Fairy chess piece

Some fairy pieces
Princess (knight+bishop compound)
Empress (knight+rook compound)
Grasshopper (shown as an inverted queen)
Nightrider, knightmare, or unicorn (shown as an inverted knight)
Berolina pawn or sergeant (shown as an inverted pawn)
Ferz (shown as an inverted bishop)
Wazir (shown as an inverted rook)
Mann (shown as an inverted king)

A fairy chess piece or unorthodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Fairy pieces vary in the way they move.

Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names and different pieces the same name in various contexts.

Classification

Fairy chess pieces usually fall into one of three classes, although some are hybrids. Compound pieces combine the movement powers of two or more different pieces.

A specialized solving program, WinChloe, recognizes more than 1200 different fairy pieces.

Movement type

Leapers

An (m,n)-leaper is a piece that moves by a fixed type of vector between its start square and its arrival square. One of the coordinates of the vector 'start square – arrival square' must have an absolute value equal to m and the other one an absolute value equal to n. A leaper moves in the same way whether or not it captures, the taken unit being on the arrival square. For instance, the knight is the (1,2)-leaper.[1]

The leaper's move cannot be blocked; it "leaps" over any intervening pieces, like the knight in standard chess.

It is convenient to classify all fixed-distance moves as leaps, including (1,0) and (1,1) moves to adjacent squares, because that allows all normal chess moves to be placed in two categories (leapers and riders) without the need to create a third category to describe the king and pawn.

In shatranj, a Persian forerunner to chess, the pieces later replaced by the bishop and queen were also leapers: the alfil was a (2,2)-leaper (moving exactly two squares diagonally in any direction), and the fers or ferz a (1,1)-leaper (moving exactly one square diagonally in any direction).[2] The wazir is a (1,0)-leaper (an "orthogonal" one-square leaper). The king of standard chess combines the ferz and wazir.

The dabbaba is a (2,0)-leaper. The alibaba combines the dabbaba and alfil, while the squirrel can move to any square 2 units away (combining the knight and alibaba). The Arabic word dabbāba formerly meant a type of medieval siege engine, and nowadays means "army tank".

Leapers are (as unblockable) not able to create pins, but are often effective forking pieces. The check of a leaper cannot be parried by interposing.

All orthodox chessmen except the pawn are either leapers or riders, although the rook does 'hop' when it castles.

The 'level-3' leapers are the threeleaper, a (3,0)-leaper; the tripper, a (3,3)-leaper; the camel, a (1,3)-leaper; and the zebra, a (2,3)-leaper.

The giraffe is a level-4 leaper at (1,4).

Below, the Betza notation for these pieces is also given.

(m,n)-leapers
m
n
0 1 2 3
3 Threeleaper
(H)
Camel
(L)
Zebra
(J)
Tripper
(G)
2 Dabbaba
(D)
Knight
(N)
Alfil
(A)
Zebra
(J)
1 Wazir
(W)
Ferz
(F)
Knight
(N)
Camel
(L)
0 Zero
(O)
Wazir
(W)
Dabbaba
(D)
Threeleaper
(H)

An amphibian is a combined leaper with a larger range on the board than any of its individual components. The simplest amphibian is the frog, a (1,1)-(0,3)-leaper (HF).

Riders

A rider is a piece that can move an unlimited distance in one direction, provided there are no pieces in the way.

There are three riders in orthodox chess: the rook can move an unlimited number of (1,0) cells and is therefore a (1,0)-rider; the bishop is a (1,1)-rider; the queen combines both patterns.

One of the most popular fairy chess riders is the nightrider, which can make an unlimited number of knight moves (that is, (1,2) cells) in any direction in a straight line (like other riders, it cannot change direction partway through its move).

Sliders are a noteworthy special case of riders which can only move between geometrically contiguous cells. All of the riders in orthodox chess are examples of sliders.

The names of riders are often obtained by taking the name of a leaper which moves a similar cell size and adding the suffix "rider". For example, the zebra is a (2,3)-leaper, and the zebrarider is a (2,3)-rider.

Riders can create both pins and skewers.

Hoppers

A hopper is a piece that moves by jumping over another piece (called a hurdle). The hurdle can usually be any piece of any color. Unless it can jump over a piece, a hopper cannot move. Note that hoppers generally capture by taking the piece on the destination square, not by taking the hurdle (as is the case in checkers). The exceptions are called locusts.

There are no hoppers in Western chess, although in xiangqi, the cannon captures as a hopper (when not capturing, it is a (1,0)-rider which cannot jump).

The most popular hopper in fairy chess is the grasshopper, which moves along the same lines as an orthodox queen, except that it must hop over some other piece and land on the square immediately beyond it.

Locusts

A locust is any piece which captures by hopping over its victim (as in checkers). It is sometimes considered a type of hopper.

Marine piece

A marine piece is a combination piece consisting of a rider (for ordinary moves) and a locust (for captures) in the same directions. Marine pieces have names alluding to the sea and its myths, e.g., nereide (marine bishop), triton (marine rook), mermaid (marine queen), or poseidon (marine king).

Games

Some classes of pieces come from a certain game; often these have a common set of characteristics.

Chinese pieces

Main article: Xiangqi

Chinese pieces are pieces derived from those found in xiangqi, the Chinese form of chess. The most common Chinese pieces are the leo, pao and vao (each of which are derived from the Chinese cannon) and the mao (derived from the horse). Those derived from the cannon are distinguished by moving as a hopper when capturing, but otherwise moving as a rider. Less frequently encountered Chinese pieces include the moa, nao and rao.

Special attributes

Royal pieces

A royal piece is one which must not be allowed to be captured. If a royal piece is threatened with capture and cannot avoid capture next move, then the game is lost (this is a generalization of the concept of checkmate). In orthodox chess, each side has one royal piece, the king. In fairy chess any other orthodox piece or fairy piece may instead be designated royal, there may be more than one royal piece, or there may be no royal pieces at all (in which case the aim of the game must be something other than to deliver checkmate, such as capturing all of the opponent's pieces). With multiple royal pieces the game can be won by capturing one of them (absolute royalty), or capturing all of them (extinction royalty). The rules can also impose a limit to the number of royals that are allowed to be left under attack at once. The orthodox checking rule corresponds to putting this number at zero. But in Spartan chess you cannot leave both your royals attacked even though they cannot both be captured in one turn, and loss of only one of them would not lose the game.

Combined pieces

Name Notes
Crowned piece Any piece which, in addition to its normal powers, can move like a king. For example, the dragon king and dragon horse in shogi, which are the crowned rook and bishop respectively.
Knighted piece Any piece which, in addition to its normal powers, can move like a knight. For example, an amazon is a knighted queen.

Notations

Parlett's movement notation

In his book The Oxford History of Board Games[3] David Parlett used a notation to describe fairy piece movements. The move is specified by an expression of the form m={expression}, where m stands for "move", and the expression is composed from the following elements:

Additions to Parlett's

The following can be added to Parlett's to make it more complete:

The format (not including grouping) is: <conditions> <move type> <distance> <direction> <other>

On this basis, the traditional chess moves (excluding castling and en passant capture) are:

Ralph Betza's "funny notation"

Betza's notation for the fundamental leapers
m
n
−3 −2 −1 0 1 2 3
3 G J L H C Z G
2 J A N D N A J
1 L N F W F N L
0 H D W W D H
−1 L N F W F N L
−2 J A N D N A J
−3 G J L H L J G

Ralph Betza created a classification scheme for fairy chess pieces (including standard chess pieces) in terms of the moves of basic pieces with modifiers.[4]

Capital letters stand for basic leap movements, ranging from single-square orthogonal moves to 3×3 diagonal leaps: Wazir, Ferz, Dabbaba, KNight, Alfil, THreeleaper, Camel, Zebra, and G (3,3)-leaper. C and Z are equivalent to obsolete letters L (Long Knight) and J (Jump) which are no longer commonly used.

A leap is converted into a rider by doubling its letter. For example, WW describes a Rook, FF describes a Bishop, and NN describes a Nightrider. The second letter can instead be a number, which is a limitation on how many times the leap motion can be repeated; for example, W4 describes a Rook limited to 4 spaces of movement.

Combining multiple movement letters into a string means the piece can use any of the available options. For example, WF describes a King, capable of moving one space orthogonally or diagonally.

Standard chess pieces except Pawns (which are particularly complex) and Knights (which are a basic leap movement) have their own letters available as shorthand; K = WF, Q = WWFF, B = FF, R = WW.

Lowercase letters in front of the capital letters modify the component. Often used modifiers are: forward, backward, right, left, sideways, vertical, move only, capture only, z crooked (moving in a zigzag line like the Boyscout), grasshopper, jumping (i.e., it must jump, cannot move without a hurdle), non-jumping like the Chinese Elephant, o cylindrical (moving off one side of the board loops to the other), pao (travels through captured piece), then (for pieces that start moving in one direction and then continue in another, like the Gryphon and Aanca), and q circular movement (like the Rose).

In addition, Betza has also suggested adding brackets to his notation: q[WF]q[FW] would be a circular king, which can move from e4 to f5 (first the ferz move) then g5, h4, h3, g2, f2, e3, and back to e4, effectively passing a turn, and could also start from e4 to f4 (first the wazir move) then g5, g6, f7, e7, d6, d5, and back to e4.

Example: The standard chess pawn can be described in Ralph Betza's funny notation as mfWcfF (ignoring the initial double move).

There is no standard order of the components and modifiers. In fact, Betza often plays with the order to create somehow pronounceable piece names and artistic word play.

Addition to Betza's

Betza does not use the small letter i. It is used here for initial in the description of the different types of pawns. The letter a is used here to describe for again, indicating the piece can make the move on which it is prefixed multiple times, possibly with new modifiers mentioned behind the a. Directional specifications for such a continuation step should be interpreted relative to the first step (e.g. aW is a two-step orthogonal move that can change direction; afW is a two-step orthogonal move that must continue the same direction).

Notable examples

The following table shows game pieces of unorthodox chess, from fairy chess problems and chess variants (including historical and regional ones), and the six orthodox chessmen.

