Ian Bogost

Ian Bogost

Bogost with an Atari VCS joystick
Occupation Professor at Georgia Institute of Technology, co-founder of Persuasive Games
Website www.bogost.com

Ian Bogost is an American philosopher and video game designer. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.[1]

He is the author of Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames as well as the co-author of Racing the Beam: The Atari Video Computer System and Newsgames: Journalism at Play. Bogost also released Cow Clicker, a satire and critique of the influx of social network games. His game, A Slow Year, won two awards, Vanguard and Virtuoso, at IndieCade 2010.[2]

Education

Bogost received his bachelor's in Philosophy and Comparative Literature from the University of Southern California in 1998. He then went on to get his masters in Comparative Literature from the University of California, Los Angeles (UCLA) in 2001, and received his doctorate in Comparative Literature from UCLA in 2004.[3]

Professional career

In 2008, Bogost became an Associate Professor in the School of Literature, Communication, and Culture at the Georgia Institute of Technology. In 2010, he was appointed Director of the Graduate Program in Digital Media, a position he held until 2012. In 2011, Bogost became a Professor of Digital Media and an Adjunct Professor of Interactive Computing. In 2012, he was named the Ivan Allen College Distinguished Chair in Media Studies and a Professor of Interactive Computing, both positions he still holds. With Christopher Schaberg, he is co-editor of the series Object Lessons from Bloomsbury Publishing.

His Alien Phenomenology or What It's Like to be a Thing (U of Minnesota P, 2012) critiques aspects of Bruno Latour's Actor-network theory.[4]

Bogost was also a Founding Partner of Persuasive Games LLC Atlanta, GA, and Persuasive Games Latin America SA. He is currently the Chief Designer for Persuasive Games LLC Atlanta, GA.

Honors and awards

Games

This list is incomplete; you can help by expanding it.

Bogost has designed and developed a variety of video games since 2003, among which are:

Game Release Notes
Simony[5] 2012 Released as both an iOS game and an installation at the Museum of Contemporary Art Jacksonville
A Slow Year: Game Poems[6] 2010
Cow Clicker[7] 2010
Guru Meditation[8] 2009 Also released for Atari VCS as a limited edition[9]
Fatworld 2007
Cruel 2 B Kind[10] 2006 Concept and Design w/ Jane McGonigal[11]
Jetset: A Game for Airports[12] 2006
The Howard Dean for Iowa Game[13] 2003 Concept and Design w/ Gonzalo Frasca[14]

Bibliography

References

  1. : "Bogost to Develop Center for Media Studies", Georgia Tech Press Release, 13 September 2012
  2. "IndieCade Award Winners". IndieCade. March 2013. Retrieved 2013-03-05.
  3. Ian Bogost. Ian Bogost, 2014. Web. 29 Sept. 2014. www.bogost.com
  4. Hurley, Mary Kate (2016). "Saintly Ecologies: Tracing Collectivities in the Life of King Oswald of Northumbria". In Randy P. Schiff; Joseph Taylor. The Politics of Ecology: Life, Land, and Law in Medieval Britain. Columbus: Ohio State UP. pp. 127–50. ISBN 9780814212950.
  5. "Simony for iPhone, iPod Touch, and iPad on the iTunes App Store". Apple. Retrieved 9 September 2013.
  6. "A Slow Year: Ian Bogost: 9781933900162: Amazon.com: Books". Amazon. Retrieved 9 September 2013.
  7. Tanz, Jason. "The Curse of Cow Clicker: How a Cheeky Satire Became a Videogame Hit". Wired. Conde Nast. Retrieved 9 September 2013.
  8. "Guru Meditation for iPhone, iPod touch, and iPad on the iTunes App Store". Apple. Retrieved 9 September 2013.
  9. Bogost, Ian. "Guru Meditation".
  10. "cruelgame.com". Cruelgame.com. Retrieved 24 November 2014.
  11. "Cruel 2 B Kind - about". Cruelgame.com. Retrieved 24 November 2014.
  12. "cruelgame.com". Persuasive games.com. Retrieved 13 December 2014.
  13. "deanforamericagame.com". Dean for America. Retrieved 11 January 2014.
  14. "deanforamericagame.com". Dean for America. Retrieved 1 September 2015.
  15. "The State of Play: Creators and Critics on Video Game Culture". Seven Stories Press. Seven Stories Press. Retrieved 20 October 2015.
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