Fallout: New Vegas

Fallout: New Vegas
Developer(s) Obsidian Entertainment
Publisher(s) Bethesda Softworks
Distributor(s)
Director(s) Josh Sawyer
Producer(s)
  • Mikey Dowling
  • Jason Fader
  • Matt Singh
  • Theresa Treadwell
Designer(s)
  • Josh Sawyer
  • John R. Gonzalez
  • Charles Staples
Programmer(s) Frank Kowalkowski
Artist(s) Joe Sanabria
Writer(s) John R. Gonzalez
Composer(s) Inon Zur[2]
Series Fallout
Engine Gamebryo
Platform(s)

Release date(s)
Genre(s) Action role-playing
Mode(s) Single-player

Fallout: New Vegas is an open world action role-playing video game and is the fourth major installment of the Fallout video game series. The game was developed by Obsidian Entertainment over 18 months and published by Bethesda Softworks. It was announced in April 2009, and released for Microsoft Windows, Xbox 360 and PlayStation 3 on October 19, 2010, with the Xbox 360 version becoming backwards compatible on Xbox One on June 23, 2016.[6] The game is set in a post-apocalyptic, open world environment that encompasses a region consisting of parts of Nevada, California, and Arizona. It is set, like all Fallout games, in a world that deviated onto an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 in an event referred to as "The Great War." This war was caused by a major international conflict between the United States and China over natural resources and the last remaining supplies of untapped petroleum. The main story of Fallout: New Vegas takes place in the year 2281, four years after the events of Fallout 3. It is not a direct sequel, but it does mark the return of some elements found in the Black Isle Studios-developed Fallout 2. Inon Zur composed its music.

Players take control of a character known as Courier 6. While transporting a package across the Mojave Desert to the city of New Vegas for the Mojave Express delivery service, the Courier is ambushed, robbed of the package, shot in the head, and left for dead. After miraculously surviving, the Courier begins a journey to find their would-be killer and recover the package, makes friends and enemies among various factions, and ultimately becomes caught up in a conflict that determines who will control New Vegas and the Mojave Wasteland. New Vegas has received positive reviews, with reviewers praising the game's writing, quests, and improved gameplay. It received criticism for its glitches and bugs. New Vegas was a commercial success, shipping more than 5 million copies altogether, and is estimated to have sold around 12 million copies worldwide. It received a Golden Joystick Award for "RPG of the Year" in 2011.

Gameplay

Much like Fallout 3, players can switch from the first-person perspective, as shown here, to a much improved third-person viewpoint in New Vegas.

While gameplay from Fallout 3 was retained for Fallout: New Vegas, Obsidian Entertainment worked upon providing the game with improvement upon existing elements while introducing some old and new features to the series. Some of the improvements and new features included:

Crafting and modding

Although Fallout 3 had the ability to craft items, what could be made was limited to just unique weapons. With New Vegas, crafting was expanded upon to allow, along with special weapons, the ability to make food, drink, drugs and ammunition and even more refined version. Crafting can be done at workbenches, reloading benches, and campfires, and requires not only the needed components to make the new item, but also having a skill associated with the specific type of crating being at a certain level; for instance, cooking food at campfires requires the player to have a sufficient Survival skill level to do so. Furthermore, certain special items can't be made until the players learns of its recipe/schematics. Components needed from crafting can come from spent ammo cases, scrap and leftover bits and pieces from abandoned buildings, and raw materials from killed animals. Players can also now harvest plants to use in recipes, in a system very similar to that of Bethesda's The Elder Scrolls series. In addition to crafting, players can also modify weapons, primarily guns, with special firearm modifications. Such modifications can improve the rate of fire, increase the size of the magazine, or add a mounted telescopic sight to allow for long range sniping. Modifications for firearms often requires either scavenging for them in the Mojave, or purchasing them from vendors.[7]

Reputation

Because of the large quantity of factions created for the game, including those previously featured in the series, developers were prompted to reintroduce the reputation system that was first used in Fallout 2 and had been absent in Fallout 3. Much like Karma, a player's standing with a faction can change, depending on how they interact with them and what decisions they make. If, for example, players help a faction out with a problem in a way that they approve of, their reputation with them improves with all places that the faction is associated with, while opting to kill their members will cause this to be lowered, though only if the faction spots them doing so; the negative Karma they get for such an action will still occur. What type of reputation a character has with that faction, affects how it's non-player characters (NPCs) behave towards the character - a good reputation might make completing some quests easier, provide discounts with the faction's vendors, and even offer gifts for the character; a bad reputation may lead to the faction refusing to help the character, and if they hate the character, it could lead to them being attacked on sight.[12]