ABCDEFGHIJKLMNOPQRSTUVWXYZ

Name Parlett Betza Found in Notes
A
Aanca t[WB] Moves one square like a rook followed by moving any number of spaces diagonally outwards (moving away from where it started).
Aanca (Grant Acedrex) Grant Acedrex (Alfonso X, 1283) See "Gryphon"
Spanish Gryphon or Elephant Bird
Adjutant 1<> fbW Dai shogi and other large shōgi variants See "Go-Between"
Adjutant (Tressan) BN The Emperor's Game (L. Tressan, 1840) See "Princess"
Advisor 1X F Xiangqi (Chinese chess) Chinese Queen. Ferz that can't leave the palace (3×3 zone at the center of South and North sides). Originally 士 shì (Black Advisor) and 仕 shì (Red Advisor) in Chinese. Also known as Counsellor, Mandarin, Guard, Officer and, ambiguously, Minister.
Alda AD Fairy Chess Problems See "Alibaba"
Alfil ~2X A = (2,2) Shatranj (Persian chess) Persian Elephant. A (2,2)-leaper. Originally Fil in Persian. Compare to Elephant. Alternate notation: ~2/2
Alfilrider n(~2X) (in same direction) AA Fairy Chess Problems A rider which moves any number of (2,2) cells (i.e., alfil moves) in the same direction in a straight line.
Alibaba ~2* AD Fairy Chess Problems Combines the powers of Alfil and Dabbaba
Amazon n*, ~1/2 QN Knightmare Chess Combines the powers of the queen and the knight. Also called Superqueen.
Andernach grasshopper Andernach chess A Grasshopper that changes the colour of the hurdle it leaps over. Also known as a Chopper.
Antelope ~3/4 (3,4) Fairy Chess Problems Jumps three squares diagonally followed by one square orthogonally outwards.
Anti-King 1* K This piece is in check when not attacked. If a player's anti-king is in check and unable to move to a square attacked by the opponent, the player loses (checkmate). The anti-king cannot capture enemy men, but can capture friendly men. A king may not attack the opponent's anti-king. The anti-king may not check its own king.
Archbishop nX, ~1/2 BN Capablanca chess (1920s) See "Princess"
Archbishop (Fox-Dawson) nX (bounce one edge) B (bounce one edge) Fairy Chess Problems Reflecting Bishop limited to a single bounce.
Archchancellor n+, ~1/2, 1X RNF Teutonic Knight's Chess (J. Knappen, 2009)[5] Crowned Chancellor: Combination of Empress and Ferz. Originally Erzkanzler in German.
Arrow pawn o1+, c1X
(Persson variant: o2+, c1X)
mWcF
(Persson variant: mR2cF)
Arrow Pawn Chess Moves one square orthogonally in any direction and captures diagonally in any direction. In the R. Persson 1938 variant it also moves two squares orthogonally (but cannot jump) and does not promote.
Arrow Pawn o1+, c1X mWcF Arrow Pawn Chess (?) See "Fusilier"
Moves one square orthogonally in any direction and captures diagonally in any direction.
Arrow Pawn (Persson) o2+, c1X mR2cF Arrow Pawn Chess (R. Persson, 1938) Arrow pawn (Fusilier) that also moves two squares orthogonally (but cannot jump) and does not promote.
Ashwa Chaturanga (Indian chess) See "Knight"
Indian Horse
Assassin Stealth chess
Auroch ~1/2, ~1/4 N(1,4) Fairy Chess Problems Combination of Knight and Giraffe
B
B4nD 1-4X, 2+ B4nD Chess with different armies (R. Betza, 1979)
Backslider 1< bW Moves one square orthogonally backward.
Backward Bishop nX< bB Bishop restricted to backward movements.
Backward King 1*< bK See "Deserter"
King restricted to backward movements.
Backward Knight (~1/2)< bhN Knight restricted to backward movements.
Backward Narrow Knight (~1/2)< (narrow) bbN Narrow Knight restricted to backward movements.
Backward Queen n*< bQ Combination of Backward Bishop and Backward Rook: Queen restricted to backward movements.
Backward Rook n< bR Rook restricted to backward movements.
Backward Wide Knight (~2/1)< (wide) bsN Wide Knight restricted to backward movements.
Baidaq Shatranj (Persian chess) See "Shatranj Pawn"
Persian Pawn
Balloon Four Dimensional Chess A bishop-like piece used in four-dimensional chess, i.e. it changes all coordinates simultaneously while moving.
Banshee nX, n(1/2) BNN Combination of Bishop and Nightrider. Also known as Unicorn.
Barc ~2/1> (wide), ~1/2< (narrow) fsNbbN Wide/Narrow-Hunter: moves forward as a Wide Knight, and backward as a Narrow Knight
Basilisk on* (Immo~1/2) mQ (Immo-N) Nova Chess A piece that moves as a queen but immobilizes any piece within a knight's move of itself, that is, it prevents it from moving or taking. If it is a fairy piece with additional powers it may or may not perform these other tasks depending on the case in question. A Basilisk that is caught by another Basilisk in this fashion, for example, may continue to immobilize others, including the other Basilisk.
Basilisk (Dragonchess) Dragonchess (3D, 1985) Moves like Copper General, captures like Iron General; bound to lower board. 3D movement: It has the power to freeze any opposing piece on the cell directly above it (on the middle board) automatically until the Basilisk moves away or is captured.
Bede nX, ~2+ BD Chess with different armies (R. Betza, 1979) Combination of Bishop and Dabbaba.
Berolina Pawn o1X>, c1>, io2X> mfFcfWimfF2 Berolina chess Moves one square diagonally forward (except on its first move, when it may move two), but captures by moving one square straight forward. Compare with pawn.
Berolina Plus Pawn o1X>, c1>=, io2X> mfFcsfWimfF2 Berolina Plus chess Berolina pawn which can also capture one step orthogonally to the side.
Bion pB Fairy Chess Problems Lion confined to Bishop lines. Also known as Bishlion and Bishop-lion-hopper.
Bishight nX>, ~1/2< fBbN Chess with different armies (R. Betza, 1979) Bishop/Knight-hunter: moves forward as a Bishop, and backward as a Knight.
Bishop nX B = FF Orthodox chess Moves any number of free squares diagonally. Also known as Ferz-rider.
Bishopper ^nX gB Fairy Chess Problems Grasshopper confined to Bishop lines. Also known as Bishop-hopper.
Bison ~1/3, ~2/3 LJ Fairy Chess Problems Combination of Camel and Zebra.
Blind Dog 1<=, 1X> sbWfF Wa shogi and Taikyoku shogi variants Combination of Flying Cock and Backslider. Also known as Yen.
Blind Monkey 1=, 1X FsW Dai dai shogi and other large Shōgi variants Combination of Drunk and Ferz. Also known as Drunken Ferz and Diabolo.
Blind Tiger 1X, 1<= FsbW Chu shogi and other large Shōgi variants Combination of Ferz and Drunken Backslider, or Drunk and Old Monkey. Moves one square in any adjacent direction except orthogonally forward.
Boat Chaturaji (4 player Indian chess, 11th century) See "Alfil". (and, in India and Russia and southeast Asia the rook is sometimes called "boat".)
Bodyguard See "Hia"
Boyscout zB Fairy Chess Problems Moves like a bishop, but takes 90 degree turns after each step. Invented by J. de A. Almay in the first half of the 20th century. Rediscovered as Crooked Bishop by Ralph Betza.
Bucephale (0,5)(3,4) Fairy Chess Problems See "Root-25-leaper"
Bug-Eyed Monster Fairy Chess Problems Can jump to any square which would not be reachable by any orthodox chess piece. Since the Amazon is the sum of all orthodox chess pieces, the Bug-Eyed Monster is the complement of the Amazon.
Bull J Full Tamerlane Chess (al-Âmulî & Arabshâh, 14th–15th centuries)[6] See "Zebra"
C
Cadet Fairy Chess Problems
Caliph nX, ~1/3 BL Ecumenical Chess (Charles Gilman, 2003) Combination of Bishop and Camel.
Camel ~1/3 C = L = (1,3) Tamerlane Chess (1336–1405)
Wildebeest Chess (R.W. Schmittberger, 1987)
Old historic piece. Jumps 2 squares orthogonally followed by one square diagonally outwards.
Camelrider n(1/3) (in same direction) LL Fairy Chess Problems A rider which moves any number of (3,1) cells (i.e., camel moves) in the same direction in a straight line.
Cannon mRcpR Xiangqi (Chinese chess)
Shako (1990–1999) & Metamachy (Jean-Louis Cazaux, 2012)
See "Pao" (Chinese Cannon). Compare with "Korean Cannon"
Originally 砲 pào (Black Catapult) and 炮 pào (Red Cannon)
Canvasser n+, ~1/3 RL Ecumenical Chess (Charles Gilman, 2003) Combination of Rook and Camel.
Cao mNcpN Chinese Moves like a knight when not capturing (that is, a (2,1) leaper), but captures by leaping over an intervening piece and taking the piece on the Cao's destination square (the captured piece can be any number of squares beyond the hurdle).
Capricorn 2000 A.D. (chess variant) Captures by charging (moving to a vacant square orthogonally or diagonally adjacent to) an enemy piece.
Cardinal BN Grand Chess (1984) See "Princess"
Carpenter ~2+, ~1/2 DN Combination of Dabbaba and Knight. Also known as Doughnut.
Castle NAD Pacific Chess (Hawaii, 1971)
Mideast Chess (California, 1971)
See "Squirrel". (And, "castle" is often used colloquially for "rook".)
Cavalier t[WB]t[BW] Mideast Chess (California, 1971) Combination of Aanca and Gryphon
Centaur ~1/2, 1* NK Fairy Chess Problems Combination of Knight and Mann. Also known as Crowned Knight.
Centaur (Carrera) BN Carrera's Chess (Pietro Carrera, 1617) See "Princess"
Centurion NAD Archchess (Francesco Piacenza, 1683)
Quintessential Chess (J. Knappen, 2002)[7]
See "Squirrel"
Champion 1+, ~2* WAD Omega Chess Combines the powers of the Wazir and the Alibaba.
Champion (Carrera) n+, ~1/2 RN Carrera's Chess (Pietro Carrera, 1617) See "Empress"
Chancellor n+, ~1/2 RN Chancellor Chess (Ben Foster, 1887)
Capablanca chess (1920)
See "Empress"
Charging Knight (~1/2)>, 1*< fhNsbK Chess with different armies (R. Betza, 1979) Moves as a Forward Knight, or as a King backwards. Also known as forfnibakking (from Betza notation fhNrlbK)
Charging Rook n>=, 1*< fsRsbK Chess with different armies (R. Betza, 1979) Moves as a Rook forwards and sideways, or as a King backwards. Also known as furlrurlbakking (from Betza notation frlRrlbK)
Chariot Chaturanga (Indian chess) See "Rook"
Chariot (Chinese) Xiangqi (Chinese chess) See "Rook"
Originally 車 jū (Black Chariot) and 俥 jū (Red Chariot) in Chinese.
