Ghost (Dungeons & Dragons)

Ghost
Characteristics
Type Undead
Image Wizards.com image
Stats Open Game License stats

In the Dungeons & Dragons fantasy role-playing game, the ghost is an undead creature. Like a Dungeons & Dragons vampire, it is achieved by applying a template to a base creature, of the races existing for playability within the canon.

Description

A ghost looks just as the creature did in life, though its appearance is hazy and translucent.

Beginning with third edition, a ghost can be of any alignment, and usually (at the Dungeon Master's discretion) retains whatever alignment it had in life. A ghost is incorporeal, and can harm living creatures with either a touch or a gaze.

Publication history

The ghost was one of the earliest creatures introduced in the D&D game.

Dungeons & Dragons (1974-1976)

The ghost first appeared in the official newsletter of TSR Games, The Strategic Review #3, August 1975.

Advanced Dungeons & Dragons 1st edition (1977-1988)

The ghost appears in the first edition Monster Manual (1977),[1] where it is described as the spirit of an evil human who was so awful that it has been rewarded (or cursed) with undead status.

The lesser ghost for the Forgotten Realms campaign setting appeared in Lords of Darkness (1988).[2]

Dungeons & Dragons (1977-1999)

This edition of the D&D game included its own version of the ghost, which first appeared in the module Palace of the Silver Princess (1981). The ghost was also later featured in the Dungeons & Dragons Companion Rules set (1984),[3] and the Dungeons & Dragons Rules Cyclopedia (1991).[4]

Several variants of the ghost appeared in Dragon #29 (September 1979).

The immature desert ghost and mature desert ghost appeared in Creature Catalogue (1986),[5] and the Creature Catalog (1993).[6]

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The ghost appears first in the Monstrous Compendium Volume One (1989),[7] and is reprinted in the Monstrous Manual (1993).[8]

The watchghost for the Forgotten Realms setting first appeared in the Ruins of Undermountain boxed set (1991).[9] The Pasocada ghost appears in City of Gold (1992). The spectral harpist first appeared in Code of the Harpers (1993). The Zhentarim spirit first appeared in the Ruins of Zhentil Keep boxed set, and in Monstrous Compendium Annual Volume Three (1996).[10]

The ghost mount for the Al-Qadim campaign setting appeared in Monstrous Compendium Al-Qadim Appendix (1992),[11] and the lesser ghost mount appeared in Dungeon #51 (January 1995).

The bear animal ghost, the wild boar animal ghost, the wild horse animal ghost, the mountain lion animal ghost, the stag animal ghost, and the wolf animal ghost appeared in Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994).

The casura ghost and the ker ghost appeared in Monstrous Compendium Annual Two (1995).

The ghost pack appeared in the Shaman supplement (1995).

The lacunae ghost appeared in Dragon #265 (November 1999).

Dungeons & Dragons 3.0 edition (2000-2002)

The ghost appears in the Monster Manual for this edition (2000) as a template,[12] including the human ghost as a sample creature.

A number of variant ghost templates for the Forgotten Realms setting appeared in Monstrous Compendium: Monsters of Faerun (2001), including the spectral harpist, the watchghost, and the Zhentarim spirit.[13]

The domovoi (ghost) appeared in Dragon #290 (December 2001).

A variation on the ghost template appeared in the Ghostwalk campaign setting (2003), using the dwarf ghost as a sample creature.[14]

The ghost brute template appeared in Dragon #300 (October 2002), and included the ghost brute cat as a sample creature. The ghost brute template appeared in Savage Species (2003), which also included the ghost hound.[15]

Dungeons & Dragons 3.5 edition (2003-2007)

The ghost appears in the revised Monster Manual for this edition (2003), including the human ghost as a sample creature.

The Selskar watchghost appeared in the adventure "Forest of Blood" in Dungeon #101 (August 2003).[16]

The frostfell ghost template appeared in Frostburn: Mastering the Perils of Ice and Snow (2004), including the human frostfell ghost as a sample creature.[17]

The ghost brute template appeared in Libris Mortis: The Book of Undead (2004),[18] which included the ghost brute hound as a sample creature. This book also included the haunting ghost and the sagacious ghost. The ghost brute lion later appeared in the module Red Hand of Doom (2006), along with the ghost dire lion.

Dungeons & Dragons 4th edition (2008-)

The ghost appears in the Monster Manual for this edition (2008), including the phantom warrior, the traphaunt, the wailing ghost (banshee), and the tormenting ghost.[19]

Variant ghosts

Ghosts in Ghostwalk

In the Ghostwalk setting, ghosts are one of the main playable character races. Ghostwalk ghosts have a semi-tangible body made of transparent ectoplasm. Ghosts are not undead, although they are often mistaken for undead creatures.

Ghosts in the Forgotten Realms

Faerûn hosts a number of variants ghosts.

Ghosts in Oriental Adventures

Critical reception

The ghost was ranked eighth among the ten best mid-level monsters by the authors of Dungeons & Dragons For Dummies. The authors described the ghost as "the perfect example of an incorporeal monster - a creaure that simply doesn't have real substance on the Material Plane, and thus can move through walls, doors, and other obstacles". The authors also note that ghosts "also have the advantage of being infinitely configurable".[20]

Other publishers

The ghost is fully detailed in Paizo Publishing's book Classic Horrors Revisited (2009), on pages 22–27.[21]

References

  1. Gygax, Gary. Monster Manual (TSR, 1977)
  2. Greenwood, Ed, Deborah Christian, Michael Stackpole, Paul Jaquays, Steve Perrin, Vince Garcia, and Jean Rabe. Lords of Darkness (TSR, 1988)
  3. Mentzer, Frank. Dungeons & Dragons Set 3: Companion Rules (TSR, 1984)
  4. Allston, Aaron, Steven E. Schend, Jon Pickens, and Dori Watry. Dungeons & Dragons Rules Cyclopedia (TSR, 1991)
  5. Morris, Graeme, Phil Gallagher and Jim Bambra. Creature Catalogue (TSR, 1986)
  6. Nephew, John. Creature Catalog (TSR, 1993)
  7. Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
  8. Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
  9. Greenwood, Ed. Ruins of Undermountain (TSR, 1991)
  10. Pickens, Jon, ed. Monstrous Compendium Annual Volume Three (TSR, 1996)
  11. Baur, Wolfgang and Steve Kurtz. Monstrous Compendium Al-Qadim Appendix (TSR, 1992)
  12. Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2000)
  13. Wyatt, James, and Rob Heinsoo. Monstrous Compendium: Monsters of Faerun (Wizards of the Coast, 2001)
  14. Cook, Monte and Sean K. Reynolds. Ghostwalk (Wizards of the Coast, 2003)
  15. Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. Savage Species (Wizards of the Coast, 2003)
  16. Upchurch, Wil. "Forest of Blood." Dungeon #101 (Paizo Publishing, 2003)
  17. Baur, Wolfgang, James Jacobs, and George Strayton. Frostburn (Wizards of the Coast, 2004)
  18. Collins, Andy and Bruce R Cordell. Libris Mortis (Wizards of the Coast, 2004)
  19. Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)
  20. Slavicsek, Bill; Baker, Rich; Grubb, Jeff (2006). Dungeons & Dragons For Dummies. For Dummies. p. 373. ISBN 978-0-7645-8459-6. Retrieved 2009-02-12.
  21. Jacobs, James, Rob McCreary, and F. Wesley Schneider. Classic Horrors Revisited (Paizo, 2009)

Additional reading

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