Companions

Companions in New Vegas are much easier to control than in Fallout 3, through the use of the new "Companion Wheel", a system that game director Josh Sawyer stated as giving ease to interaction with a character's companions. Through the Wheel, players can easily switch a companion's tactics in combat, including their behaviour and how they attack, as well as dismiss them through it, treat them for injuries, and even access their inventory to use them as "pack mules", with players capable of having two companions with them at any one time - one humanoid and one non-humanoid only. Furthermore, companions can now confer a unique Perk or advantage, depending upon their own skills, have the opportunity to be improved by completing a special quest related to them, and can be directly sent to a player's home (provided they have acquired one) upon being dismissed rather than returning to their original location.

Hardcore mode

An optional, but new difficulty setting included in New Vegas is Hardcore mode which delivers more realism and intensity to the playing environment. The mode differs from the game's adjustable difficulty level settings that change only the combat difficulty, in that it increases gameplay difficulty by adding new statistics and encouraging the player to make careful consideration of resource management and combat tactics. Sawyer stated that the mode was inspired by several different Fallout 3 mods.[13] In this mode, the following occurs:[14][15]

Plot

Setting

Main article: Fallout (series)

Fallout: New Vegas takes place during the year 2281 and within the region surrounding the former city of Las Vegas (now called "New Vegas"), around four years after the events of Fallout 3, and roughly around 204 years since the Great War of 2077. At the time the game begins, three major powers seek control over New Vegas and its surroundings - The New California Republic (NCR), Caesar's Legion, and Mr. House. Since their last appearance in Fallout 2, the NCR has become overextended and mismanaged, but their expansion eastwards has allowed them to gain control of the majority of territories in the Mojave, with the only threat to their expansion coming from the slave-driving, Roman army-styled forces of Caesar's Legion, led by their leader Caesar, who have conquered and united 86 tribes further to the east, and now plan to conquer New Vegas. Three years before the start of the game, both sides came into conflict at the Hoover Dam, a major landmark that supplies power to New Vegas,[9] and which both sides seek control over. As both sides prepare for a second, inevitable conflict over the dam, Mr. House, a mysterious businessman who presides over New Vegas as its de-facto leader with an army of "Securitron" security robots, also seeks control of the dam while ensuring neither side gains control, and is moving towards the final stages of his plans.

Much of the game takes place in the Mojave Wasteland, which encompasses parts of the former states of California, Nevada and Arizona. Along with the three main factions, the region also has a number of minor factions which include: Boomers - a tribe of heavily armed former vault dwellers who have taken shelter at Nellis Air Force Base; Powder Gangers - a violent group of escaped convicts; Great Khans - a tribe of drug dealers and raiders; and the Brotherhood of Steel - technology-craving remnants of the U.S. Army, who are attempting to secure any technology that could cause significant harm. Along with the Hoover Dam and Nellis Air Force Base, the region has additional landmarks, including its own vaults and the HELIOS One solar energy plant.[15]

Story

The protagonist is a courier working for the Mojave Express. The game begins as the Courier is ambushed by a mobster named Benny (voiced by Matthew Perry) en route to New Vegas to deliver a mysterious item known as the "Platinum Chip." Benny shoots the Courier and leaves them for dead, taking the Chip for himself, but the Courier is rescued by a Securitron named Victor and brought back to good health by Doc Mitchell (voiced by Michael Hogan) in Goodsprings.[9] The Courier then embarks on a journey across the Mojave Wasteland to locate and confront Benny.

The game proceeds according to the Courier's decisions and involves many different events, factions, and characters. The main storyline follows the Courier's pursuit of Benny to both settle the score and retrieve the Platinum Chip. Along the way, the Courier encounters many groups of people with various problems that he/she can choose to assist with, ignore, or otherwise sabotage, resulting in positive or negative karma. Eventually, after finding Benny and the Chip, the Courier finds him/herself in the middle of a conflict between three major factions: Caesar's Legion, a group of Roman-esque slavers, the New California Republic (NCR), an expansionist military government, and Mr. House (voiced by René Auberjonois), the enigmatic de facto ruler of New Vegas, in command of an army of Securitron robots that patrols the city. Each of the three sides aim to control the Hoover Dam, which is still operational and supplying the Southwest with power and clean, non-irradiated water; thus, control of the dam means effective control of the region. It is revealed that Mr. House, a human from before the Great War and surviving via a contained life support chamber, ordered the Platinum Chip's delivery before the war. The Chip is a data storage device with a program that can upgrade the Securitrons to a greater level of combat effectiveness, and was stolen by Benny as part of a scheme to take over House's security and claim New Vegas for himself with the help of a reprogrammed Securitron named Yes Man.