Checker cn(^2X>), o1X> Checkers (Draughts) Multiple captures in one turn, or without capturing can move forward one diagonal space, but cannot move backward. Promotes to Checker King after it has finished a turn on the far rank of the board. Also spelled Draughts Man.
Checker King cn(^2X), o1X Checkers (Draughts) Promoted Checker that can move diagonally backward. Also spelled Draughts King.
Chevalier Mideast Chess (California, 1971) See "Camel"
Chinese Pawn Xiangqi (Chinese chess) See "Soldier", or "Drunken Soldier" (after crossing the river, center line of the board), or
Originally (Black Private) and Bīng (Red Soldier) in Chinese.
Chopper See "Andernach grasshopper"
Cleric Dragonchess (3D, 1985) See "King" (on any board)
3D movement: Can move or capture to the cell directly above or below it.
Climbing Monkey Wa shogi and Taikyoku Shogi variants See "Copper General"
Cloud Eagle n<>, 1*, 3X> fbRKfB3 Wa shogi and other large Shōgi variants Combination of Flying Stag and a Forward Bishop limited to 3 squares
Cocatriz Grande Acedrex (Alfonso X, 1283) See "Crocodile" ("Bishop")
Spanish Cockatrice
Colonel n>, n=, 2/1>, 1* KfsRfhN Chess with different armies (R. Betza, 1979) Combination of Charging Knight and Charging Rook: moves as forwards and sideways rook, the forwards moves of a knight, or a king. Also known as forfnifurlrurking (from Betza notation fhNfrlRK)
Commoner WF Chess with different armies (R. Betza, 1979) See "Mann"
Commuter ~4X (4,4) (G.P. Jelliss)
Concubine RN The Duke of Rutland's Chess (J. Manners, 1747) See "Empress"
Congo Pawn 1*>, o1< (past the river), o2< (past the river) fWfF (fWfFmbR2 past the river) Congo Iron General that can also move (but not capture) one or two steps straight backward without jumping when past the river. It promotes to Congo Superpawn (on last rank).
Congo Superpawn 1*>=, o1<, o2<, o1X<, o2X< sfWfFmbQ2 Congo Congo Pawn that can move and capture one step straight sideways, and move (but not capture) one or two steps straight or diagonally backward without jumping.
Coordinator Ultima Captures any opposing piece that is on either of the two squares found at a) the intersection of its own file and the king's rank, and b) the intersection of the king's file and its own rank; these are found after the Coordinator has moved.
Copper General 1*>, 1< fFfbW Chu shogi and other large Shōgi variants Combination of Iron General and Backslider: move one square in any direction forward or one square straight backward. Also known as Yale.
Counsellor Xiangqi (Chinese chess) (Murray, Davidson, Golombek and Lau) See "Advisor" ("Ferz")
Also spelled Councellor
Courier Courier Chess (12th century) See "Bishop"
Courtier Mideast Chess (California, 1971) See "Zebra"
Crab ~1/2> (narrow), ~2/1< (wide) ffNbsN Chess with different armies (R. Betza, 1979) Narrow/Wide Knight-Hunter: moves forward as a Narrow Knight, and backward as a Wide Knight.
Crocodile Grande Acedrex (Alfonso X, 1283) See "Bishop"
Originally Cocatriz in ancient Spanish.
Crocodile (Congo) 1*, n> (before the river), n= (inside the river), n< (after the river) Congo Chess (1982) It's a Mann (anywhere), a file-restricted Rook towards the river (outside the river), or a rank-restricted Rook (inside the river)
Crocodile (Full Tamerlane) Full Tamerlane Chess (al-Âmulî & Arabshâh, 14th–15th centuries)[6] See "Wazir"
Originally Luxm (Sea Monster) in Persian.
Crooked Bishop See "Boyscout"
Crooked Queen RzB Combination of rook and crooked bishop.
Crooked Rook See "Girlscout"
Crowned Bishop BW = BK See "Dragon Horse"
Crowned Knight NK See "Centaur"
Crowned Rook RF = RK The Duke of Rutland's Chess (J. Manners, 1747) See "Dragon King"
Crown Princess nX, ~1/2, 1+ BNW Teutonic Knight's Chess (J. Knappen, 2009)[5] Combination of Princess and Wazir. Originally Kronprinzessin in German.
D
Dabbaba ~2+ D = (0,2) Chaturanga (Indian chess) (al-Adli, c. 840)
Tamerlane Chess (1336–1405)
Old historic piece, also known as War machine or Machine. Alternate notation: ~0/2
Dabbabarider n(~2+) (in same direction) DD Fairy Chess Problems A rider which moves any number of (0,2) cells (i.e., dabbaba moves) in the same direction in a straight line.
Dayrider n(~2*) AADD Combination of Alfilrider and Dabbabarider. Also known as Alibabarider.
Decurion Archchess (Francesco Piacenza, 1683) See "Ferz"
Deserter 1<, 1X< bK Combination of Backslider and Sailor. Also known as Backward Pawn.
Dog 1>, 1X< fWbF Tenjiku shogi and other large Shōgi variants Combination of Soldier and Sailor: move one square directly forward, or diagonally backward. Also known as Marine or Wazir/Ferz-Hunter (moves forward as Wazir, and backward as a Ferz).
Donkey 1=, ~2<> sWfbD Maka dai dai shogi and other large Shōgi variants Combination of Drunk and file-restricted Dabbaba.
Dragon o1>, c1X>, io2>, ~1/2 NmfWcfFimfW2 Fairy Chess Problems Combination of Knight and Pawn. It does not promote upon reaching the eighth rank.
Dragon (Dragonchess) Dragonchess (3D, 1985) See "Dragon Horse" (bound to upper board)
3D movement: Can capture remotely (without leaving level) one cell below it or like a Wazir pattern (to middle board).
Dragon Horse nX, 1+ BW Shōgi (Japanese chess)
Quintessential Chess (J. Knappen, 2002)[7]
Combination of Bishop and Wazir. Also known as Crowned Bishop.
Dragon King n+, 1X RF Shōgi (Japanese chess) Combination of Rook and Ferz. Also known as Crowned Rook.
Drunk 1= sW Moves one square orthogonally sideways.
Drunk Elephant 1X, 1>= FsfW Sho shogi and other large Shōgi variants Combination of Drunk and Silver General (Burmese Elephant): moves one square in any adjacent direction except orthogonally backward.
Drunken Backslider 1=, 1< sbW Combination of Drunk and Backslider.
Drunken Deserter 1<=, 1X< bsK Combination of Drunken and Deserter.
Drunken Gorilla 1+, 1X< WbF Combination of Wazir and Sailor, or Drunk and Gorilla. Also known as Drunken Guerrilla.
Drunken Marine 1>=, 1X< sfWbF Combination of Drunk and Marine (Dog).
Drunken Sailor 1=, 1X< sWbF Combination of Drunk and Sailor.
Drunken Soldier 1>= sfW Xiangqi (Chinese chess) Combination of Soldier and Drunk
Dummy A piece with no moves at all. It may be captured, gain temporarily moving ability by relay, or pushed or pulled around by other pieces if there are pushing or pulling pieces on the board. Different from Zero.
Dwarf Dragonchess (3D, 1985) Moves like Drunken Soldier, captures like Stone General: pawn without initial move that can move without capture one cell laterally. 3D movement: Can capture to the cell directly above it (to middle board) and return without capturing (to lower board).
E
Eagle nX>, n<, 1*, 2X< fBbRWbB2 Tori shogi and other large Shōgi variants Combination of Bishop/Rook-Hunter (Falcon), King (or Japanese Falcon, or Wazir), and a Backward Bishop restricted to 2 squares
Eagle (Cazaux) Metamachy (Jean-Louis Cazaux, 2012) See "Gryphon"
Edgehog n* (edges) Q (edges) Edgehog Chess I (John Driver, 1966) & III (P. Aronson, 2001)[8] A queen that can move only to or from the edge of the board (in an orthodox one: a-file, h-file, rank 1 or rank 8). Represented in diagrams by a queen rotated 90° counterclockwise
Edgehog (Limited) n* (edges from non-edges, non-edges from edges) Q (edges from non-edges, non-edges from edges) Edgehog Chess II (John Driver, 1966) & III (P. Aronson, 2001)[8] Edgehog on non-edge positions (in an orthodox chess: b-file to g-file or rank 2–7), Queen on edge positions: when it moves from an edge, it may not move to an edge.
Elegant Queen 1* K Chess 2: The Sequel See "Mann"
Elemental Dragonchess (3D, 1985) Moves like non-leaping King+Dabbaba, captures like non-leaping Wazir+Dabbaba; on lower board. 3D movement: Can move or capture on any non-leaping Wazir pattern above (to middle board) or below (to lower board).
Elephant 2X nA Xiangqi (Chinese chess) Chinese Alfil. A (2,2)-leaper, but it cannot jump over an intervening piece. In Chinese chess, the Elephant is restricted to its half of the board. Originally 象 xiàng (Black Elephant) and 相 xiàng (Red Minister) in Chinese
Elephant (Burmese) Sittuyin (Burmese chess) See "Sin" ("Khohn")
Elephant (chess 2) o3+, c(1+&1+&1+)(same direction) (can attack friendly pieces) enemyattackdistance:<3 mR3mcafmcafW (can attack friendly pieces) Chess 2: The Sequel Moves up to 3 spaces orthogonally. Attacking is always 3 spaces and captures all pieces along the way, including friendly pieces. A piece can only capture an Elephant if it began its move within 2 spaces (including diagonally) of the Elephant.
Elephant (Congo) Congo Chess (1982) See "Wazir Dabbaba"
Elephant (Indian) Chaturanga (Indian chess) (Biruni, c. 1030) See "Khon"
Elephant (Korean) 2/3 nJ Janggi (Korean chess) Non-leaping Zebra.
Elephant (Modern) 1X, ~2X FA Shako (1990–1999) & Metamachy (Jean-Louis Cazaux, 2012) Combination of Ferz and Alfil (Persian Elephant).
Elephant (Persian) Shatranj (Persian chess) See "Alfil"
Elephant (Wilpert) QNN Wolf Chess (A. von Wilpert, 1943)[9] See "Queen of the Night"
Originally Elefant(en) in German.
Elephant (Wilpert-Pritchard) QN Wolf Chess (A. von Wilpert, 1943; D.B. Pritchard, 1994)[10] See "Amazon"
Empowered Bishop nX, ~1/2 (when next to Empowered Knight), n+ (when next to Empowered Rook), B/BN/BR/BNR Chess 2: The Sequel Bishop which gains the movement of a Knight and/or Rook while orthogonally adjacent to an Empowered Knight and/or Empowered Rook, respectively.
Empowered Knight ~1/2, n+ (when next to empowered rook), nX (when next to empowered bishop) N/BN/NR/BNR Chess 2: The Sequel Knight which gains the movement of a Bishop and/or Rook while orthogonally adjacent to an Empowered Bishop and/or Empowered Rook, respectively.
Empowered Rook n+, ~1/2 (when next to empowered knight), nX (when next to empowered bishop) R/BR/NR/BNR Chess 2: The Sequel Rook which gains the movement of a Bishop and/or Knight while orthogonally adjacent to an Empowered Bishop and/or Empowered Knight, respectively.
