Kaio: King of Pirates

Kaio: King of Pirates
Developer(s) Comcept
Publisher(s) Marvelous
Platform(s) Nintendo 3DS
Release date(s) Cancelled
Genre(s) Action-adventure

Kaio: King of Pirates (海王 Kaiō) was a video game in development for the Nintendo 3DS handheld video game console. Announced in 2011, it featured over three years of development before being officially cancelled on March 13, 2015. The game had been developed by Keiji Inafune and his companies Comcept and Intercept, and was to be published by Marvelous.

Story

The game was to be a retelling of the Romance of the Three Kingdoms story.[1] While the premise had been covered by other Japanese video game series, like Dynasty Warriors, the twist with Kaio was that it would be told through anthropomorphic pirate characters, analogous to how Dragon Ball retold the story of Journey to the West in a cartoonish style.[1] The game was to star main character Sangokushi, a penguin, and was to feature over 300 animal characters.[2] Inafune referred to the setting as "the adventurous great ocean where heroes fight for their ambition, justice, and their lives" and described the game's thematically as being about "human appeal... beyond the 'right and wrong' or the 'good and bad'? What is waiting in the end?"[3]

Development

Game development was led by Keiji Inafune, who was a producer at Capcom before leaving in 2010 to form his own companies Comcept and Intercept.[4] Kaio was one of the first titles the company would work on.[4] He chose the Nintendo 3DS platform over mobile phones due to his confidence in the relevance of handheld video game consoles. He opted to create a game that would be conducive to playing for hours on end, something he felt wasn't right for mobile phones.[4] The game was once envisioned as the first part of a trilogy of titles[5] and a multi-media franchise.[6] The game had not technically ever outright been announced for English language release, though journalists noted it to be likely due to trailers featuring English subtitles.[3]

The game was first announced in 2011, around the time of launch of the Nintendo 3DS handheld video game console,[7] and was planned to be the company's first game.[3] The game was originally slated for release in 2012, but was later delayed into 2014.[8] By March 13, 2015, publisher Marvelous announced it had been cancelled.[9] They cited "a shifting marketplace" as the reason, leaving the company with less incentive to push forward on development.[5] They also revealed that, over the course of its four-year development, over 461 million yen had been lost, approximately the equivalent of 3.8 million dollars.[10]

References

  1. 1 2 Maiberg, Emanuel (March 14, 2015). "Mega Man Creator's Other 3DS Game Cancelled". GameSpot. Retrieved May 7, 2015.
  2. Ray Corriea, Alexa (December 10, 2015). "Inafune's 3DS game Kaio: King of Pirates delayed to 2014". Polygon. Retrieved May 5, 2015.
  3. 1 2 3 Bradford, Matt (October 5, 2011). "Keiji Inafune plundering 3DS with pirate RPG". GamesRadar. Retrieved May 7, 2015.
  4. 1 2 3 Sinclair, Brendan (March 12, 2012). "Inafune on the sad state of Japanese gaming". GameSpot. Retrieved May 7, 2015.
  5. 1 2 Carter, Chris (March 13, 2015). "Kaio: King of Pirates, that long-delayed Inafune project, is canceled". Destructoid. Retrieved May 7, 2015.
  6. Sheridan, Connor (March 15, 2015). "Keiji Inafune's Kaio: King of Pirates has been canceled". GamesRadar. Retrieved May 7, 2015.
  7. Johnson, Erik (March 15, 2015). "Inafune's Kaio: King of Pirates cancelled". MCVUK. Retrieved May 7, 2015.
  8. S. Good, Owen (March 17, 2015). "After losing $3.8 million, publisher cancels Inafune's 3DS game". Polygon. Retrieved May 7, 2015.
  9. Kyle Hilliard (2015-03-15). "Keiji Inafune's KAIO: King Of Pirates Cancelled". Game Informer. Retrieved 2015-03-15.
  10. Matulef, Jeffery (March 13, 2015). "Keiji Inafune's 3DS game has been cancelled". Eurogamer. Retrieved May 7, 2015.
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