Get Your Own Back

Get Your Own Back
Genre Children's Game show
Created by Brian Marshall
Presented by
  • Matthew Taylor
  • Dave Benson Phillips
Starring Lisa Brockwell
Country of origin United Kingdom
Original language(s) English
No. of series 14
No. of episodes 190
Production
Running time 15 minutes (1991–93)
25 minutes (1994–2004)
Release
Original network BBC1
Picture format 4:3 (SDTV) (1991–9)
16:9 (SDTV) (2000–4)
Original release 26 September 1991 (1991-09-26) – 1 January 2004 (2004-01-01)

Get Your Own Back was a British children's game show, which ran from 26 September 1991 to 1 January 2004. It has been presented throughout by Dave Benson Phillips with the addition of Lisa Brockwell as a co-host from 2001 to the programme's end in 2004.

Format

The show consisted of two teams (the first series had three), each comprising one child contestant and a parent/relative/older sibling/teacher/celebrity who in the child's eyes had committed some sort of crime that they wanted to seek revenge for. These 'crimes' were usually trivial, such as singing badly or asking the child to tidy their room. Occasionally some 'crimes' were memorable, such as one boy's uncle who wound up the boy's whole family by pranking them into thinking they won the lottery, but they hadn't.

Dave and the audience always showed bias against the grown-up by booing the oppressed as much as possible. The games were always designed to make things difficult or unpleasant for the grown-ups. They often had them dressed in embarrassing costumes.

Throughout every series the final round was called the "Gunk Dunk", where the losing adult was always thrown into a pool of colourful, messy gunge.

Timeline

1991

This is the only series with 3 teams (red, blue and green), and it was also the only series with a green team. The adults played as chumps whilst children played as challengers. In round 1, called "Brain Box", the adults played a game where they scored points by answering questions from a topic the kid chose using a carnival game, e.g. shooting gallery, test your strength. To get bonus points for each question answered, the grown up did a chore they always got the kid to do (e.g. washing up) and take the item the chore was practised on through an obstacle course called "the mangle" with the kid spraying them with gunge. The item must have got through in one piece or no points were awarded. The winning grown up left, with the losers advanced to round 2, called "Chumps Challenge", where the remaining adults played another game (either a video game, an obstacle race with the kid, or a karaoke performance). The loser of this round (scores did not carry over from the Brain Box round) went to the gunk dunk. In the gunk dunk, it had a Ghost Train/Horror theme, and the adult and child sat over a cauldron-like tank. The grown up would get the child dunked if they answered five correct answers in under 45 seconds without using answers beginning with a particular letter (which all questions had obvious answers to). Failure (or eventually otherwise, despite Dave's assurance that winning would spare them) resulted in the grown up being Gunged.

If the child was Gunged, the grown up took home a trophy; if not the child won it. On one occasion, however, Dave disqualified a girl when she stepped out of the way, avoiding the gunge, so the adult got the trophy instead (although still being gunged, because "children are not permitted without a grown-up").

1992-4

The number of teams was reduced to two (red and yellow). Brain Box was played again as the first round, with the Chumps Challenge round always being an obstacle race. This time the adult's scores in the rounds were added together. In series 4, a third puzzle round called "Puzzle Time" (either a maze or 3-D jigsaw) was played as well, where the adult and child in opposite colours played together to win points for the grown up. This series had 2 "knock-down bonus" rounds added after the first 2 rounds, where the kids played games to deduct the grown up's scores. The winning grown up got the "key to freedom" and left clean, with the loser being sent to the gunk dunk (via the ghost train). This gunk dunk had a Ghost Train/Horror theme but was darker, and had the same game as the original, but the child got gunged in a tank rather the gunk dunk itself. The adult sat over a gunge tank, usually with their feet in the gunge. In several episodes where the grown-up answered all five questions correctly, Dave played a trick on them by going to hand them the trophy and then suddenly stating, "BUT...we cannot let you go away while you're nice and dry", before throwing them in the gunge.