Empress n+, ~1/2 RN Fairy Chess Problems
Tutti-Frutti Chess (Ralph Betza & Philip M. Cohen, 1978)
Combines the powers of the rook and knight. Also called Chancellor or Marshal.
Evil Wolf 1>=, 1X> sfK Dai shogi and other large Shōgi variants Combination of Drunken Soldier and Stone General. Also known as Pikeman and Drunken Pawn.
Extended Hopper Fairy Chess Problems
Extended Bishop-hopper pB Fairy Chess Problems See "Bion"
Extended Queen-hopper pQ Fairy Chess Problems See "Lion"
Extended Rook-hopper pR Fairy Chess Problems See "Rion"
F
FAD 1X, ~2* FAD Chess with different armies (R. Betza, 1979) Combines the powers of the Ferz and the Alibaba.
Falafel ~1-2X = 1X, ~2X FA (R. Betza) See "Elephant (Modern)"'
Falcon nX>, n< fBbR Falcon-Hunter Chess Moves forward as a bishop (on diagonals), and backward as a rook (along a file). Also known as Bishop/Rook-Hunter, and Free tile in Maka dai dai shogi and Tai shogi.
Falcon (Japanese) Tori shogi See "Drunk Elephant"
Faras Shatranj (Persian chess)
Tamerlane Chess (1336–1405)
See "Knight"
Persian Horse
Ferfil ~1-2X = 1X, ~2X FA (G.P. Jelliss) See "Elephant (Modern)"
Ferocious Leopard 1X, 1<> FfbW Chu shogi and other large Shōgi variants Combination of Ferz and Go-Between, or Silver General and Backslider: moves one square in any adjacent direction except orthogonally sideways. Also known as Crane (Tori shogi) and Horrible Panther.
Ferz 1X F = (1,1) Shatranj (Persian chess)
Tamerlane Chess (1336–1405)
Persian Queen or Minister. Combination of Stone General and Sailor: moves one square diagonally in any direction. It's spelled Fers by problemists, but Ferz in chess variants. Also known as Cat Sword (Dai shogi).
Ferz Alfil 1X, ~2X FA See "Modern Elephant"
Ferz Dabbaba 1X, ~2+ FD See "Kirin"
Ferz Knight 1X, ~1/2 FN Combination of Ferz and Knight
Ferz/Wazir-Hunter 1X>, 1< fFbW Combination of Stone General and Backslider (moves forward as Ferz, and backward as a Wazir).
Fibnif ~1/2 (narrow), 1X fbNF Chess with different armies (R. Betza, 1979) Combination of Narrow Knight and Ferz
Fish Out-Khmer (Hills' Cambodian chess) See "Soldier"
It promotes to King after crossing the river (center line of the board).
Fiveleaper ~5+, ~3/4 Leaper making moves of length 5 units
Flamingo ~1/6 Fairy Chess Problems Jumps 5 squares orthogonally followed by one square diagonally outwards.
Flying Cock 1=, 1X> sWfF Wa shogi and Taikyoku shogi Combination of Drunk and Stone General. Also known as Sidewinder.
Flying Dragon Dai shogi and other large Shōgi variants See "Chinese Elephant"
Flying Falcon nX, 1> BfW Wa shogi and Taikyoku shogi Bishop that can step one square forward.
Flying Goose Wa shogi and Taikyoku shogi See "Copper General"
Flying Horse 1+, 2X> WnfA Dai dai shogi and other large Shōgi variants Combination of Wazir and Wood General.
Flying Ox nX, n<> fbRB Chu shogi and other large Shōgi variants Combination of Bishop and Reverse Chariot
Flying Stag n<>, 1* fbRK Chu shogi and other large Shōgi variants Combination of Reverse Chariot and Mann
Fool Courier Chess (12th century) See "Schleich" ("Wazir")
Forequeen n*>=, ~1/2<, 1*< fsQbhNbK Chess with different armies (R. Betza, 1979) Moves as Queen forward or sideways, or as King or Knight backwards.
Forfer 1X, 1-4+ FR4 Chess with different armies (R. Betza, 1979) Combination of Ferz and Short Rook; or Dragon King (Ferz+Rook) limited up to 4 squares.
Fortress 1X, ~2+ FD Pacific Chess (Hawaii, 1971) See "Kirin"
Forward Bishop nX> fB Checkers chess (Hans Multhopp, 1974) Bishop restricted to forward movements.
Forward King 1*> fK Checkers chess (Hans Multhopp, 1974) See "Iron General"
King restricted to forward movements.
Forward Knight (~1/2)> fhN Checkers chess (Hans Multhopp, 1974) Knight restricted to forward movements.
Forward Narrow Knight (~1/2)> (narrow) ffN See "Japanese Knight"
Narrow Knight restricted to forward movements.
Forward Queen n*> fQ Checkers chess (Hans Multhopp, 1974) Combination of Forward Bishop and Forward Rook: Queen restricted to forward movements.
Forward Rook n> fR Checkers chess (Hans Multhopp, 1974) See "Lance"
Rook restricted to forward movements.
Forward Wide Knight (~2/1)> (wide) fsN Wide Knight restricted to forward movements.
Fox BN Wolf Chess (A. von Wilpert, 1943)[9] See "Princess"
Originally Fuchs in German
Fox (Fox&Geese) Fox and Geese See "Ferz". Also "King"
Can capture by jumping like a Checker. Some variations prevent the Fox from moving but not capturing diagonally.
Free Bear nX, n= ~2X> sRBfA Dai dai shogi and other large Shōgi variants Combination of Free Boar and forward-restricted Alfil.
Free Boar nX, n= sRB Chu shogi and other large Shōgi variants Combination of Bishop and Rook restricted to sideways directions.
Friend Fairy Chess Problems Dummy piece. Move like any friendly piece that is guarding it. Compare with Orphan.
Frog 1X, ~3+ FH Combination of Ferz and Threeleaper
Fury 2000 A.D. (chess variant)
Fusilier o1+, c1X mWcF Centennial Chess Moves and captures like a pawn in all four directions. Invented by F. Marinelli in 1770. Also known as Steward or Quadrapawn.
G
Gaja Chaturanga (Indian chess) See "Alfil". Also "Indian Elephant" ("Khon"), or "Dabbaba"
Indian Elephant. Also known as Hasty
General 1+, "Flying General": cn> (against enemy General) kW, "Flying General": cfR (against enemy General) Xiangqi (Chinese chess) Chinese King. Royal Wazir that can't leave the palace (3×3 zone at the center of South and North sides), except for executing the Flying General move: a capturing Forward Rook against the enemy General that it's used to enforce checkmate. Originally 將 jiàng (Black General) and 帥 shuài (Red Governor) in Chinese.
Ghost o~m/n Chess 2: The Sequel Teleports to any open square. They cannot capture pieces, but they also cannot be captured.
Giraffe ~1/4 L Grant Acedrex (Alfonso X, 1283) (H.J.R. Murray, 1913) Old historic piece. Originally Zaraffa in ancient Spanish. Compare with Zurafa.
Giraffe (Congo) ~2*, o1* ADmK Congo Chess (1982) Alibaba that moves but does not capture as a King. Compare with Pasha
Giraffe (Tamerlane) ~1/4 (1,4) Tamerlane Chess (1336–1405) Old historic piece. Jumps one square diagonally followed by three squares orthogonally, after which it can continue to slide orthogonally.
Girlscout zR Moves like a rook, but takes 90 degree turns after each step. Compare with Boyscout.
Gliding Swallow Wa shogi and Taikyoku shogi See "Rook"
Gnu ~1/2, ~1/3 NL Fairy Chess Problems Combination of knight and camel.
Go-Between 1<> fbW Dai shogi and other large Shōgi variants Combination of Soldier and Backslider: moves one square forward or backward. Also known as Adjutant.
Golden Bird fbRlrW2F3 large Shōgi variants In Taikyoku shogi it slides and jummps the first 3 squares along the forward diagonals.
Golden Bird (Wa) Wa shogi See "Golden General"
Gold General 1+, 1X> WfF Shōgi (Japanese chess) Combination of Wazir and Stone General: moves one square in all four orthogonal directions, or one square diagonally forward.
Goose Fox and Geese See "Stone General". Also "Evil Wolf"
The Geese are restricted to being able to move directly forwards, diagonally forwards or sideways only, but limitations on the movements can also be varied.
Goose (Japanese) ~2X>, ~2< fAbD Tori shogi Alfil/Dabbaba-Hunter (moves forward as Alfil, and backward as Dabbaba).
Gorgon 2000 A.D. (chess variant) Paralysing queen.
Governor Xiangqi (Chinese chess) See "General"
Chinese General (Red)
Grasshopper ^n* gQ Fairy Chess Problems A hopper which moves along the same lines as a queen and lands on the square immediately beyond that of the hurdle. One of the most popular fairy pieces. In diagrams, the Grasshopper is usually represented by an inverted queen. Also known as Queen-hopper.
Graz Pawn 1*>, io2*> fWfFifmW2ifmF2 Fairy Chess Problems Combines the powers of the Berolina pawn and the standard pawn. It occurs (without the initial double move) as Iron General in large shogi variants from the 15th century, e.g., in Tenjiku shogi. Compare with Sergeant.
Griffin (Dragonchess) Dragonchess (3D, 1985) See "Zebra" (on upper board)
3D movement: Can move or capture one jump triagonally (Ferz pattern) below (to middle board) or above (to upper board).
Gryphon t[FR] Grande Acedrex (Alfonso X, 1283) Originally Aanca in ancient Spanish. Moves one square diagonally followed by moving any number of spaces like a rook outwards (moving away from where it started). Also known as Elephant Bird
Guard Xiangqi (Chinese chess) (John Gollon) See "Advisor" ("Ferz")
Guard (Pacific) Pacific Chess (Hawaii, 1971) See "Mann"
Guerrilla 1<>, 1X< fWbK Combination of Marine (Dog) and Backslider. Also known as Gorilla.
H
Half-Duck 1X, ~2+, ~3+ HFD Chess with different armies (R. Betza, 1979) Combination of Kirin and Threeleaper.
Heavenly Horse ffbbN Wa shogi See "Narrow Knight". Occurs in Taikyoku shogi with a different move.
Hero (Dragonchess) Dragonchess (3D, 1985) See "Modern Elephant" (on middle board)
3D movement: Can move or capture one jump triagonally (Ferz pattern) below (to middle or lower board) or above (to upper or middle board).
Hia 2* (hia power) Q2 (hia power) Hiashatar (Mongolian decimal chess) Mongolian Bodyguard. Moves like a Queen, but can only move one or two squares. It has a special power: any piece sliding must stop its move if it moves through any square a king's move away from the bodyguard. Any piece a king's move away from the bodyguard can only move one square. Only knight-like pieces are immune to this power.
Hiashatar Pawn o1>, c1X>, io3> mfWcfFimfW3 Hiashatar (Mongolian decimal chess) Mongolian Pawn. Orthodox Pawn with a triple step on first move.
