Kenneth C M Young

For other people named Kenneth Young, see Kenneth Young (disambiguation).
Kenneth Young

Kenneth Young
Background information
Born Edinburgh, Scotland
Genres Video Game Music
Occupation(s) Composer, musician, sound designer, audio director, writer
Instruments Fiddle, Guitar
Years active 2004–present
Labels Media Molecule
Website gamesound.org

Kenneth Young, also known as Kenny Young, (from Edinburgh, Scotland) is a freelance audio director, composer, sound designer and writer.[1][2] He is best known for his award winning work as the Head of Audio at video game developer Media Molecule, including the games LittleBigPlanet, LittleBigPlanet 2, Tearaway and Tearaway Unfolded.[2]

Early Life and education

Young had a strong musical upbringing, learning the violin from the age of six, but chose not to pursue performance as a career[3] and instead went on to study an undergraduate degree in Music Technology at The University of Edinburgh. That course introduced him to working creatively with sound and he went on to gain an MA in Sound Design at Bournemouth University[4] for which he received a distinction.[2]

Career

Young began his professional career in 2004 working as a junior sound designer in the centralised audio department of Sony London Studio.[4] Here, he worked on a broad range of different gaming experiences and hardware platforms, from action-adventure games such as The Getaway: Black Monday and Heavenly Sword to more family-friendly and innovative titles such as EyeToy: Kinetic.[2][5] He has described this period as "an apprenticeship" and a "baptism by fire"[6] which stood him in good stead for his future game audio work.[4]

Young left Sony in 2007 and joined startup video game developer Media Molecule to establish their audio department and "make LittleBigPlanet sound awesome".[4]

LittleBigPlanet's audio aesthetic: minimal, playful yet endlessly customizable building blocks of sound and music that support, underpin and emphasize the playfulness inherent in the game's unique art direction, character design and game design structure. Rather than seamlessly flowing together, the varied pieces of music work together much like the patchwork evident in the game's visual assets, nowhere is this aesthetic more evident than in the many user created online levels. Again, a difficult game to imagine working without the many unique aspects to its audio direction.
Rob Bridgett, Game Audio Culture, p. 44[7]

The audio experience in LittleBigPlanet was very well received, garnering an exceptional eight GANG award nominations in 2009, more than any other game that year,[8] and four academy nominations.[9][10] Young and fellow composer Mat Clark won the GANG awards for Best Original Instrumental (for 'The Gardens') and Best Interactive Score.[11]

For LittleBigPlanet 2, Young built upon the eclecticism of the original's soundtrack by working with six other composers,[12] the results of which achieved a nomination in 2012 for Outstanding Achievement in Original Music Composition from the Academy of Interactive Arts & Sciences.[13]

Tearaway's folk-infused soundtrack received a 2014 British Academy Video Games Award nomination for Original Music[14] and is notable for its hand-made aesthetic, being written and performed entirely by Young and co-composer Brian D'Oliveira.[15] Kotaku's Kirk Hamilton considered it one of the best video game soundtracks of 2013, writing "It's jarring to hear out-of-tune instruments in a video game; we've become so accustomed to pitch-perfect digital performances that any hint of humanity is startling. I'd like to be startled like this more often".[16]

On February 27, 2015, Young announced that he was leaving Media Molecule to pursue a freelance career.[17]