1995

This was the last of the fairground themed series, as well as the last season with a red team. It was also the first series where the child played to score points rather than prevent the grown up from doing so, and the teams were red and blue. The scene looked like a bright blue circular space-themed set with (From Clockwise) The Gunk Dunk, A Kart Entry, Dave Appearing, A Cage, The house of fun, Dodgems and The Contestants entrance, with people sitting (awkwardly) in the very middle. Four games were played - some were always played, others varied each week. Rounds 1 and 4 were head-to-head games, and rounds 2 and 3 were individual games, with the team that scored the lowest in the last round going first(If the last round ended in a tie, the team with the lowest overall score went first). The child with the highest score got to put the grown-up into the gunk dunk. The gunk dunk also changed for this series as it no longer takes place in a Ghost Train/Horror themed area. As well as being in front of the usual pool of gunge, the adult sat under a large gunge tank with three compartments: Snot, Custard and R.A.W (Really awful waste). The grown up would be asked three questions. If they got a question wrong then the child would pull a lever (green for snot, yellow for custard and blue for R.A.W) and one of the types of gunge would be dropped on them. After the three questions were asked, the child would pull a fourth 'golden' lever, gunge would fall on the grown up & the grown-up would be dropped into the gunk tank, regardless of how many questions they answered correctly.

The first five episodes of this series also featured the controversial "Forfeit Furnace" in which the losing child would have his/her prized possession "burned" - the flames were in fact fake, and the possession was returned to the child after the show. However, many parents complained of their children copying this act, and it was edited out of the remaining episodes. As a result of the complaints, CBBC's continuity announcers ran a competition where children who could guess how the trick was done could win a prize.

1996-2000

This series still had two teams, but the colours were now yellow and blue and the kids (and the adults) now had the option to wear shorts or trousers instead of just trousers previously. The kids are introduced with thrones and treated like royalty, while their adults are trapped in cages. Five rounds were played before the Gunk Dunk, with round 5 usually being a double points round. Starting in the 2000 series, round 1 games usually involved gunge (these games were not as messy as the Gunk Dunk), and because of that, the double points round was moved to round 1. The child who scored the most points won the show and was taken through, with their adult, to the final round - the Gunk Dunk. The adult was then sat on a seat attached to a mechanism, above a 2'6" deep pool of colourful gunge that usually had fancy pictures and writing such as toadstools, cows or skulls and crossbones projected onto it. They were then asked questions, and for each question they answered incorrectly, the mechanism wound the adult's chair up further (and Dave shouted "Whatta we do?", to which the audience replied "Crank him/her up!"), increasing the force and impact when they were thrown in to the gunge pool.

In later series' the child was sat over the gunk dunk in a special chair with levers to the side of the adult. In these episodes the kid had the opportunity to win prizes; pulling the right lever meant the child won the prize, but pulling the wrong lever resulted in gunge being released over head - not the child falling into the gunk dunk like in previous series. This series was most feared by the adults as the gunge was at its thickest and adults were covered in really thick gunge, making the dunking even more memorable for the kids and viewers, some gunk dunks were much bigger and overfilled on certain occasions meaning the gunge would go everywhere when the adult was thrown in.

Other episodes would have the child automatically win a prize instead of having to select the correct lever.

2001-4

Lisa Brockwell was introduced as a co-host, with the series still having the yellow and blue teams. She gave the rules of the game and the score updates, and occasionally asked contest questions. She also explained the child's reasons for getting his or her own back, instead of the child themselves. The number of rounds before the Gunk Dunk was reduced to 4, but changed back to 5 rounds in the 2003 series. The format was also changed again so that both adults sat above the gunge tank with the winning child from the games being given a 1 notch head start (or, if the winning margin was 60 points or more, a 2 notch head start). If the scores were tied, no head start was awarded.

Dave would ask the children some questions on the buzzer and every question that was answered correctly allowed the child to move their adult up one notch. The first child who got their adult to the fifth and highest notch got the chance to gunge their adult by pulling a lever next to them. Dave also developed the catchphrase during this time: "First adult that gets to the top gets to go into the slop."