Horned Falcon nX, n<=, 1> (Japanese Lion move), ~2+> (Japanese Lion move) BsbRfWfD or BrlbRdhfWfD Chu shogi and other large Shōgi variants Move as a Bishop, as a Rook (except forward), or as a Lion up to 2 squares orthogonally forward.
Horse Xiangqi (Chinese chess) See "Mao"
Originally 馬 mǎ (Black Horse) and 傌 mà (Red Horse) in Chinese.
Horse (Indian) Chaturanga (Indian chess) See "Knight"
Howling Dog n>, 1< fRbW Dai dai shogi and other large Shōgi variants Combination of Lance and Backslider.
Hunter n>, nX< fRbB Falcon-Hunter Chess Moves forward as a rook (along a file), and backward as a bishop (on diagonals). Also known as Rook/Bishop-Hunter, and Multi General in Tenjiku shogi and Taikyoku shogi. Compare with Superpawn.
Hydra Fairy Chess Problems
I
Ibis ~1/5 (1,5) Fairy Chess Problems Jumps 4 squares orthogonally followed by one square diagonally outwards.
Imitator Ultima Also known as Chameleon
Immobilizer on* (Immo1*) mQ (Immo-K) Ultima The Immobilizer, invented by Robert Abbott, moves as a chess queen. At the end of its move, any enemy piece that is on a square adjacent to the Immobilizer is frozen in place, and can not move away until the Immobilizer moves away or is captured. The Immobilizer can never move to an occupied square and can not capture pieces. If two Immobilizers move next to each other, they are both frozen until the end of the game or until one is captured. An immobilized piece may commit suicide, e.g., to open a line of attack. This action counts as a move. Also known as Freezer
Impala ~1/2, ~3/4 N(3,4) Fairy Chess Problems Combination of Knight and Antelope
Iron General 1*> fWfF Dai shogi and other large Shōgi variants Move one square in any direction forward. Compare with Graz Pawn.
Jamal Tamerlane Chess (1336–1405) See "Camel"
Persian Camel
Janus BN Janus chess (Werner Schöndorf, 1978)
Quintessential Chess (J. Knappen, 2002)[7]
See "Princess"
J
Japanese Pawn Shōgi (Japanese chess) See "Soldier"
It promotes to Tokin (Gold General)
Jetan Pawn Jetan (Burroughs' Martian chess) See "Evil Wolf", or "Drunken Elephant". Compare with "Martian Pawn" ("Ferz")
Jeweled General Shōgi (Japanese chess) See "King"
Joker Fairy Chess Problems Dummy piece. Move like the last piece moved by the opponent. Also known as Jester.
Jungle Queen n+, ~1/2 RN Chess 2: The Sequel See "Empress"
K
Kangaroo ~1/2, ~2X NA Combination of Knight and Alfil
Khohn 1X, 1> FfW Makruk (Thai chess) Thai Nobleman. Combination of Ferz and Soldier: move one square in any direction diagonally or one square straight forward. It has the same moves as the Silver General in shogi, Burmese Elephant in sittuyin and Indian Elephant in chaturanga (Biruni, c. 1030)
King 1* K = WF Orthodox chess Combination of Wazir and Ferz: move one square in any direction. Royal in orthodox chess. A non-royal piece which moves in this way is sometimes called a Commoner or Mann (German Man).
King (Dragonchess) Dragonchess (3D, 1985) See "King" (on middle board)
3D movement: Can move or capture to the cell directly above or below it.
Kirin 1X, ~2+ FD Dai shogi and other large Shōgi variants Combination of Ferz and Dabbaba
Knight ~1/2 N = (1,2) Orthodox chess It jumps one square orthogonally followed by another square diagonally.
Knight (Japanese) ffN Shōgi (Japanese chess) Narrow Knight restricted to forward movements.
Knishop ~1/2>, nX< fNbB Chess with different armies (R. Betza, 1979) Knight/Bishop-hunter: moves forward as a Knight, and backward as a Bishop.
Korean Cannon pR Janggi (Korean chess) Moves and captures along orthogonal lines by jumping exactly one piece, called the hurdle. There can be any number of free squares before and after the hurdle. Unlike the Pao it moves the same way for capturing and non-capturing moves. In chess problems it is sometimes called Rook-line-hopper, Rook Lion or Rion.
Korean Pawn Janggi (Korean chess) See "Drunken Soldier"
Kraken ~m/n UO = (m,n)(0,0) Leap to any square on the board, including the one it is currently on (leaping to the current square has the effect of passing a move). Compare with Universal leaper.
L
Lance n> fR Shōgi (Japanese chess) Moves any number of squares directly forward.
Lancer ~2/4 (2,4) Fairy Chess Problems
Leeloo Quintessential Chess (J. Knappen, 2002)[7] Combines the powers of Quintessence and rook
Left General 1X, 1<>, 1= (only right) FfbrW Dai dai shogi and other large Shōgi variants Asymmetrical combination of Ferocious Leopard and right Wazir.
Left-handed Pinwheel (~1/2)> (narrow & left), (~2/1)> (wide & left), (~1/2)< (narrow & right), (~1/2)< (wide & right) l[ffN], l[fhN], r[bbN], r[bhN] Knight restricted to counterclockwise movements.
Left Quail n>, nX< (right diagonal), 1X fRbrBblF Tori shogi and other large Shōgi variants Combination of Lance, Ferz and a Backward Bishop restricted to right side.
Leo on*, c^& mQcpQ Akenhead's Chess (1947) Combines the powers of the Pao and Vao; it moves like a queen when not capturing (that is, a (1,0) or (1,1) rider), but captures by leaping over an intervening piece and taking the piece on the Leo's destination square (the captured piece can be any number of squares beyond the hurdle).
Leon ~1/3, ~3+ LH Grande Acedrex (Alfonso X, 1283) Spanish Lion. Combination of Camel and Threeleaper
Lias' Pawn o1>, o1=, c1X>, io2> mfsWcfFimfW2 Lias' proposal An extended pawn which can also step one square sidewards. Proposed in the 1920s by A. G. Lias to improve standard chess
Liberated Horse n>, 2< fRbR2 Wa shogi Moves forward as a Rook (Lance), or one or two squares orthogonally backward. In Taikyoku shogi if also steps diagonally forward.
Lion pQ Fairy Chess Problems A hopper which moves along the same lines as a queen and which can land on a square any distance beyond the hurdle. Also known as queen-line-hopper.
Lion (Cazaux) 1*, ~2*, ~(1/2) KNAD Metamachy (Jean-Louis Cazaux, 2012) Simplified Japanese Lion (same range but no special powers)
Lion (Congo) 1*, c(n*) (against enemy Congo Lion) Congo Chess (1982) King that may not leave its 3×3 castle except to capture another Lion on the same vertical or diagonal line.
Lion (Full Tamerlane Chess) Full Tamerlane Chess (al-Âmulî & Arabshâh, 14th–15th centuries)[6] See "Threeleaper"
Lion (Japanese) 1* (Japanese Lion move), ~2* (Japanese Lion move), ~(1/2) (Japanese Lion move) KNADcaKmabK Dai shogi and other large Shōgi variants Move 2 steps or jumps per turn in any adjacent direction. It can capture up to two pieces per turn, capture an adjacent piece without moving (stationary feeding), or move and return (effectively passing a turn).
Lion (Grande Acedrex) HL Grande acedrex See "Leon"
Lion Dog 3* Q3 Dai dai shogi and other large Shōgi variants A Queen that can not move more than three squares. Can jump and locust-capture in Japanese rule interpretation.
Locust c(^n*) cgQ Edgehog Chess II (John Driver, 1966)[8] A Grasshopper that can not move without capturing (can't jump over a friendly piece). Compare with Checker King.
Long-leaper Ultima
M
Mage Dragonchess (3D, 1985) See "Queen" (on middle board), or "Wazir" (on upper or lower boards)
3D movement: Can move or capture one or two cells above or below it (but can't leap between upper and lower boards, and vice versa).
Maharaja n*, ~1/2 QN Maharajah and the Sepoys A royal Amazon, the only piece for white.
Mandarin Xiangqi (Chinese chess) (John Gollon) See "Advisor" ("Ferz")
Mann 1* WF Courier Chess (12th century) See "King"
German Man or Commoner: non-royal King.
Mantri Chaturanga (Indian chess) See "Ferz"
Indian Queen or Minister
Mao 1/2 nN Xiangqi (Chinese chess) Chinese Horse. Moves like a knight except that it does not leap. It steps one square orthogonally in any direction, then continues one square diagonally in the same general direction. The square stepped to orthogonally must be vacant. For example, with mao on b2 and pawn on b3, the mao is blocked from moving to a4 or c4; if the pawn were on c3, the mao could reach both squares. Found in Akenhead's Chess (1947).
Marine See "Dog"
Marshall RN The Sultan's Game (L. Tressan, 1840) See "Empress"
Also spelled Marshal.
Martian Pawn Martian chess See "Ferz". Compare with "Jetan Pawn"
Mehari LL See "Camelrider"
Mimotaur 2000 A.D. (chess variant)
Minister Chaturanga (Indian chess)
Shatranj (Persian chess)
Tamerlane Chess (1336–1405)
See "Ferz"
Also known as Counsellor
Minister (Chinese) Xiangqi (Chinese chess) See "Elephant". Also "Advisor"
Chinese Elephant (Red)
Moa Chinese As the Mao, but the first step is diagonal and the second orthogonal, not the other way round.
Monkey (Congo) o1*, cn(^2*) Congo Chess (1982) Checker King allowed to play orthogonally too.
Moo Combination of Mao and Moa.
Murray Lion ~2*, c1* ADcK Can move and capture as an Alfil or Dabbaba, and capture only as a king. This piece stems from a misinterpretation of the Lion of chu shogi but has become popular in fairy chess problems and chess variants. It is named after the chess historian H. J. R. Murray who brought it up.
N
N2R4 2(~1/2), 1-4+ N2R4 Chess with different armies (R. Betza, 1979)
Nao mNNcpNN Chinese A Chinese Nightrider moves as a normal Nightrider (that is, a (2,1) rider) when not capturing, but which captures by leaping over an intervening piece and taking the piece on the Nao's destination square (the captured piece can be any number of knight moves beyond the hurdle).
Narrow Knight ~1/2 (narrow) ffbbN Knight restricted to most forward and most backward movements. Compare with Wide Knight.
Nemesis n* Q Chess 2: The Sequel Queen that can only capture or be captured by an enemy King.
Nemesis Pawn o1>,o1(towards King),cX> fmW*mKfcF Chess 2: The Sequel Pawn which can't move 2 spaces as its first action. It can also move (but not capture) as a King, but only towards the enemy King. More specifically, this "Nemesis move" can't move the pawn away from the enemy King horizontally or vertically.