Works

Gameography

Game Year Platform Developer Credit
Tethered 2016 PlayStation VR Secret Sorcery Composer, Sound Designer
Tearaway Unfolded 2015 PlayStation 4 Media Molecule Audio Director; Composer with Brian D'Oliveira
LittleBigPlanet 3 2014 PlayStation 3 & 4 Sumo Digital Special Thanks; Composer with Si Begg, Chrome Canyon, Mat Clark, Brian D'Oliviera, The Emperor Machine, Jim Fowler, Joe Henson, Winifred Phillips, David Poore, Alexis Smith, Paul Thomson, Ugress
Run Sackboy! Run! 2014 iOS, Android & PlayStation Vita Firesprite Composer with Christoffer Berg, Mat Clark, Joe Henson, Alexis Smith, Keith Tenniswood
Tearaway 2013 PlayStation Vita Media Molecule Head of Audio; Composer with Brian D'Oliveira
LittleBigPlanet Vita 2012 PlayStation Vita Double Eleven, Tarsier Studios Special Thanks; Composer with Todd Baker, Christoffer Berg, Joe Henson, Richard Jacques, Tobias Lilja, Dominic Parker, Winifred Phillips, David Poore, Alexis Smith, Stakula, Paul Thomson
LittleBigPlanet Karting 2012 PlayStation 3 United Front Games Composer with Mat Clark, Winifred Phillips, Richard Jacques, Keith Tenniswood
LittleBigPlanet 2 2011 PlayStation 3 Media Molecule Audio Lead; Composer with Baiyon, Richard Jacques, Keith Tenniswood, Daniel Pemberton,[12] Winifred Phillips, Paul Thomson
LittleBigPlanet: The Incredibles Level Kit DLC 2010 PlayStation 3 Media Molecule Audio Designer; Composer
LittleBigPlanet: Pirates of the Caribbean Level Kit DLC 2009 PlayStation 3 Media Molecule Audio Designer
LittleBigPlanet: History Level Kit DLC 2009 PlayStation 3 Media Molecule Audio Designer; Composer
LittleBigPlanet: Monsters Kit DLC 2009 PlayStation 3 Media Molecule Audio Designer
LittleBigPlanet: Metal Gear Solid Level Kit DLC 2008 PlayStation 3 Media Molecule Audio Designer; Composer/Arranger with Kojima Production Sounds
LittleBigPlanet 2008 PlayStation 3 Media Molecule Audio Designer; Composer with Mat Clark, Daniel Pemberton
Heavenly Sword 2007 PlayStation 3 Ninja Theory Dialogue Dubbing Editor
24: The Game 2006 PlayStation 2 SCE Cambridge Studio Cinematic Sound Designer
Gangs of London 2006 PSP SCE London Studio Sound Designer
Go! Sudoku 2006 PSP SCE London Studio Composer with Alistair Lindsay, Dave Ranyard
EyeToy: Kinetic Combat 2006 PlayStation 2 SCE London Studio Sound Designer
EyeToy: Operation Spy 2005 PlayStation 2 SCE London Studio Sound Designer
Fired Up 2005 PSP SCE London Studio Sound Designer
EyeToy: Kinetic 2005 PlayStation 2 SCE London Studio Sound Designer; Composer with Alistair Lindsay, Dave Ranyard
The Getaway: Black Monday 2004 PlayStation 2 SCE London Studio Sound Designer
EyeToy: Chat 2004 PlayStation 2 SCE London Studio Sound Designer

Albums

The official videogame soundtrack album for Tearaway was released alongside the game as a pre-order bonus on 22 November 2013.[18] The album was later made available to the public via the PlayStation Network.[19]

The official videogame soundtrack album for Tearaway Unfolded was released alongside the game on September 8, 2015 via the PlayStation Network and on October 16, 2015 via iTunes.[20][21]

Writing

Young started the website gamesound.org in 2005 "as a useful resource for those who work in, aspire to work in, or wish to learn more about game sound".[2] Most of his own writing featured on the site is focussed on the subject of the use of voice in games.[22] He has twice won the GANG Best Game Audio Article Publication or Broadcast award for his articles The Use of Voice in Portal 2 (2012) and The Mix in The Last of Us (2015).[23][24]

He has also written for designingsound.org,[25] and contributed a chapter to the book Production Pipeline Fundamentals for Film and Games, edited by Renee Dunlop, entitled The Game Audio Pipeline.[26]

Young was co-writer of Tearaway's and Tearaway Unfolded's voice script with the game's lead creator, Rex Crowle.[4]