Also, because both teams played the Gunk Dunk, the double points round was dropped, with the exception of some games where point values were worth double than usual.

In the very last series, the 2 notch rule was dropped.

Games

Various games prior to the Gunk Dunk include the following games. Each game has a time limit that uses different horns to mark the start and end of each game. Only the last 10 seconds are shown on the on-screen timer, and Dave always provides commentary for each of the games (except "Goo Who?" and "Dodge the Splodge").

1996

Tidy Up

Both teams play at once. The children have 60 seconds to toss items in their messy bedrooms through the walls, while the adults on the other sides of the wall have to throw the items back. The kids score 10 points per item on the side where the adult is at.

Wall Ball

Teams play one at a time. The child is armed with a catapult and sits in a chair the child has to launch the balls at the wall try to knock off the yellow bricks while the adult has to try to defend the balls whilst wearing giant hand gloves in style of a goalkeeper Ten points for each yellow brick was knocked off. The game lasts for 45 seconds.

1997-2000

Motor Mania

Teams played individually. The kid guides a remote controlled car through a race course and across a finish line. At the same time, the adult, who also has an RC car, will try to crash into the kids car to knock it off course. Each kid gets 3 attempts to get their car successfully through the course without overturning or going off the track. Each successful attempt scores 10 points(for a 30-point maximum). This game has no time limit.

Lunar Loonies

Teams played individually. The adult, who is hanging from the ceiling on a bungee cord, is dressed as an astronaut with some styrofoam planets attached to their spacesuit. The kid uses a tennis ball cannon to knock off the planets while the adult bounces up and down to dodge the balls. Each planet knocked off after 45 seconds is worth 10 points.

Barmy Breakfast

Team played individually. The kid grabs a piece of breakfast meat(bacon, sausage or eggs) and takes it through an inflatable path. The kid must then place the meat on a plate at the other end of the path. At the same time, the adult will throw fake fish onto the inflatable path to slow the kid down. Each piece of breakfast meat on the plate after 45 seconds was worth 10 points.

Energize

Both teams played at once. The kids took large "batteries" through an inflatable maze-like obstacle course. On the other side of the course was a box where the kids had to place the battery into before making their way back to the start for their next battery. The adults stood in the middle of the course with some gunge that they would throw on the course with noodle strainers to make it slippery for the kids to navigate. Each kid scores 10 points per battery and the first kid to get all 4 batteries(and 40 points with it) activates the energizer, which releases a vat of gunge above the adults head and gunges that adult. This game has no time limit.

In early playings, batteries were 20 points each, and the adults were harnessed into bungee cords when they threw the gunge. The bungee cords were dropped in later playings.

Humbug Hallabaloo

Both teams played at the same time. The kids started next to some giant pieces of candy in the center of an inflatable maze. The kid had to grab a piece of candy and place it into a basket on the other side of the maze. The kids ran in opposite directions and had to make a full lap around the maze before returning to the center to grab their next piece of candy. Along the way, the adults, dressed as giant pieces of candy, try to block the progress of the kid on their own team, the adult was not allowed to block the opposing teams kid. Each piece of candy in the basket after 60 seconds was worth 10 points(20 points if played as the last round where points values double).

The inflatable maze used in this game was also used on Run The Risk, Another CBBC game show which aired during Get Your Own Back's early years.

Petal Power

Teams play one at a time. The adult is dressed in a flower costume with petals made out of Polystrene the adult has to try and dodge the petals my moving about with his/her body in the costume whilst the child will be firing the tennis balls out of the cannon to try knock off the petals 10 points for each petal is knocked off. The game last 45 Seconds.

Royal Flush

Both teams play at once. The adults are dressed as kings or queens upon their thrones and throw splosh at the kids whilst the two children brave the obstacle course and the splosh to grab nuggets. Each scores 10 points per nugget, but the child that is first to get all six nuggets in the bin (and 60 points with it) gave their adult a "royal flush", which activates a trapdoor located above the adults' heads, and gunges the matching adult, and then that adults throne deflates. The time limit is one minute. In the 2003 season, this game had no time limit; it continued until one child got all six nuggets. Nuggets were also worth 20 points each in the 2000 series.