The * in this piece's Betza Notation represents the qualifier "towards the enemy King."

Nightrider n(1/2) (in same direction) NN Fairy Chess Problems (T.R. Dawson)
Wolf Chess (A. von Wilpert, 1943)[9]
Edgehog Chess II (John Driver, 1966) & III (P. Aronson)[8]
Cavalier Chess (Fergus Duniho, 1998)
A rider which moves any number of (2,1) cells (i.e., knight moves) in the same direction in a straight line. A Nightrider on b2 on an empty board, therefore, can move to a4, c4, d6, e8, d3, f4, h5 and d1. A pawn of the opposing colour on d6 could be captured, but the Nightrider could not move any further in that direction (i.e., it couldn't move on to e8). In diagrams, the Nightrider is usually represented by an inverted knight. One of the most popular fairy pieces. (See diagram below.)
Nightrider-hopper Fairy Chess Problems Move to next square beyond any piece in lines of knight moves. Also known as Knight-line-hopper
Nobleman Makruk (Thai chess) See "Kohn"
Nobleman (Pacific) Pacific Chess (Hawaii, 1971) See "Queen"
O
Odysseus Fairy Chess Problems The Odysseus' move depends on the file where it is located: It moves as a rook on files a and h, as a knight on files b and g, as a bishop on files c and f, as a queen on file d and as a king on file e. Also known as Querquisite.
Officer Xiangqi (Chinese chess) (John Gollon) See "Advisor" ("Ferz")
Okapi ~1/2, ~2/3 NJ Fairy Chess Problems Combination of Knight and Zebra.
Old Monkey 1X, 1< FbW Maka dai dai shogi and other large Shōgi variants Combination of Fers and Backslider. Also known as Inverted Silver and Backward Elephant
Oliphant Dragonchess (3D, 1985) See "Rook" (bound to middle board)
No 3D movement
Orphan Fairy Chess Problems Dummy piece. Move like any enemy piece that is attacking it. Compare with Friend.
overtaker c(^"piece") cg"piece" A piece that captures by leaping over an enemy piece like a Checker: Checker, Checker King, Grasshopper, Locust.
Oxcart Wa shogi and Taikyoku shogi See "Lance"
P
Padah Chaturanga (Indian chess) See "Shatranj Pawn"
Indian Pawn or Indian Soldier. Also known as Sainik (Warrior)
Paladin Cavalier Chess (Fergus Duniho, 1998) See "Princess"
Paladin (Dragonchess) Dragonchess (3D, 1985) See "Centaur" (on middle board) or "King" (on upper or lower boards)
3D movement: Can move or capture by making a 3D knight-like jump between boards.
Pancake pNNK Chess with different armies (R. Betza, 1979) Combination of man and cannon-style nightrider
Pao mRcpR Xiangqi (Chinese chess) Chinese Cannon. Moves like a rook when not capturing (that is, a (1,0) rider), but captures by leaping over an intervening piece and taking the piece on the Pao's destination square (the captured piece can be any number of squares beyond the hurdle). Found in Akenhead's Chess (1947). Compare with Korean Cannon.
Pasha 1*, ~2* KAD Paulovits's Game (1890) Combination of King and Alibaba. Also known as Mastodon.
Pawn o1>, c1X>, io2> mfWcfFimfW2 Orthodox chess Moves one square straight forward (except on its first move, when it may move two squares), but captures one square forward diagonally. It's the same pawn from Chadarangam (Telugu chess). Compare with Berolina pawn.
Pawn of "piece(s)" Tamerlane Chess (1336–1405)
Full Tamerlane Chess (al-Âmulî & Arabshâh, 14th–15th centuries)[6]
A Pawn that promotes to piece. Examples: Pawn of Pawns, Pawn of Dabbabas, Pawn of Camels, Pawn of Elephants, Pawn of Minister (Ferz), Pawn of Shah (King), Pawn of Vizir (Wazir) or Pawn of Sea Monster (Luxm), Pawn of Giraffes, Pawn of Vanguards (Bishops), Pawn of Horses (Knights), Pawn of Lions, Pawn of Rukhs (Rooks)
Pawn of King Tamerlane Chess (1336–1405) A Pawn that promotes to Prince. Also known as Pawn of Shah
Pawn of Pawns Tamerlane Chess (1336–1405) A Pawn that promotes to Pawn of King.
Pentere Quinquereme Chess Combines the powers of queen and Quintessence.
Pheasant ~2>, 1X< fDbF Tori shogi and other large Shōgi variants Dabbaba/Ferz-Hunter (moves forward as Dabbaba, and backward as Ferz).
Phoenix 1+, ~2X WA Dai shogi and other large Shōgi variants Combination of Wazir and Alfil. Also known as Waffle.
Phoenix (Bird Chess) Tori shogi (Japanese Bird Chess) (1799) See "King"
Pil Shatranj (Persian chess) See "Alfil"
Persian Elephant
Pincer Ultima Also known as Squeezer
Prince Tamerlane chess A capturable King, promoted from a Pawn of King. Originally Shâhzâda in Persian. Also known as Adventice King (Shâh masnû‘a) when promoting from Pawn of Pawns originally.
Princess nX, ~1/2 BN Fairy Chess Problems
Tutti-Frutti Chess (Ralph Betza & Philip M. Cohen, 1978)
Combines the powers of bishop and knight. Also called an Archbishop, Cardinal, Janus or Paladin.
Pterodactyl ~3/3, ~5/5, ~0/15 (G.P. Jelliss) Chess mathematics The simplest triple range amphibian. George Jelliss demonstrated a pterodactyl's knight's tour on a 16×16 board in 1985[11]
Q
Quang Trung Rook Quang Trung Chess Moves as rook but when capturing must move on square away from captured piece in the same direction.
Queen n* Q = RB Orthodox chess Combines the powers of the bishop and rook.
Queen of the Night n*, n(1/2) (in same direction) QNN Combines the powers of the queen and nightrider.
Quintessence Quintessential Chess (J. Knappen, 2002)[7] A Nightrider who takes 90-degree turns in a zigzag manner on each step. First described in 2002 by Jörg Knappen and found in several chess variants since then.
R
Raiding Falcon n<>, 1+, 1X> fbRWfF Wa shogi Combination of Vertical Mover and Stone General (Reverse Chariot and Flying Cock). Occurs in Taikyoku shogi with a different move.
Raja Chaturanga (Indian chess) See "King"
Indian King (no castling)
Rao mqNcpqN Chinese A Chinese Rose —moves as a normal Rose when not capturing, but captures by leaping over an intervening piece and taking the piece on the Rao's destination square. The captured piece can be any distance beyond the hurdle.
Ratha Chaturanga (Indian chess) See "Rook"
Indian Chariot
Ravager ~m/n (except ~0/0; not against King) U (not against king) Betza's Pieces (Ralph Betza, "Restrictions on Being Captured" in The Chess Variants Pages, 1996) Universal Leaper' not allowed to capture the enemy king.
Raven n+, n(1/2) (in same direction) RNN Combination of Rook and Nightrider. Also known as Unicorn.
Reaper ~m/n (-line 8) (can attack friendly pieces) (cannot threaten royalty) fill in Chess 2: The Sequel Teleports to any space on the board except the last rank, capturing any non-royalty piece it lands on (including friendly).
Reflecting Bishop nX (bounce edges) B (bounce edges) Billiards Chess (M. Jacques Berthoumeau, 1950s)
Edgehog Chess II (John Driver, 1966) & III (P. Aronson)[8]
Bishop allowed to "bounce" off any number of edges of the board when making a move, similar to a hockey puck or billiard ball. It bounces from the center of each edge square. Its path continues down the diagonal to any legitimate square after the "bounce".[12]
RennCavalier t[FR]t[RF] Renniassance Chess Moves in the same move one square diagonally and any number of squares othogonally or any number of squares orthogonally and one diagonally. It has two paths to the same target square and must make at least a blockable knight's move. Called Cavalier in RennChess, but the name Cavalier is used for other pieces as well. Renniassance Chess was invented by 1980 by Eric V. Greenwood.
RennDuke t[WB]t[BW] Renniassance Chess Moves in the same move one square orthogonally and then any number of squares diagonally or any number of squares diagonally and then one straight. It has two paths to the same target square and must make at least a blockable knight's move. Called Duke in RennChess, but the name Duke is used for other pieces as well.
Revealer (Full Tamerlane Chess) Full Tamerlane Chess (al-Âmulî & Arabshâh, 14th–15th centuries)[6] See "Tripper", or "Queen" (Forbes, 1860)
Also known as Sentinel
Reverse Chariot n<> fbR Chu shogi and other large Shōgi variants Rook restricted to forward and backward directions.
Rhinoceros (Grant Acedrex) t[NfB] Grant Acedrex (Alfonso X, 1283) (Jean-Louis Cazaux) For Murray interpretation, see "Unicorn"
Moves as a Knight followed by moving any number of spaces diagonally outwards like a Forward Bishop. Originally Unicornio in ancient Spanish.
Rhubarb RB3 Chess with different armies ([R. Betza, 1979)
Right General 1X, 1<>, 1= (only left) FfblW Dai dai shogi and other large Shōgi variants Asymmetrical combination of Ferocious Leopard and left Wazir.
Right Quail n>, nX< (left diagonal), 1X fRblBbrF Tori shogi and other large Shōgi variants Combination of Lance, Ferz and a Backward Bishop restricted to left side.
Right-handed Pinwheel (~1/2)> (narrow & right), (~2/1)> (wide & right), (~1/2)< (narrow & left), (~1/2)< (wide & left) r[ffN], r[fhN], l[bbN], l[bhN] Knight restricted to clockwise movements.
Rion pR Fairy Chess Problems See "Korean Cannon"
Lion confined to Rook lines.
Roaming Boar Wa shogi See "Drunk Elephant"
Rook n+ R = WW Orthodox chess Moves any number of free squares orthogonally. Also known as Wazir-rider.