The Courier is then notified that Caesar's Legion is attacking Hoover Dam, and they must take part to decide the outcome. As the Legion strikes the Dam, led by the fearsome Legate Lanius, the NCR defends its position under General Lee Oliver. Depending on the faction sided with up to the battle, the Courier will either conquer the Dam for Caesar's Legion, defend it for the NCR or connect the dam's systems to House's network so either he or Yes Man can take control. The game concludes with a narrated slideshow showing and explaining the results of the Courier's actions, the battle for Hoover Dam deciding the faction that comes to power over New Vegas and the Mojave, and the fates of the various other factions based on how the player negotiated with them and which of the major factions emerged dominant.

Endings

The player then faces a choice to determine the fate of the Mojave Wasteland.

Development

Promotion of the game at E3 2010

In 2004, Bethesda Softworks purchased the license to develop and publish Fallout 3, as well as an option to create two sequels, from Interplay Entertainment.[19] Three years later they bought the entire Fallout IP.[20] Bethesda abandoned the original gameplay style of previous Fallout titles; instead of an isometric game with action point/turn-based combat, Bethesda's Fallout 3 was a fully 3D game with real-time combat as well as the action point-based V.A.T.S. system.[21][22][23]

Fallout 3 was a critical and commercial success upon its release in 2008,[21] and Bethesda commissioned a sequel. With their own developers busy working on The Elder Scrolls V: Skyrim Bethesda reached out to Obsidian Entertainment, a company founded by several former members of Interplay's original Fallout developers Black Isle Studios, to develop the game. Bethesda and Obsidian decided to create a game that would continue the "West Coast" story rather than the plot of Fallout 3.[21][24] Bethesda rejected Obsidian's idea to set the game between the events of Fallout 2 and Fallout 3, but they did approve of setting the game in Las Vegas.[24][25]

Fallout: New Vegas was first announced in April 2009.[26] Obsidian's development team included former Interplay/Black Isle employees Josh Sawyer as director and Chris Avellone as a writer and director of the game's DLC add-ons.[13][27] The plot of New Vegas takes heavy inspiration from the original Fallout 3 that Black Isle developed, commonly known by its codename "Van Buren",[28] which Sawyer also directed prior to its cancellation.[29] The most notable example is the inclusion of Caesar's Legion, a faction originally created for Van Buren.[28][30] Obsidian also included other factions from previous Fallout games and avoided writing any faction as entirely good or evil, but instead as potential rivals depending on what path the player decided to pursue.[28][30]

The game had a somewhat short development cycle of 18 months.[31] New Vegas is technically very similar to Fallout 3, in that both games use the Gamebryo engine, yet it improved on the previous installment's source code, with some graphic rendering improvements and art assets, while also reworking the engine to accommodate the extra lights and effects of the Las Vegas Strip.[30][32] Obsidian also refined the real-time shooting mechanics and added iron-sights aiming to make playing without V.A.T.S. a more viable option than it was in Fallout 3.[29][33] The PC version of the game uses Steamworks for online functions, such as achievements and cloud save storage, as well as DRM.[34]

Producer Jason Bergman announced the involvement of several celebrities, including Ron Perlman as the game's narrator and Wayne Newton as radio DJ "Mr. New Vegas".[35] He also confirmed that the game would include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn and Felicia Day. The game established the new record for the most lines of dialogue in a single-player action role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.[36]

Fallout 3 composer Inon Zur composed the score for the game.[2] The game features three major in-game radio stations, spanning several genres of music in the radio waves: сountry, popular music from the 1940s and 1950s, jazz and classical. Each station has a set track list which repeats randomly.[37] Music from the first two Fallout games, composed by Mark Morgan, is used in the game as well.[38][39]

On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser trailer. A second trailer was first shown on GameTrailers from E3 on June 11, 2010.[40]