Chocks Away

Teams play one at a time. The child and adult are both positioned in airplane props (the child's plane comes with a propeller). The adult runs around in circles. The child has to toss bags onto targets to score points and earns 10 points per bag on the target, regardless of where it landed. Time limit is 45 seconds.

Bounce Back

Teams play one at a time. The child and adult are strapped to harnesses at opposite ends of an inflatable setup with a wall in the middle. The middle wall has four discs to begin with, and the child's and adult's wall has discs on it. All discs have velcro attached to them. The child has 45 seconds to attach discs on the middle wall whilst the adult has to steal the discs one by one and put them on their wall. The child scores 10 points per disc on the middle wall and 10 bonus points for each rule infraction in the event the adult took more than one disc at a time.

Squeal on the Wheel

Teams play one at a time. The adult is strapped to a wheel with blue and yellow sections on it, in the style of a circus knife-throwing act, and spins counterclockwise whilst the wheel itself spins clockwise. The child has 45 seconds to throw velcro tennis balls at the wheel, scoring 10 points per ball landing on the correct team colour (20 points per ball landing on the bullseye attached to the adult's outfit in later playings regardless of team colour). Balls on the wrong colour score no points but no penalty. In early playings, the bullseye on the adult's outfit was worth no points and used for humour.

When the game began, Dave would always yell, "Make them squeal; spin that wheel!"

Feeding Frenzy

Teams play one at a time. The adult is placed inside a costume resembling a giant baby, and has to run around the ring so that the child has it more difficult, whilst the child has to run around with various food items (burger, fries, peas, and carrots) scoring 10 points per item that stays in the mouth. Dave always asked viewers with a nervous disposition to look away or briefly turn off the television while he reached into the mouth and counted the items. Time limit is 45 seconds.

Hooper Scooper

Both teams play at once. The two children maneuver their way around a four-section inflatable pool filled with gunge and try to place blue and yellow hoops around the center pole whilst the adults have to throw gunge on the kids to slow them down using leaky colanders. The children score 20 points per hoop around the pole. Time limit is one minute.

Snow Business

Teams play one at a time. The adult is dressed up as a snowman and has to block the progress of the child, who has to run in and out of an igloo while taking fish fingers out of the igloo and putting them in a frying pan. The child scores 10 points per fish finger in the frying pan. Time limit is 45 seconds.

Toast Terror

Teams play one at a time. The child takes pieces of plastic French toast (which Dave always refers to as "toasty soldiers" or "egg soldiers") and has to crawl through a series of gates that resembled a giant toast rack, while the adult, dressed as a chef (and has both legs bound together by a band commonly used for three-legged races) has to place pieces of toast on the gates to slow the child down. (Dave places a piece in prior to the start to show everybody how it was done.) At the end of the course, the child places the piece of French toast inside an egg cup. The child scores 10 points per piece of French toast in the egg cup, plus 10 points per piece of toast broken through while crawling through the gates(not counting pieces the child already broke through).

Time limit is 30 seconds (45 when the game was first introduced).

Knight Fever

Both teams play at once. The two children run into a tower and collect money bag balloons (balloons with a pound sign on them), and place them into their barrels. The adults, dressed as knights on horseback, have to pop the balloons. The children score 10 points for each balloon in the barrel. Time limit is 60 seconds.

When Dave announced the title of this game, he'd start to dance in disco style, and the audience would chant song lyrics from the song "Night Fever."

Slam Dunk

Both teams play at once. The adults jump on circular dots in the center of their course while the children jump on other dots placed around the circular dots, all on an inflatable obstacle course. At one end is a basketball hoop and at the other end is a set of small basketballs. The children score 10 points per ball in the hoop (or 20 if played as the last game for double points), but have to mind the dot with a "W" on it. This dot is the most wobbly (hence the "W"). Time limit is 60 seconds.