Rookhopper ^n+ gR Fairy Chess Problems Grasshopper confined to Rook lines. Also spelled Rook-hopper.
Root-25-leaper ~5+, ~3/4 (0,5)(3,4) Fairy Chess Problems Leaper making moves of length units (i.e. a (0,5)-leaper or a (3,4)-leaper).
Root-50-leaper ~5X, ~1/7 (5,5)(1,7) Fairy Chess Problems Leaper making moves of length units (i.e. a (5,5)-leaper or a (1,7)-leaper). Also spelled Root-fifty-leaper.
Rose qN Chess on a Really Big Board Moves as a Nightrider, except that rather than moving in a straight line, it moves along pseudo-circular ones. A rose standing on e1 on an empty board, for instance, can move to any of the squares on the large circle c2, b4, c6, e7, g6, h4 and g2; as well as c2 and a1; or d3 and b4; or d3, e5 and g6; or f3, e5, c6 and a5; or f3 and h4. As with the nightrider, an opposite-coloured piece on any one of these squares can be captured, but prevents the rose from progressing any further along that line. See diagram below.
Royal "piece" "piece" (royal) k"piece" Fairy Chess Problems A piece that may not be left in or moved into check. Examples: Royal Ferz (kF), Royal Wazir (kW), Royal King (kK), Royal Queen (kQ), Royal Rook (kR), Royal Knight (kN), Royal Bishop (kB), Royal Alfil (kA), Royal Dabbaba (kD), Royal Camel (kL), Royal Grasshopper (kgQ), Royal Nightrider (kNN), Royal Joker (k"Joker"), ...
Royal King K (royal) kK Orthodox chess Combination of Royal piece and King
Rutabaga R2B Chess with different armies (R. Betza, 1979)
Ruthven Chess with different armies (R. Betza, 1979)
Rukh Shatranj (Persian chess)
Tamerlane Chess (1336–1405)
See "Rook"
Persian Rook
Running Rabbit n>, 1X fRFbW Wa shogi Combination of Lance and Old Monkey. Occurs in Taikyoku shogi with a different move.
S
Sailor 1X< bF Moves one square diagonally backward.
Schleich Courier Chess (12th century) See "Wazir"
German Fool or Spy
Scorpion 1*, ^n* KgQ Fairy Chess Problems Combination of king and grasshopper
Sergeant 1*>, io2> fKimfW2 Wolf Chess (A. von Wilpert, 1943)[9] Graz Pawn without the initial diagonal double-step from Berolina Pawn. Originally Vogt (Sergeant, Inspector) in German.
Shah Shatranj (Persian chess)
Tamerlane Chess (1336–1405)
See "King"
Persian King (no castling)
Shatranj Pawn o1>, c1X> mfWcfF Shatranj (Persian chess) Persian Pawn. Orthodox Pawn without double step on first move. It's the same pawn from Chaturanga (Indian chess), Chaturaji (4 player Indian chess), Makruk (Thai chess), Ouk Chatrang (Cambodian chess), Shatar (Mongolian chess) and Senterej (Ethiopian chess).
Ship t[FfbR] Tamerlane 2000 (Jean-Louis Cazaux, 1978–2000) Gryphon restricted to vertical movements
Short Rook 1-4+ R4 = W4 Chess with different armies (R. Betza, 1979) Rook limited up to 4 squares. Also spelled Short-Rook.
Side Mover n=, 1+ WsR Chu shogi and other large Shōgi variants Combination of a Rook restricted to sideways and Wazir (or Soldier)
Silver General 1X, 1> FfW Shōgi (Japanese chess) See "Khohn"
Sin Sittuyin (Burmese chess) See "Silver General" ("Khohn")
Burmese Elephant
Soaring Eagle n+, nX<, 1X> (Japanese Lion move), ~2X> (Japanese Lion move) RbBfFfA or RbBdhfFfA Chu shogi and other large Shōgi variants Move as a Rook, backward as a Bishop, or as a Lion (Japanese) up to 2 squares diagonally forward.
Soldier 1> fW Shōgi (Japanese chess) Moves one square orthogonally forward. It's the same pawn from Xiangqi (Chinese chess), before crossing the river.
Sparrow Pawn Wa shogi See "Soldier"
Spy Courier Chess (12th century) See "Schleich" ("Wazir")
Spy (Chess Empire) 2>, 2=, (1/1)> fsDfF Chess Empire (2002) The Spy can move two spaces forwards or sideways, or can move like a knight one forward and then one horizontally or vice versa. It can leap over pieces and can only move two spaces; thus, it is "trapped" on its own color like a bishop.
Squirrel ~0/2, ~1/2, ~2/2 NAD = DAN Fairy Chess Problems (N. Kovacs, 1937) Jumps to any field in a distance of 2. It was discovered independently several times and is also known as Centurion or Castle.
Stone General 1X> fF Dai shogi and other large Shōgi variants Moves one square diagonally forward. Compare with Berolina Pawn.
Strutting Crow Wa shogi and Taikyoku Shogi See "Dog"
Superpawn on>, cnX> mfRcfB Fairy Chess Problems Moves without capture any number of fields forward, captures diagonally forwards like a bishop. Promotes on the 8th rank. Cannot capture en passant nor be captured en passant. May be placed in the first rank. Invented by Werner Speckmann in 1967.[13]
Superqueen See "Amazon"
Swallow Tori shogi See "Soldier"
Swallow's Wings Wa shogi See "Side Mover". Occurs in Taikyoku Shogi with different move.
Swooping Owl Wa shogi and other large Shōgi variants See "Dog"
Sylph Dragonchess (3D) See "Berolina Pawn" (on upper board)
3D movement: Can capture to the cell below it (to middle board) and return without capturing (to upper board).
T
Taxi Fairy Chess Problems Moves without capture one step forward or backwards, captures one square diagonally forwards like a pawn. When in the second rank can move one, two or three steps forward or one backwards. Can promote on the 8th rank or continue to be a Taxi. Can capture en passant other pawns or Taxis. May be placed in the first or eight ranks.
Teutonic Knight 1+, ~1/2, ~1/3 WNL Teutonic Knight's Chess (J. Knappen, 2009)[5] Combination of Knight, Wazir and Camel. Originally Ordensritter in German.
Thief Dragonchess (3D, 1985) See "Bishop" (bound to middle board)
No 3D movement
Threeleaper ~3+ H = (0,3) Fairy Chess Problems
Threerider n(3+) HH Fairy Chess Problems
Tiger o2X, c2X&2X (back to original spot) mF2cabFcabA Chess 2: The Sequel Moves up to 2 spaces diagonally, but moves back to original space if it captures something.
Tokin Shōgi (Japanese chess) See "Gold General"
Treacherous Fox 1X, 1<>, ~2*<> FfbWAfbD Wa shogi Ferocious Leopard that can move forward or backward as 'Alibaba (Pasha without orthogonally sideways movements). Occurs in Taikyoku shogi with a different move.
Tripper ~3X G = (3,3) Jumps three squares diagonally, leaping over any intermediate piece.
U
Ubi-Ubi n(1/2) (any direction) NN (any direction) Ubi-Ubi Chess (Koen Versmissen, Dirk Borst & Hans Bodlaender, 1998) A Nightrider without direction restrictions.
Universal leaper ~m/n (except ~0/0) U = (m,n) Leap to any square on the board apart from the one it is on. Compare with Kraken.
Unicorn Raumschach (1907) In Raumschach it is a triagonal rider, moves through the vertices of the cubes. See diagram below. The name unicorn is also used for several pieces in 2 dimensions, e.g., for the Princess or for the combination of bishop and nightrider also known as Banshee.
Unicorn (Dragonchess) Dragonchess (3D, 1985) See "Knight" (bound to middle board)
No 3D movement
Unicorn (Grande Acedrex) BimN Grande Acedrex (Alfonso X, 1283) (H.J.R. Murray, 1913) For Cazaux interpretation, see "Rhinoceros"
Bishop with a first movement of a Knight that can't capture. Originally Unicornio in ancient Spanish.
Unicornio Grant Acedrex (Alfonso X, 1283) See "Unicorn" (by Cazaux), or "Rhinoceros" (by Murray)
Spanish Unicorn
V
Vanguard nX (except 1X) B (except F) Tamerlane Chess (1336–1405) Bishop that can't be used as Ferz (adjacent diagonal squares must be free and skipped). Originally known as Talî'a in Persian. Also known as Scout.
Vao onX, c^& mBcpB Akenhead's Chess (1947) Moves like a bishop when not capturing (that is, a (1,1) rider), but captures by leaping over an intervening piece and taking the piece on the Vao's destination square (the captured piece can be any number of squares beyond the hurdle).
Vertical Mover n<>, 1+ WfbR Chu shogi and other large Shōgi variants Combination of Reverse Chariot and Wazir (or Drunk)
Violent Bear 1=, 2X> sWnfA Dai dai shogi and other large Shōgi variants Combination of Drunk and Wood General.
Violent Ox 2+ nD Dai shogi and other large Shōgi variants Non-jumping Dabbaba.
Violent Stag FfW Wa shogi and Taikyoku shogi See "Silver General"
Violent Wolf WfF Wa shogi and Taikyoku shogi See "Gold General"
W
Waffle 1+, ~2X WA Chess with different armies (Betza, 1979) See "Phoenix"
Wallaby c(^2*), o1*, ^2* (over friendly pieces) KgQ2 (over friendly pieces), KcjQ2 (checker?) Edgehog Chess III (P. Aronson)[8] Combination of omni-directional Checker and Grasshopper restricted to 2 squares over friendly pieces
Waran RNN Fairy Chess Problems See "Raven"
Also spelled Varan and known as Monitor Lizard.
Warrior Chaturanga (Indian chess) See ("Padah") "Shatranj Pawn"
Originally Sainik in Indian.
Warrior (Dragonchess) Dragonchess (3D, 1985) See "Shatranj Pawn" (bound to middle board)
No 3D movement
Warrior King 1*, c1* (do and return in all 8 directions) (+1move) (can attack friendly pieces) K*mcabK Chess 2: The Sequel King which can also capture all pieces (including friendly) around it. Its normal game rules give the owning player an optional second move each turn that can only be used to move a Warrior King.