Release

Promotion at IgroMir 2010

Bethesda announced four pre-order bonus packs giving specific in-game items, they include the "Classic", "Tribal", "Caravan" and "Mercenary" packs available when pre-ordering at specific outlets,[41] all of the listed pre-order packs were later made available for purchase on September 27, 2011. The Collector's Edition was revealed on May 11, 2010.[42] It was distributed worldwide and is available for Microsoft Windows, PlayStation 3, and Xbox 360.[42] Its enclosed contents include seven real clay poker chips from the Fallout: New Vegas casinos, a deck of cards each with a character on them with information on that person, a graphic novel leading up to the events of New Vegas, a Lucky 38 large platinum chip replica, and a making-of documentary.[42]

Within hours of the game's release on October 19, 2010, players of Fallout: New Vegas began reporting a variety of technical issues (saved games becoming corrupted, the game freezing, players becoming stuck within the terrain, and random NPCs appearing behind the player, initiating combat out of context).[43][44] Bethesda Game Studios stated that they, in conjunction with Obsidian, were actively working on an update for release "as soon as possible" to address in-game issues. They also urged customers to keep their copies of New Vegas rather than return them to stores, stating that providing the best possible experience to their users was a priority.

Within a week of the original release, a patch was available for the PC, Xbox 360, and PlayStation 3 versions of the game, which contained over 200 quest and scripting-related fixes.[45] The update released on December 14, 2010, has fixed further glitches and save game problems, including companion-related bugs.[46] Subsequent updates were released in February and April that corrected numerous bugs and gameplay issues. A patch was released on July 5, 2011, that included a provision that automatically creates a save prior to the endgame sequence. After credits, the user is prompted to load this save game, allowing single save players to play DLC without creating a new game.[47] Additional to the official patches the user community started to create community patches to fix remaining issues.[48]

The game engine has had major performance issues on the PlayStation 3. These issues have led to unplayable frame-rates when the save game file gets too big or when DLC is installed. Due to the nature of the game, the longer the player plays, the larger the save file becomes. These same issues plagued The Elder Scrolls V: Skyrim, but a performance patch to improve New Vegas seems unlikely. Sawyer said that it is a core-engine issue that can not be so easily patched.[49][50]

Downloadable content

On October 18, 2010 Bethesda Softworks announced that downloadable content (DLC) would be available for New Vegas, in keeping with its predecessor Fallout 3. Six add-on packs, available as downloadable content (DLC), have been released. Collectively, the six add-ons are titled "Dead Money", "Honest Hearts", "Old World Blues", "Lonesome Road", "Gun Runners Arsenal", and "Courier's Stash". The four story add-ons, Dead Money, Honest Hearts, Old World Blues and Lonesome Road, are standalone adventures, but collectively tie together to form a greater story. Overall, the player's level cap is increased by 20, starting at 30 and up to 50 with all add-ons installed.

Dead Money
The first add-on pack was released for the Xbox 360 on December 21, 2010[51][52] and for PlayStation 3 and PC (via Steam) on February 22, 2011.[53][54] In Dead Money, the Courier is captured by an insane ex-Brotherhood of Steel leader known as Father Elijah and must work alongside three[51] other captives to find the fabled treasure of the Sierra Madre Casino, concealed from the world by a deadly toxic cloud.[51] The pack adds new achievements/trophies, new weapons, perks, terrain, enemies and decisions for the player,[51][52] as well as raising the level cap by five.[51] It is the only one of the four story add-ons that cannot be revisited after the completion of its main questline.[55]
Honest Hearts
The second pack was released on May 17, 2011 on Xbox Live and Steam and June 2, 2011 on the PlayStation Network due to the April—May outage.[56] In Honest Hearts, the Courier takes part in an expedition to Utah's Zion National Park, when they are attacked by tribal raiders.[57] While trying to return to the Mojave, the player becomes involved in conflicts between the tribes and between a "New Canaanite" (post-apocalyptic incarnation of Mormonism) missionary and an individual known as the "Burned Man", Caesar's former Legate, who, after losing the first battle of Hoover Dam, was covered in pitch, set on fire, and thrown into the Grand Canyon.[57] The pack adds new achievements/trophies, perks, terrain, items, enemies and decisions for the player, as well as raising the level cap by five.
Old World Blues
In Old World Blues, the Courier is abducted and unwittingly becomes a lab rat in a science experiment gone awry and discovers how some of the Mojave's mutated creatures and dangerous technology came to exist. Old World Blues takes place in the Pre-War research centers of Big Mountain, known colloquially as "the Big Empty" or "Big MT". The player can also choose to either turn on their kidnappers or join with them to fight an even greater threat.[58] This pack offers new achievements/trophies, perks, a vast area to explore, and raises the level cap by five like the previous two packs. Old World Blues was released on July 19, 2011.[59]
Lonesome Road
In Lonesome Road, the Courier is contacted by Ulysses, an ex-legionary and courier who, upon seeing the Courier's name on a list of possible deliverers, refused to deliver the Platinum Chip that was ultimately responsible for the Courier's attempted murder.[58] Ulysses was a character whose involvement in the story had been hinted since New Vegas' initial release, and Lonesome Road concludes his story, as well as that of the Courier.[60] Initially, Lonesome Road was planned to be released in August 2011; however, the add-on was delayed until September 20 for unspecified reasons.[60][61]
Gun Runners' Arsenal and Courier's Stash
On September 27, 2011,[62] Bethesda released two content packs titled Gun Runners' Arsenal and Courier's Stash.[60][62] Gun Runners' Arsenal adds various new weapons and weapon mods (along with new ammo types) to the game, which can be found throughout the game world.[60][62] Courier's Stash contains all bonus content that was previously only available for pre-ordering the game (the "Caravan Pack", "Classic Pack", "Mercenary Pack" and "Tribal Pack").[60][62]