Great Balls of Fire

Both teams play at once. A volcano center stage erupts yellow and blue boulders. The children have to grab the boulders and place them in their respective holders while the adults have to grab the boulders and throw them back inside the volcano. The children score 10 points per boulder in the holder. Time limit is 60 seconds.

When introducing this game, Lisa would say, "It's goodness, gracious...", prompting the audience to finish the song lyric: "Great balls of fire!"

Chicken and Egg

Both teams play at once. The adults are dressed in chicken costumes and have to defend gold eggs which the children try to steal and place in a nest at the opposite end of the inflatable obstacle course, divided into four sections and filled with green and red balls commonly seen in play equipment in places such as McDonald's. The children score 10 points per egg (or 20 points if played as the last game during the format when the last game was for double points). Time limit is 60 seconds.

Dodge the Splodge

Played only during the 1997-2000 series, with both teams at once. Dave asked the adults questions on the buzzer, and each time an adult buzzed in with the correct answer, it deducted 10 points from the child's cumulative score.

Shower Cap of Shame

Also known as "Know your Foe", played only at various points in the 1997-2000 series. Dave asked the adults questions previously asked to the children, either on general knowledge or on their personal lives. If the adults couldn't match the answers to all three questions, they had to wear the "shower cap of shame" for the penultimate round. The losing adult always handed the cap back to Dave before preparing for the Gunk Dunk.

Tie-Break

Played only during the 1996-2000 series. If the two scores were tied at the end of regulation, Dave asked each child to draw a numbered ball from "Benson's Bag," numbered from one to ten. The one with the highest number won the game.

2001-4

Shower Power

Both teams play at once. The kids have a bucket of gunge each and take it down an inflatable obstacle course before pouring it into the respective team bucket. The adults, dressed in shower wear, scoop out the gunge with the labels. At the end of 60 seconds, the child with the largest amount of gunge releases a shower of gunge over the adult. The kids both earn 10 points per level marking filled. Time limit is 60 seconds.

Bag The Swag

Teams play individually. The kid, dressed as a security guard, has to place valuable items into a safe while the adult, dressed as a burglar with their legs tied by a chain and ball, has to take away any unclaimed items and place it into their bag. The kid and adult can only grab 1 item at a time. Each item in the safe after 1 minute is worth 10 points.

Dave always wears a policeman's hat whenever this game is played.

Polar Explorers

Both teams played at once. The kids, who were dressed as eskimos, ran around an inflatable iceberg collecting fish in their color and dropping it in their assigned nets. At the same time, the adults, who were dressed as giant penguins, took away any unclaimed fish in their teams color and placed it into a pouch attached to their penguin costume. Each fish in the net after 60 seconds was worth 10 points.

Rock The Boat

Teams play individually. The kid, dressed as a pirate, is on an inflatable ship with a treasure chest full of coins and three pockets on each end of the ship. The kid has to grab one coin at a time out of the chest and place it in any pocket they choose, alternating sides with each coin (e.g. the first coin is placed in the front of the ship so the next coin has to be placed in the back of the ship). At the same time, the adult, dressed as a captain, rocks the ship by tugging on a cord attached to the ships back end. Each coin is worth 10 points. Time limit is 60 seconds.

Gunge Lab

Both teams play at once. The two adults, dressed as lab assistants, crank handles as fast as they can to make it harder for the children to grab test tubes filled with blue, yellow, and red gunge. The children must still grab the tubes, make their way through the obstacle course that resembles an atom, and fill any gunge left into the correct tube to mix two colours together to make a new colour (purple, orange, or green). To help the children, a chart is placed above the course to show what two primary colours mix to make the correct secondary colour. Each correct mixing is worth 20 points, and the first child to mix all three colours together correctly (and earn 60 points) opens a vat which releases blue or yellow gunge on the matching adult.

This game does not have a time limit; the game ends when an adult gets gunged.

Spider Collider

Teams play one at a time. The adult is dressed in a giant spider costume and hangs above a web with flies attached to it. He/she has to throw the flies away while the child has to grab flies off the netting before the spider grabs them and stick them on a sticky lollipop. The child scores 10 points per fly on the lollipop, and flies thrown by the spider don't count.