The * in this piece's Betza Notation represents "repeated in all eight directions."

Wazaba ~1-2+ = 1+, ~2+ WD = DW Combination of Wazir and Dabbaba
Wazir 1+ W = (0,1) Tamerlane Chess (1336–1405) Persian Vizir. Combination of Drunk and Go-Between (Adjutant): moves one square orthogonally in any direction. Also known as Angry Boar (Dai shogi) or Drunken Adjutant.
Wazir Alfil 1+, ~2X WA See "Phoenix"
Combination of Wazir and Dabbaba
Wazir Dabbaba 1+, ~2+ WD Combination of Wazir and Dabbaba
Wazir Knight 1+, ~1/2 WN Combination of Wazir and Knight
Whale n<>, nX< fbRbB Chu shogi and other large Shōgi variants Combination of Hunter and Reverse Chariot.
White Horse n<>, nX> fbRfB Chu shogi and other large Shōgi variants Combination of Falcon and Reverse Chariot.
Wide Knight ~2/1 (wide) sN Knight restricted to most sideway movements. Compare with Narrow Knight.
Wild Horse ~1/2 (can attack friendly pieces) N (can attack friendly pieces) Chess 2: The Sequel Knight that can attack friendly pieces.
Wildebeest NL Wildebeest Chess (R.W. Schmittberger, 1987) See "Gnu"
Withdrawer Ultima Also known as Retreater
Wizard 1X, ~1/3 FL Omega Chess Combines the movement of Fers and Camel.
Wolf RN Wolf Chess (A. von Wilpert, 1943)[9] See "Empress"
Originally Wolf in German.
Wood General 2X> nfA Dai dai shogi and other large Shōgi variants Flying Dragon restricted to forwards.
Woody Rook WD Chess with different armies (Betza, 1979) See "Wazaba"
X
X/Y-Hunter Moves forward as piece X, and backward as piece Y. Compare with Hunter.
Ximaera 2000 A.D. (chess variant)
Y
Yale vWfF See "Copper General"
Z
Zabel Pawn Fairy Chess Problems Original German name Zabel-Bauer Moves and captures like a chess pawn, but instead of an initial double step it has a final double step move from the 6th to the 8th rank. Named after the cycling sprinter Erik Zabel
Zaraffa Grande Acedrex (Alfonso X, 1283) See "Giraffe" (by Murray), or "Zebra" (by Cazaux)
Spanish Giraffe
Zebra ~2/3 Z = J = (2,3) Fairy Chess Problems Old historic piece. Jumps one square orthogonally followed by two squares diagonally outwards.
Zebra (Congo) Congo Chess (1982) See "Knight"
Zebrarider n(2/3) (in same direction) JJ Fairy Chess Problems A rider which moves any number of (3,2) cells (i.e., zebra moves) in the same direction in a straight line.
Zero ~0/0 O = (0,0) Fairy Chess Problems A piece which can make a zero move, i. e., jump and land on its starting square without any side effects. This gives the player the option to pass a move. Sometimes used as a component to more complex pieces. It is different from the piece with no move at all called Dummy
Zurafa ~1/4.n+(outwards) Tamerlane Chess (1336–1405) Starts with a (1,4) leap (like the modern Giraffe) and may continue moving outwards as a rook.
Name Parlett Betza Found in Notes
abcdefgh
8
e8 black cross
d6 black cross
h5 black cross
a4 black cross
c4 black cross
f4 black cross
d3 black cross
b2 white upside-down knight
d1 black cross
8
77
66
55
44
33
22
11
abcdefgh
Nightrider. Makes any number of knight moves in the same direction.
abcdefghij
10a10b10c10d10e10f10g10h10i10j1010
9a9b9c9d9e9f9 fourg9h9i9j99
8a8b8c8d8 threee8f8g8h8 fivei8j88
7a7b7c7d7e7f7g7h7i7j77
6a6b6c6 twod6e6f6g6h6i6 sixj66
5a5b5c5d5e5f5g5h5i5j55
4a4b4c4d4 onee4f4g4h4 seveni4j44
3a3b3 twoc3d3e3f3 white knightg3h3i3j33
2a2b2c2d2e2f2g2h2i2j22
1a1 threeb1c1d1e1f1g1 sevenh1i1j11
abcdefghij
Rose. Moves as Nightrider, but along pseudo-circular lines. (two possible paths depicted.) It may move clockwise or counterclockwise.
Ea5Eb5Ec5Ed5Ee5
Ea4Eb4Ec4Ed4Ee4
Ea3Eb3Ec3Ed3Ee3
Ea2Eb2 black circleEc2Ed2Ee2
Ea1Eb1Ec1Ed1Ee1
E
Da5Db5Dc5 black circleDd5 white circleDe5 black circle
Da4Db4Dc4Dd4De4
Da3Db3Dc3 black circleDd3De3 black circle
Da2Db2Dc2Dd2De2
Da1Db1Dc1Dd1 white circleDe1
D
Ca5Cb5Cc5Cd5Ce5
Ca4 white circleCb4Cc4 white circleCd4 N dCe4
Ca3Cb3Cc3Cd3Ce3
Ca2 white circleCb2Cc2 white circleCd2Ce2
Ca1Cb1Cc1Cd1Ce1
C
Ba5Bb5Bc5 black circleBd5Be5 black circle
Ba4Bb4Bc4Bd4Be4
Ba3Bb3 N lBc3 black circleBd3Be3 black circle
Ba2Bb2Bc2Bd2Be2
Ba1Bb1Bc1Bd1Be1
B
Aa5Ab5Ac5Ad5Ae5
Aa4 white circleAb4Ac4 white circleAd4Ae4
Aa3Ab3Ac3Ad3Ae3
Aa2 white circleAb2 black circleAc2 white circleAd2Ae2
Aa1Ab1Ac1Ad1Ae1
A
Unicorn. Represented here by an inverted knight, in Raumschach it moves through the vertices of cubes (triagonally). A unicorn from its starting position can reach only 30 cubes. The white unicorn's destination squares are marked with white dots, black's with black dots. The boards are stacked, with board E on top.

See also

References

  1. Poisson, "Catégories de pièces – Types of pieces", § "Bondisseur(m,n) – (m,n)Leaper"
  2. Poisson, "Pièces féeriques – Fairy pieces", §§ "Alfil" & "Fers"
  3. Parlett, 1999
  4. Overby, Glenn, II (2003). "Betza Notation". CVP.
  5. 1 2 3 Knappen, Jörg (2009). "Teutonic Knight's Chess". CVP.
  6. 1 2 3 4 5 Cazaux, Jean-Louis (2012). "Full Tamerlane Chess". History of Chess: chesspage of JL Cazaux.
  7. 1 2 3 4 5 Knappen, Jörg (2002). "Quintessential Chess", CVP
  8. 1 2 3 4 5 6 Aronson, Peter (2001). "EdgehogChess". CVP.
  9. 1 2 3 4 5 von Wilpert, Arno (1943). Wolf-Schach.
  10. Pritchard, 1994
  11. Jelliss, George P. (2001). "Theory of Moves". Knight's Tour Notes. Retrieved on 2009-07-18.
  12. Aronson, Peter (2001). "The Piececlopedia: Reflecting Bishop". CVP.
  13. Speckmann, Werner (2000). "Märchenfiguren und ihre Grundtypen" [PDF] (in German). Werner Speckmann: elektronische Schachbücher.

Bibliography

Web pages

External links

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