Megas XLR

Megas XLR
Genre
Created by Jody Schaeffer
George Krstic
Voices of
Opening theme "Chicks Dig Giant Robots", performed by Ragtime Revolutionaries
Composer(s) Shawn K. Clement
Country of origin United States
Original language(s) English
No. of seasons 2
No. of episodes 26 (list of episodes)
Production
Executive producer(s) Jody Schaeffer
George Krstic
Editor(s) Roger Hinze
Running time 26 minutes
Production company(s) Cartoon Network Studios
Distributor Cartoon Network
Release
Original network Cartoon Network
Picture format NTSC (480i)
Original release May 1, 2004 (2004-05-01) – January 15, 2005 (2005-01-15)

Megas XLR is an American animated television series created by Jody Schaeffer and George Krstic for Cartoon Network. The series revolves around two slackers: mechanic Coop and his best friend Jamie, who find a mecha robot from the future called Megas (Mechanized Earth Guard Attack System) in a New Jersey junkyard. Coop modifies Megas and replaces his head, the control center, with a classic muscle car, and names him XLR (eXtra Large Robot). Together with Megas's original pilot Kiva, they must defend Earth from the evil alien race called "the Glorft". The series is a homage and parody of mecha anime.

Schaeffer and Krstic conceived the idea of an animated series where the main character would pilot a giant robot utilizing his video gaming skills. The pilot episode, LowBrow, was shown in 2002 during Cartoon Network's Cartoon Cartoon Weekend Summerfest, to determine which pilot would become a new Cartoon Cartoon; it was the most popular among viewers. It aired on the Toonami block from May 1, 2004 to January 15, 2005 for two seasons (totaling 26 episodes), before being cancelled due to low ratings.

The series was met with positive reception,[1][2] and was ranked at No. 4 on ToonZone's "Toons of the 2000s: Top 5 Cartoon Network Originals".[3] There have been various fan efforts and petitions to revive the show since its cancellation.

Finally, Megas XLR is entirely produced by Cartoon Network Studios; Titmouse, Inc. animated instead the main title plus the Season 1, but additionally.

Overview

In the distant future (specifically the year 3037, in the 31st century), Earth is fighting a losing war against an alien race known as "the Glorft". In a last, desperate attempt to save the planet, the human resistance steals a prototype mecha robot from the Glorft and modifies it into a powerful war machine, renaming it MEGAS (Mechanized Earth Guard Attack System). The idea is to use a time-traveling device called a time drive to send MEGAS and its assigned pilot, Kiva Andru (Wendee Lee), two years into the past to the Battle of the Last Stand, which was the last major offensive fought by humanity against the Glorft. Humanity lost that battle, but the members of the resistance, particularly Kiva, believe that MEGAS can tip the scales and hand the Glorft a decisive defeat.

Before the plan can be executed, however, an attack by the Glorft forces the human resistance to send MEGAS back in time before proper preparations are made, but the time drive is accidentally damaged in the attack and, as a result, sends the now-crippled MEGAS (its head was blown off in the attack) all the way back to a 21st-century New Jersey junkyard, where it languishes under a pile of garbage until it ends up in the hands of a slacker mechanic, Coop (David DeLuise), and his slacker best friend, Jamie (Steve Blum), around the year 2004. Coop turns MEGAS into a hot rod project by repainting it with a flaming paint job, replacing its head with a classic muscle car (resembling a car from the '70s MOPAR family; most likely a Plymouth Barracuda) and adds XLR (eXtra Large Robot) to its name.

Kiva goes back in time to retrieve MEGAS, and when she finds she is unable to pilot it because of Coop's modifications, she grudgingly decides to train Coop, who is now the only person who can pilot it. However, the Glorft have followed her through time and, much to Kiva's chagrin, it is now up to the three of them to defend Earth from the Glorft and various other threats.

Production

While playing video games, Schaeffer and Krstic came up with an idea of making an animated series in which the main character would use his video gaming skills to pilot a giant robot.[4] The pilot short (LowBrow) was shown in 2002 as part of Cartoon Network's Cartoon Cartoon Weekend Summerfest, a contest to determine which pilot would be selected as the next Cartoon Cartoon. It was the most popular among viewers, and was greenlit as a series.

Much of the series is inspired by Japanese mecha anime which the two grew up watching, with the animation being inspired by both anime and Western animation.[4] The humour often pays homage or mocks anime conventions.[4]

After being delayed from its original debut in December 2003, Megas XLR finally debuted on the Toonami block on May 1, 2004. However, due to low ratings, the series was cancelled rather quickly, with the final episode airing on January 15, 2005.

Reruns continued to air sporadically from January 16, 2005 to June 24, 2006. During this time, the series was later moved to the graveyard slot of 3:30 A.M. on Saturday mornings, before being removed from the network altogether.

Megas XLR is currently not airing on any station in the United States, but aired on Teletoon in Canada.

Media

The entire series is available at the iTunes Store[5] and on Xbox Video.[6]

Revival

In late 2012, fans on Twitter started using the hashtag #BringBackMegasXLR. The co-creator George Krstic and director Chris Prynoski announced they would bring back the show; seeing as Megas XLR had been written off by Cartoon Network, the studio Titmouse, Inc. would have to get the rights to the show.[7] On April 29, 2013, George Krstic posted a tweet saying that he and Chris Prynoski were having a meeting at Titmouse to discuss bringing back the show along with Motorcity. However in a 2014 interview George Krstic was quoted as saying - "Megas was written off as a tax loss and as such can not be exploited, at least domestically, in any way, or the network will get into some sort of tax/legal trouble."[8]

Video game

In December 2012, a series of messages were posted on Twitter by series director Chris Prynoski, hinting at production of a video game based on the series with Valve Software. No official comment on the project has yet been made by Valve Software or Cartoon Network.[9]

References

  1. Pezzano, Kevin (May 11, 2004). "Megas XLR". Revolution Science Fiction. Retrieved September 2, 2012.
  2. Anderson, Matthew. "Megas XLR". DVD Vision Japan. Retrieved September 2, 2012.
  3. The Huntsman (November 13, 2009). "Toons of the 2000s: Top 5 Cartoon Network Originals". ToonZone. Retrieved September 2, 2012.
  4. 1 2 3 Baisley, Sarah (May 4, 2004). "Cartoon Network Revs Up Megas XLR". Animation World Network. Retrieved September 2, 2012.
  5. iTunes Store releases:
  6. Xbox Video releases:
  7. https://twitter.com/GeorgeKrstic/status/328962947995013121
  8. mdefeo (2014-10-14). "10 Years After Megas XLR: An Interview With George Krstic". Retrieved 2016-11-26.
  9. http://www.gamepodunk.com/_/industry-news/is-valve-going-to-make-a-megas-xlr-game-r1671
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