D' You Think 'E Saw Us?

Both teams play at once. The adults are dressed as cavepeople and use inflatable clubs to bonk the heads of their children gently whilst the children maneuver up and down an obstacle course shaped like a dinosaur to grab eggs. They score 10 points per egg left in the leaves at the other end of the course. Time limit is one minute.

Barmy Broomstick

Teams play one at a time. The game has the same concept as "Chocks Away". The child sits atop a broomstick attached to a circular device powered by the adult running in circles (while the adult is dressed as a pumpkin). The faster the adult runs, the harder it is for the child to complete his/her task, which is to throw rubber frogs into a set of cauldrons. The child scores 10 points per caludron. Time limit is one minute.

Feed the Bird

Teams play one at a time. The adult is placed inside a costume resembling a large bird, and has to run around the ring so that the child has it more difficult, whilst the child has to run around with various items (bugs, worms, and maggots) scoring 10 points per item that stays in the beak. Dave always asked viewers with a nervous disposition to look away or briefly turn off the television while he reached into the mouth and counted the items. Time limit is 45 seconds.

This game has the same concept as "Feeding Frenzy."

Throwing a Wobbly

Both teams play at once. The adults dress up in wobbly clown outfits and move from side to side. The children have to take various items from their messy bedrooms, run through the middle section of the area with the wobbly clowns, and toss toys into their toyboxes. The kids score 10 points per toy in the toybox. This game lasts one minute.

Dodgy Diner

Both teams play at once. The children, dressed as waiters in a diner, deliver trays with plastic milkshakes from one table to another one through a diner setting, whilst the adults, dressed as short-order cooks, throw plastic food items at the children. Each child scores 10 points per milkshake still standing, players could not upright milkshakes that tipped over and stayed on the tray. Time limit is 60 seconds.

Good Vibrations

Teams play one at a time. The child has to grab framed pictures of gold records and stick them on a wall that vibrates depending on how loud their adult sings a songs currently on the pop charts (usually a song by a boy band or similar type of act). The louder the adult sings, the more the wall vibrates, and the less likely the discs are to stay on the wall. The time limit varies depending on the length of the song, although the song is usually trucinated down from its regular length. The child scores 10 points per disc still on the wall.

Can You Kick It?

Teams play one at a time on an inflatable soccer setup. The child is the penalty kicker while the adult is the goalkeeper (dressed up with "comedy boots" and "comedy gloves" as Lisa put it). The child scores 10 points per goal in a 45-second time limit. Dave would blow a whistle to start and end this game (in addition to the horn), and prior to the start, in the style of Bob the Builder, would always yell, "CAN HE/SHE KICK IT?" The audience would yell back, "YES, HE/SHE CAN!"

Cherry Pickers

Both teams play at once. The adults are dressed as cherry cupcakes containing cherries that the children have to grab and place in their baskets. The adults can run around and pick cherries from the nearby trees. At the end of one minute, the children score 10 points per cherry in the basket.

Tour de Farce

Teams play one at a time. The child runs across a road (actually a reversing treadmill) powered by their adult pedaling on an exercise bike as fast as they can, while carrying pieces of a bicycle. The child scores 10 points for every part of the bike assembled correctly. Time limit is 60 seconds.

Goo Who?

Played only during the 2003 series, with both teams at once. This was played strictly for fun with the adults and audience, and did not have an effect on scoring as it was used as a filler. Dave and Lisa gave the adults 10 seconds each to plead their case as to why they should stay dry, and the audience would use yellow and blue sports fingers to vote for who they wanted to see get gunged in the Gunk Dunk.

