Freeway Fighter

Freeway Fighter

The original Puffin Books cover (1985).
Author Ian Livingstone[1]
Illustrator Kevin Bulmer[1]
Cover artist Jim Burns
Series

Fighting Fantasy

  • Puffin number: 13
  • Wizard number: 23
Genre Fantasy
Published Puffin: 1985[1]
Dell/Laurel-Leaf: 1986[1]
ISBN 0-14-031710-4 (Puffin)
ISBN 1-84046-565-4 (Wizard)

Freeway Fighter is a single-player roleplaying gamebook written by Ian Livingstone, illustrated by Kevin Bulmer and originally published in 1985 by Puffin Books. It was later republished by Wizard Books in 2005. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 13th in the series in the original Puffin series (ISBN 0-14-031710-4) and 23rd in the modern Wizard series (ISBN 1-84046-565-4).

Rules

Main article: Fighting Fantasy

Freeway Fighter was the first Fighting Fantasy title after House of Hell to feature an additional game mechanic: both the player's character and their vehicle have attributes for combat, as there is a combination of both individual and vehicle-based combat. The player's vehicle must also be continually supplied with petrol, with the fuel gauge reaching zero resulting in failure and ending the game. The title also features only 380 references as opposed to the typical 400.

Story

In Freeway Fighter, to save his town of New Hope, the hero must cross the wilderness to bring back needed supplies from the oil refinery at San Anglo.[1] Game designer Lawrence Schick describes the scenario as being the same type as Mad Max or Car Wars.[1]

The story takes places in a post-apocalyptic America, after much of the world's population has fallen victim to a deadly plague. The survivors huddle together in isolated settlements, while the roads are dominated by lawless nomads in heavily armed vehicles. The player takes the role of a citizen of the town New Hope who must drive their armed Dodge Interceptor motorcar across the wastes in order to procure a tanker filled with a fresh supply of petrol for their community. The story also provides a secondary quest: locating and rescuing a kidnapped New Hope leader from outlaws.

See also

References

  1. 1 2 3 4 5 6 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 366. ISBN 0-87975-653-5.
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