Flip-screen

Sabre Wulf on the ZX Spectrum, released in 1984, is an example of a flip screen game.

In video games, flip-screen is a principle where the playing environment is divided into single-screen portions (viewed from above or the side, or, more seldom, via an isometric view). Players see only one such screen at a time, and move to the next screen by having the player avatar exit the current screen via one of the display's edges. At the point when the screen-to-next-screen move is performed, the picture abruptly "flips" to the next screen, hence the technique's name.[1][2]

Examples

Some examples of flip-screen games are Adventure (Atari 2600, 1979), Space Dungeon (arcade, 1981), Castle Wolfenstein (Apple II, 1981), Galahad and the Holy Grail (Atari 8-bit family, 1982), Pitfall! (Atari 2600, 1982), Jet Set Willy (ZX Spectrum, 1984), and Prince of Persia (Apple II, 1989).

The Legend of Zelda resembles flip-screen games in that action takes place within discrete areas the size of the screen, but it uses a scrolling transition from each area to the next.

See also

References

  1. "Spindizzy review". Zzap!64. June 1986. Retrieved 25 February 2011.
  2. "Amaurote review". Crash. May 1987. Retrieved 25 February 2011.
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