Transmissions

Series Start date End date Episodes
1 26 September 1991[1] 19 December 1991[2] 13
2 24 September 1992[3] 17 December 1992[4] 13
3 30 September 1993[5] 23 December 1993[6] 13
4 30 September 1994[7] 23 December 1994[8] 13
5 27 September 1995[9] 20 December 1995[10] 13
6 11 September 1996[11] 18 December 1996[12] 15
7 10 September 1997[13] 17 December 1997[14] 15
8 7 January 1998[15] 1 April 1998[16] 13
9 16 September 1998[17] 23 December 1998[18] 15
10 9 April 1999[19] 10 September 1999[20] 13
11 5 April 2000[21] 28 June 2000[22] 13
12 29 June 2001[23] 21 September 2001[24] 13
13 9 April 2002[25] 9 July 2002[26] 13
14 15 October 2003[27] 1 January 2004[28] 15

References

  1. "Get Your Own Back - BBC One London - 26 September 1991". BBC Genome Project. Retrieved 7 May 2015.
  2. "Get Your Own Back - BBC One London - 19 December 1991". BBC Genome Project. Retrieved 7 May 2015.
  3. "Get Your Own Back - BBC One London - 24 September 1992". BBC Genome Project. Retrieved 7 May 2015.
  4. "Get Your Own Back - BBC One London - 17 December 1992". BBC Genome Project. Retrieved 7 May 2015.
  5. "Get Your Own Back - BBC One London - 30 September 1993". BBC Genome Project. Retrieved 7 May 2015.
  6. "Get Your Own Back - BBC One London - 23 December 1993". BBC Genome Project. Retrieved 7 May 2015.
  7. "Get Your Own Back - BBC One London - 30 September 1994". BBC Genome Project. Retrieved 7 May 2015.
  8. "Get Your Own Back - BBC One London - 23 December 1994". BBC Genome Project. Retrieved 7 May 2015.
  9. "Get Your Own Back - BBC One London - 27 September 1995". BBC Genome Project. Retrieved 7 May 2015.
  10. "Get Your Own Back - BBC One London - 20 December 1995". BBC Genome Project. Retrieved 7 May 2015.
  11. "Get Your Own Back - BBC One London - 11 September 1996". BBC Genome Project. Retrieved 7 May 2015.
  12. "Get Your Own Back - BBC One London - 18 December 1996". BBC Genome Project. Retrieved 7 May 2015.
  13. "Get Your Own Back - BBC One London - 10 September 1997". BBC Genome Project. Retrieved 7 May 2015.
  14. "Get Your Own Back - BBC One London - 17 December 1997". BBC Genome Project. Retrieved 7 May 2015.
  15. "Get Your Own Back - BBC One London - 7 January 1998". BBC Genome Project. Retrieved 7 May 2015.
  16. "Get Your Own Back - BBC One London - 1 April 1998". BBC Genome Project. Retrieved 7 May 2015.
  17. "Get Your Own Back - BBC One London - 16 September 1998". BBC Genome Project. Retrieved 7 May 2015.
  18. "Get Your Own Back - BBC One London - 23 December 1998". BBC Genome Project. Retrieved 7 May 2015.
  19. "Get Your Own Back - BBC One London - 9 April 1999". BBC Genome Project. Retrieved 7 May 2015.
  20. "Get Your Own Back - BBC One London - 10 September 1999". BBC Genome Project. Retrieved 7 May 2015.
  21. "Get Your Own Back - BBC One London - 5 April 2000". BBC Genome Project. Retrieved 7 May 2015.
  22. "Get Your Own Back - BBC One London - 28 June 2000". BBC Genome Project. Retrieved 7 May 2015.
  23. "Get Your Own Back - BBC Two England - 29 June 2001". BBC Genome Project. Retrieved 7 May 2015.
  24. "Get Your Own Back - BBC One London - 21 September 2001". BBC Genome Project. Retrieved 7 May 2015.
  25. "Get Your Own Back - BBC One London - 9 April 2002". BBC Genome Project. Retrieved 7 May 2015.
  26. "Get Your Own Back - BBC One London - 9 July 2002". BBC Genome Project. Retrieved 7 May 2015.
  27. "Get Your Own Back - BBC One London - 15 October 2003". BBC Genome Project. Retrieved 7 May 2015.
  28. "Get Your Own Back - BBC One London - 1 January 2004". BBC Genome Project. Retrieved 7 May 2015.
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