Ultimate Edition

On November 3, 2011, Bethesda announced Fallout: New Vegas - Ultimate Edition, which includes the game and all of its downloadable content. It was released worldwide throughout February 2012.[63]

J.E. Sawyer's mod

On December 29, 2011, Fallout: New Vegas director Josh "J.E." Sawyer released an unofficial mod for the PC version. The mod adjusts the maximum level to 35, halves the rate of increase in player experience points, reduces base player health, reduces the base weight a player can carry, defines certain characters as good or evil rather than neutral, and makes various other adjustments. These are changes that Sawyer wanted included in the game, but they were not released as an official update. This mod requires the Mod Manager, all add-on packs, and all pre-order bonus packs to work.[64][65]

Reception

Fallout: New Vegas
Aggregate score
AggregatorScore
MetacriticPC: 84/100[66]
PS3: 82/100[67]
X360: 84/100[68]
Review scores
PublicationScore
1UP.comB[69]
Edge6/10[70]
Eurogamer9/10[71]
G4 [72]
Game Informer8.5/10 (Xbox 360)[73]
GamePro[74]
GameSpot7.5/10 (360/PS3)
8.5/10 (PC)[75]
GameSpy[76]
IGN8.5/10 (US) (360/PS3)[77]
9/10 (PC; US/UK)[78]
OXM9.5/10[79]
OXM (UK)9/10[80]
PC Gamer (UK)84%[81]
Awards
PublicationAward
IGNMost Bang for Your Buck of 2010[82]
Golden Joystick AwardRPG of the Year 2011[83]
Edit on wikidata
Edit this on Wikidata

Fallout: New Vegas received a positive critical reception, with critics praising the gameplay improvements and expanded content over Fallout 3, while criticizing familiarity and technical issues. As of November 8, 2010, the game had shipped 5 million copies worldwide,[84] achieving revenue of $300 million.[85] Electronic Entertainment Design and Research, a market research firm, estimates that the game has sold 11.6 million copies worldwide.[86]

IGN's Keza MacDonald praised the game's script, but criticized the character models and facial animation as "wooden and unbelievable".[77][78] Eurogamer commented that "Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining."[71] According to GameSpot's Kevin VanOrd, the game's "familiar rhythm will delight fans of the series, and the huge world, expansive quests, and hidden pleasures will have [the players] itching to see what other joys you might uncover. However, as time wears on, the constant glitches invade almost every element of the game and eventually grow wearisome."[75]

Giant Bomb's Jeff Gerstmann reviewed Fallout: New Vegas for the Xbox 360 positively, despite its many crash bugs and glitches. Gerstmann wrote: "When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time."[87] 1UP.com's Mike Nelson wrote "On one hand, it feels like I can recommend this to any fan of the Fallout series. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies. On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle. These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy."[69]

