaiya. Along with the classical Survival, Training, and Time Attack modes, a special mini-game can be activated once all characters have been unlocked: it's a "racing" mode where the player controls a character and makes it run through a circuit, using button mashing to gain speed.

Playable Characters

The game features 9 initial playable fighters from around the world with their own varied fighting styles and 14 hidden characters that can be unlocked through the completion of the game. Most of the unlockables share a moveset with one of the main characters, with slight modifications regarding the attacking range and combo length.

The following is a list of the 9 main characters, with their unlockable counterparts:

Other unlockable characters are:

Reception

Reviews
Publication Score
IGN 5.5 out of 10
GameSpot 4.7 out of 10
GamePro 3.5 out of 5
Official PS Magazine 9 out of 10
This article is issued from Wikipedia - version of the 10/21/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.