Awards and Nominations

Year Award Category Work Result
2016 GANG Music of the Year[27] Tearaway Unfolded Nominated
TIGA Best Audio Design[28] Tearaway Unfolded Nominated
2015 GANG Best Game Audio Article Publication or Broadcast[29] The Mix In 'The Last of Us' Won
2014 BAFTA Original Music[14] Tearaway Nominated
GANG Best Handheld Audio[30] Tearaway Won
Game Developers Choice Best Audio[31] Tearaway Nominated
SXSW Gaming Awards Excellence in Musical Score[32] Tearaway Nominated
Golden Joystick Awards Best Audio[33] Tearaway Nominated
GMAs Outstanding Achievement: In-Game Music[34] Tearaway Nominated
GMAs Best Soundtrack: Western[34] Tearaway Nominated
IGN Best PS Vita Sound[35] Tearaway Won
The Vita Lounge Best Soundtrack[36] Tearaway Won
2012 AIAS Outstanding Achievement in Original Music Composition[13] LittleBigPlanet 2 Nominated
GANG Best Use of Licensed Music[23] LittleBigPlanet 2 Nominated
Game Developers Choice Best Audio[37] LittleBigPlanet 2 Nominated
GMAs Outstanding Achievement: Licensed Music[38] LittleBigPlanet 2 Won
NAVGTR Original Light Mix Score, Franchise[39] LittleBigPlanet 2 Nominated
GANG Best Game Audio Article Publication or Broadcast[23] The Use of Voice in Portal 2 Won
2009 BAFTA Original Score[9] LittleBigPlanet Nominated
BAFTA Use of Audio[9] LittleBigPlanet Nominated
AIAS Outstanding Achievement in Sound Design[10] LittleBigPlanet Nominated
AIAS Outstanding Achievement in Soundtrack[10] LittleBigPlanet Nominated
AIAS Outstanding Achievement in Character Performance[10][40] LittleBigPlanet Won
GANG Best Interactive Score[11] LittleBigPlanet Won
GANG Best Original Instrumental[11] LittleBigPlanet (for 'The Gardens', tied with 'Main Theme' from Africa) Won
GANG Audio of the Year[8] LittleBigPlanet Nominated
GANG Music of the Year[8] LittleBigPlanet Nominated
GANG Sound Design of the Year[8] LittleBigPlanet Nominated
GANG Best Original Vocal: Choral[8] LittleBigPlanet Nominated
GANG Best Use of Licensed Music[8] LittleBigPlanet Nominated
GANG Best Dialogue[8] LittleBigPlanet Nominated
Game Developers Choice Best Audio[41] LittleBigPlanet Nominated
TEC Awards Outstanding Creative Achievement in Interactive Entertainment Sound Production[42] LittleBigPlanet Nominated
Spike VGAs Best Original Score[43] LittleBigPlanet Nominated
Spike VGAs Best Soundtrack[43] LittleBigPlanet Nominated