References

  1. "Bethesda Softworks And Namco Bandai Partners S.A.S. Agree To Fallout: New Vegas Distribution Deal" (Press release). Namco Bandai Games. January 28, 2010. Archived from the original on March 5, 2010. Retrieved May 13, 2010.
  2. 1 2 Channell, Mike (February 15, 2010). "Fallout: New Vegas developer not dictated by fans". Official Xbox Magazine. Future Publishing. Retrieved May 25, 2010.
  3. Ellie Gibson (April 20, 2009). "Fallout: New Vegas unveiled News - Page 1". Eurogamer.net. Retrieved October 26, 2010.
  4. 1 2 Bramwell, Tom (June 14, 2010). "Fallout: New Vegas dated". Eurogamer. Eurogamer Network Limited. Retrieved June 14, 2010.
  5. Ransom, James (October 18, 2010). "First Fallout: New Vegas DLC 'exclusive' to Xbox 360". Joystiq. Retrieved October 26, 2010.
  6. "Fallout: New Vegas and 7 More Xbox One Backwards-Compatible Games Arriving Today". Retrieved 2016-06-23.
  7. 1 2 Stapleton, Dan (April 2010). Decker, Logan, ed. "Fallout New Vegas". PC Gamer (199 ed.). United States of America: Future Publishing (199): 52.
  8. "What happens in New Vegas stays in New Vegas". PlayStation 3 Magazine. United Kingdom: Future Publishing: 22–29. 2010.
  9. 1 2 3 4 Sharkey, Mike (February 8, 2010). "PC Gamer, Developers Talk Fallout: New Vegas". GameSpy. IGN Entertainment. Retrieved March 15, 2010.
  10. "Fallout: New Vegas Hits the Strip". IGN. May 14, 2010. Retrieved May 12, 2014.
  11. "Fallout: New Vegas - Betting on a Caravan". IGN. September 9, 2010. Retrieved May 12, 2014.
  12. "Fallout: New Vegas PC Games Interview - Video Interview". IGN. IGN Entertainment. April 30, 2010. Retrieved May 11, 2010.
  13. 1 2 "Obsidian's Josh Sawyer on Fallout: New Vegas, the Van Buren legacy and learning from mods". gamesauce.org. Gamesauce Media, Inc. September 8, 2010.
  14. "E3 2010 Live: Fallout: New Vegas Demo" (Video). G4. G4 Media, Inc. June 16, 2010.
  15. 1 2 Brudvig, Erik (April 30, 2010). "Fallout: New Vegas First Look". IGN. IGN Entertainment. Retrieved May 17, 2010.
  16. "Fallout: New Vegas Achievements". Xbox360Achievements.org. Retrieved October 26, 2010.
  17. "Fallout: New Vegas :: Achievements". Steam Community. Retrieved October 26, 2010.
  18. "Fallout: New Vegas Trophies List". PS3Trophies.org. Retrieved October 26, 2010.
  19. Burnes, Andrew (October 14, 2004). "Interplay In Trouble; Assets Sold & Optioned". IGN. Retrieved May 11, 2014.
  20. Boyer, Brandon (April 13, 2007). "Fallout IP Sold To Bethesda". Gamasutra. Retrieved May 11, 2014.
  21. 1 2 3 Rus McLaughlin (July 21, 2010). "IGN presents the History of Fallout". IGN Entertainment. Retrieved November 14, 2010.
  22. Rybicki, Joe (July 1, 2007). "Preview: Fallout 3". 1up.com. Retrieved May 11, 2014.
  23. Orry, Tom (April 22, 2008). "Fallout 3 Preview". Videogamer.com. Retrieved May 11, 2014.
  24. 1 2 Schreier, Jason (December 17, 2012). "The Knights of New Vegas: How Obsidian Survived Countless Catastrophes And Made Some Of The Coolest Role-Playing Games Ever". Kotaku. Retrieved May 11, 2014.
  25. Pitts, Russ (April 30, 2010). "Feargus Urquhart Comes Home". The Escapist. Retrieved May 12, 2014.
  26. "Fallout: New Vegas Announced". IGN. April 20, 2009. Retrieved May 11, 2014.
  27. Ooi, Will (June 23, 2011). "An Interview with Chris Avellone - game designer, writer, and former 'unlucky schlep'". Gamasutra. Retrieved May 12, 2014.
  28. 1 2 3 "Fallout: New Vegas; Mining The Past Interview". GameTrailers. August 13, 2010. Retrieved August 13, 2010.
  29. 1 2 Kelly, Kevin (May 5, 2010). "Interview: Josh Sawyer on Fallout: New Vegas". Joystiq. Retrieved May 12, 2014.
  30. 1 2 3 Webb, Dan (June 3, 2010). "Interview: Josh Sawyer Talks Fallout: New Vegas". Playstationtrophies.org. Retrieved May 12, 2014.
