Giga Wing Generations

GigaWing Generations

Japanese PS2 front cover
Developer(s) Takumi Corporation
Publisher(s) Arcade version:
Taito Corporation
PS2 version:
Taito Corporation
505 Game Street
Platform(s) Arcade
PlayStation 2
Release date(s)
  • JP: October 2004 (arcade)
  • JP: 24 March 2005 (PS2)
  • JP: 23 February 2006 (PS2 rerelease)
  • EU: 3 February 2006 (PS2)
Genre(s) Vertical scrolling shooter,
Manic shooter
Mode(s) Single player, 2 player Co-op
Cabinet Upright
Arcade system Taito Type X
Display Vertically oriented

GigaWing Generations (翼神) (also known as Yokushin: GigaWing Generations) is a 2004 vertically scrolling shooter arcade game developed by Takumi and published by Taito on their Taito Type X arcade system board. It was ported to the PlayStation 2 console in 2005.

Overview

GigaWing Generations is the third game in the series, preceded by Giga Wing and Giga Wing 2. This one has no characters to pilot the 4 selectable planes and no storyline. Each ship varies in ability more drastically than they do in previous Giga Wing games including flight speed and shot type. The player now selects which stage (out of two) to tackle first (in previous Giga Wings the plane choice affected the starting stage). It's also the first game in the series to use a vertically aligned monitor.

PlayStation 2 version

PlayStation 2 version added score attack mode, and the ability to change monitor settings.

The framerate of the PlayStation 2 port is lower than other Giga Wing games. This makes dodging the huge amount of bullets amid the (even larger) array of collectible 'Power Items' a slightly more difficult task than it could have been.

Game play

In 2-player mode, both player shares the same multiplier, which allows players to reach score levels otherwise impossible to achieve in single player mode.

Fighters

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