References

  1. Burnard, Pamela (2012). "The Practice of Diverse Compositional Creativites". In Collins, David (Ed.) The Act of Musical Composition: Studies in the Creative Process, p. 241, Ashgate Publishing Limited, Farnham, England. ISBN 9781409434252.
  2. 1 2 3 4 5 "Official website biography", gamesound.org, retrieved 4 November 2014.
  3. Burnard, Pamela (2012). "Musical Creativities In Practice" p. 188, Oxford University Press, Oxford, England. ISBN 9780199583942.
  4. 1 2 3 4 5 "Audio Interviewing Audio: Tomoya Kishi and Kenneth Young", designingsound.org, retrieved 5 November 2014.
  5. Kenneth Young (V) IMDB profile, imdb.com, retrieved 5 November 2014.
  6. Burnard, Pamela (2012). "Musical Creativities In Practice" p. 189-190, Oxford University Press, Oxford, England. ISBN 9780199583942.
  7. Bridgett, Rob (2013). "Game Audio Culture" p. 44, Blurb.com
  8. 1 2 3 4 5 6 7 "LittleBigPlanet snags eight nominations in GANG audio awards", joystiq.com, retrieved 4 November 2014.
  9. 1 2 3 "BAFTA Games Awards 2009", awards.bafta.org, retrieved 4 November 2014.
  10. 1 2 3 4 "AIAS 2009 Awards LittleBigPlanet Details", interactive.org, retrieved 4 November 2014.
  11. 1 2 3 "DC 2009: G.A.N.G. AWARDS, THE “WOW, IT’S BRIGHT UP HERE.” DRINKING GAME.", originalsoundversion.com, retrieved 4 November 2014.
  12. 1 2 "The Music of LittleBigPlanet 2", mediamolecule.com, retrieved 6 November 2014.
  13. 1 2 "AIAS 2012 Awards Category Details", interactive.org, retrieved 4 November 2014.
  14. 1 2 "BAFTA Games Awards 2014", awards.bafta.org, retrieved 4 November 2014.
  15. "Behind The Music of Tearaway", thevitalounge.net, retrieved 6 November 2014.
  16. "The Best Video Game Music Of 2013", kotaku.com, retrieved 4 November 2014.
  17. "Tearaway Unfolded looks to be a summer release", destructoid.com, retrieved 3 October 2015.
  18. "Tearaway pre-order bonus includes soundtrack, exclusive skins and more", polygon.com, retrieved 4 November 2014.
  19. "Tearaway Soundtrack Available Today", blog.us.playstation.com, retrieved 4 November 2014.
  20. "Tearaway® Unfolded Soundtrack", https://store.playstation.com, retrieved 3 October 2015.
  21. "Tearaway® Unfolded (Original Soundtrack)", https://itunes.apple.com, retrieved 27 October 2015.
  22. "Gamesound.org Articles by Kenneth Young", gamesound.org, retrieved 6 November 2014.
  23. 1 2 3 "10th Annual GANG Awards", audiogang.org, retrieved 4 November 2014.
  24. "GANG Awards 2014 Final Winners", http://www.audiogang.org, retrieved 3 October 2015.
  25. "The Sound of Tearaway", designingsound.org, retrieved 6 November 2014.
  26. "Production Pipeline Fundamentals for Film and Games - Editor and Contributor Information", http://documents.routledge-interactive.s3.amazonaws.com, retrieved 3 October 2015.
  27. "Finalists for the 14th annual Game Audio Network Guild Awards Announced", audiogang.org, retrieved 25 March 2016.
  28. "TIGA 2016 Awards Categories' Shortlists", tiga.org, retrieved 11 November 2016.
  29. "GANG AWARDS 2014 FINAL WINNERS", audiogang.org, retrieved 8 June 2015.
  30. "GANG AWARDS 2013 FINAL WINNERS", audiogang.org, retrieved 4 November 2014.
  31. "14th Annual Game Developers Choice Awards", gamechoiceawards.com, retrieved 4 November 2014.
  32. "2014 SXSW Gaming Awards Finalists", sxsw.com, retrieved 4 November 2014.
  33. "Golden Joysticks 2014 voting begins", computerandvideogames.com, retrieved 4 November 2014.
  34. 1 2 "Annual Game Music Awards 2013", vgmonline.net, retrieved 4 November 2014.
  35. "Best PS Vita Sound", ign.com, retrieved 4 November 2014.
  36. "The Best of the Vita: Year Two", thevitalounge.net, retrieved 4 November 2014.
  37. "12th Annual Game Developers Choice Awards", gamechoiceawards.com, retrieved 4 November 2014.
  38. "Annual Game Music Awards 2011 Winners", vgmonline.net, retrieved 4 November 2014.
  39. "NAVGTR 2011 Awards", http://navgtr.org, retrieved 1 June 2016.
  40. "Voices of Sackboy", behindthevoiceactors.com, retrieved 5 November 2014.
  41. "9th Annual Game Developers Choice Awards", gamechoiceawards.com, retrieved 4 November 2014.
  42. "2009 Nominees for Outstanding Creative Achievement", tecawards.org, retrieved 15 March 2015.
  43. 1 2 "Presenting the 2008 Spike Video Game Award nominees", joystiq.com, retrieved 4 November 2014.
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