  31. Cullen, Johnny (December 5, 2011). "PS3 Skyrim stutter-bug linked to Fallout: New Vegas glitches". VG24/7. Retrieved May 14, 2014.
  32. Mick, Jason (June 6, 2010). "Fallout: New Vegas Collectors Edition, Gameplay, and Launch Date Revealed". DailyTech. Retrieved May 12, 2014.
  33. "Interview - Fallout New Vegas". Gamefreakz.co.nz. September 27, 2010. Retrieved May 13, 2014.
  34. Faylor, Chris (June 8, 2010). "Fallout: New Vegas PC Using Steamworks DRM". Shacknews. Retrieved May 13, 2014.
  35. Snider, Mike (August 9, 2010). "'Fallout: New Vegas' owes Wayne Newton a danke schoen". USA Today. Gannett Company, Inc. Retrieved August 10, 2010.
  36. Guinness World Records 2011 - Gamer's Edition. Guinness World Records Ltd. 2010. p. 147. ISBN 978-1-4053-6546-8.
  37. Lawlor, Scott (October 14, 2010). "The Music of The Mojave Wasteland". Gamasutra. UBM TechWeb. pp. 1, 2, 3. Retrieved October 15, 2012.
  38. "Mark Morgan - Bethesda Softworks Forums". Retrieved March 25, 2013.
  39. "Obsidian's Lawlor: Original Fallout 1, 2 Tracks In New Vegas As 'Homage'". Retrieved March 25, 2013.
  40. "Fallout: New Vegas Video Game, E3 2010: Exclusive Gameplay Trailer". GameTrailers (Press release). MTV Networks (Viacom). June 11, 2010.
  41. "Fallout: New Vegas preorders scavenging in-game gear". GameSpot. June 10, 2010. Retrieved May 13, 2014.
  42. 1 2 3 "Bethesda Softworks announces Fallout: New Vegas Collector's Edition". Fallout.bethsoft.com. May 11, 2010. Retrieved October 26, 2010.
  43. "Fallout:New Vegas patches arrive". October 20, 2010. Retrieved November 1, 2010.
  44. "An update on updates". October 22, 2010. Retrieved October 29, 2010.
  45. "Fallout: New Vegas patched on consoles". October 27, 2010. Retrieved November 1, 2010.
  46. "Massive Fallout: New Vegas Patch Has Landed". December 14, 2010. Retrieved February 1, 2011.
  47. "New update, screenshots for Old World Blues". Bethesda Softworks. July 5, 2011. Retrieved July 8, 2011.
  48. Iftikhar, Zawad (November 2, 2010). "Community Patches Fallout New Vegas With Bug Fixes". segmentnext.com. Retrieved August 9, 2011. Fallout New Vegas was the most bug plagued game of the past month. [...]most of these issues have been fixed with a community bug fix compilation patch. Download and Install this patch to fix any remaining bugs, errors, crashes, or other game breaking issues that you are facing.
  49. "Fallout: New Vegas Dev weighs in". December 2011. Retrieved March 25, 2013.
  50. "Fallout: New Vegas dev blames PS3 lag on restrictive RAM". December 2011. Retrieved March 25, 2013.
  51. 1 2 3 4 5 Yin-Poole, Wesley (November 25, 2010). "Fallout: New Vegas DLC raises level cap". Eurogamer. Retrieved November 25, 2010.
  52. 1 2 "Bethesda Blog " Blog Archive " First New Vegas DLC Announced". Bethesda Softworks. November 17, 2010. Retrieved November 17, 2010.
  53. "Fallout: New Vegas: Dead Money appearing on PS3, PC on February 22, more packs soon". VG247. February 4, 2011. Retrieved February 4, 2011.
  54. "Fallout: New Vegas Dead Money hits Steam, PS3 today". VG247. February 22, 2011. Retrieved February 23, 2011.
  55. Avellone. "You can return in all DLCs past Dead Money, which was a special case.". Twitter.com. Retrieved May 8, 2011.
  56. "Bethesda Blog » Blog Archive » New Vegas DLC: Details on Honest Hearts, Old World Blues, and Lonesome Road". Bethesda Softworks. May 3, 2011. Retrieved May 3, 2011.
  57. 1 2 "Fallout New Vegas: Honest Hearts on Steam". Valve Corporation. Retrieved May 18, 2011.
  58. 1 2 "Bethesda Blog » Blog Archive » New Vegas DLC: Details on Honest Hearts, Old World Blues, and Lonesome Road". Bethesda Softworks. May 3, 2011. Retrieved May 15, 2011.
  59. Yin-Poole, Wesley. "F: NV DLC Old World Blues release date". Eurogamer.
  60. 1 2 3 4 5 "Lonesome Road coming September 20th; Courier's Stash and Gun Runners' Arsenal one week later". Official Bethesda Softworks blog. Retrieved August 25, 2011.
  61. Yin-Poole, Wesley (August 10, 2011). "Fallout: NV Lonesome Road delayed News - - Page 1 | Eurogamer.net". Eurogamer. Retrieved August 10, 2011.
  62. 1 2 3 4 "News — New Release — Fallout: New Vegas DLCs". Valve. September 27, 2011. Retrieved September 27, 2011.
  63. "Fallout: New Vegas Ultimate Edition Bundles the Game and All its DLC". 1UP.com. November 3, 2011. Retrieved November 4, 2011.
  64. Ashcraft, Brian (December 29, 2011). "Fallout: New Vegas Developer Releases a Personal Mod". Kotaku.
  65. Fallout: New Vegas Project Director Releases Personal Mod, The Escapist, December 30, 2011.
  66. "Fallout: New Vegas for PC Reviews". Metacritic. Archived from the original on July 16, 2016. Retrieved July 15, 2016.
  67. "Fallout: New Vegas for PlayStation 3 Reviews". Metacritic. Archived from the original on July 16, 2016. Retrieved July 15, 2016.
  68. "Fallout: New Vegas for Xbox 360 Reviews". Metacritic. Archived from the original on July 16, 2016. Retrieved July 15, 2016.
  69. 1 2 "Fallout: New Vegas Review". 1UP.com. October 25, 2010. Retrieved October 26, 2010.
  70. "Fallout: New Vegas Review | Edge Magazine". Next-gen.biz. October 22, 2010. Archived from the original on June 10, 2011. Retrieved October 26, 2010.
  71. 1 2 Whitehead, Dan (October 19, 2010). "Fallout: New Vegas". Eurogamer. Retrieved October 19, 2010.
  72. "Fallout: New Vegas Review - Xbox 360". G4. October 19, 2010. Retrieved November 18, 2010.
  73. "War. War Never Changes. And Neither Does Fallout - Fallout New Vegas - Xbox 360 - www.GameInformer.com". Game Informer. October 18, 2010. Retrieved December 9, 2010.
  74. Kim, Tae K. (October 18, 2010). "Fallout: New Vegas Review from GamePro". GamePro. Archived from the original on December 26, 2010. Retrieved January 18, 2011.
  75. 1 2 VanOrd, Kevin (October 20, 2010). "Fallout: New Vegas Review". GameSpot. Retrieved October 19, 2010.
  76. Tuttle, Will (October 25, 2010). "Fallout: New Vegas super review, Fallout: New Vegas Review, Xbox 360 Reviews". GameSpy. Retrieved November 18, 2010.
  77. 1 2 MacDonald, Keza. "Fallout: New Vegas UK Review". Retrieved January 19, 2011.
  78. 1 2 MacDonald, Keza. "Fallout: New Vegas UK Review". Retrieved January 19, 2011.
  79. "Fallout: New Vegas". OXM. October 20, 2010. Retrieved November 19, 2010.
  80. King, Ryan (October 19, 2010). "Xbox Review: Fallout: New Vegas - Official Xbox 360 Magazine". Official Xbox Magazine UK. Retrieved November 19, 2010.
  81. Pearson, Craig (October 19, 2010). "Fallout: New Vegas review". PC Gamer UK. Retrieved November 19, 2010.
  82. "Most Bang for Your Buck". IGN. Retrieved January 18, 2011.
  83. "RPG of the Year". GamesRadar. October 21, 2011. Retrieved October 21, 2011.
  84. Richard Mitchell. "Fallout: New Vegas ships 5 million, more patches incoming".
  85. Valich, Theo (November 8, 2010). "Fallout: New Vegas Rakes $300 Million at Launch, $50M+ Online". Retrieved January 19, 2011.
  86. Kollar, Philip (November 10, 2015). "Fallout 4 could be a bigger hit than Skyrim". Polygon. Vox Media. Archived from the original on November 13, 2015. Retrieved November 13, 2015.
  87. "Fallout: New Vegas review". Whiskey Media. October 18, 2010. Retrieved October 18, 2010.
Wikimedia Commons has media related to Fallout: New Vegas.

This article is issued from Wikipedia - version of the 12/3/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.