Face Raiders

Face Raiders
Developer(s) HAL Laboratory[1]
Publisher(s) Nintendo
Platform(s) Nintendo 3DS
Nintendo 3DS XL
Nintendo 2DS
Release date(s)
  • JP: February 26, 2011
  • EU: March 25, 2011
  • NA: March 27, 2011
  • AUS: March 31, 2011

Genre(s) Simulator, Targeting First-Person Shooter
Mode(s) Single-player

Face Raiders (Japanese: 顔シューティング Hepburn: Kao Shūtingu, lit. "Face Shooting") is a 3D augmented reality first-person shooter video game developed by HAL Laboratory, and is preloaded on all systems in the Nintendo 3DS family of systems. It was first released on February 26, 2011 in Japan with the release of the handheld console.

Gameplay

Face Raiders is a single player, augmented reality, first-person shooter that uses the handheld's gyroscopic controls and cameras.[2][3] It was first released with the Nintendo 3DS and has been preloaded on all devices in the family. The game is an extended tech demo with a total of two modes and nine levels. Six of these are the primary experience for players, with the three stages in the secondary mode designed to be shown friends unfamiliar with the game.[4] After taking pictures of people's faces, the game uses the faces to create enemies that attack the player, who must shoot them.[4][5][6] The background of the game is the rear camera's viewpoint, which enemies will break through and hide behind.[7] As people walk by in the background, the game takes their pictures, adding to the faces the player must shoot, and adding to the player's score.[5] There are also combos for repeating an action, which multiply the score every time (e.g. if the player hits enemies in the mouth continuously). There are butterflies which can be hit in order to refill health and bombs to collect to be used to destroy all enemies on the screen.[7] At the end of each stage, the player battles a boss.[7] When the boss is defeated, its helmet will transform into an afro. Local high scores are record on a leaderboard.[7]

Reception

Prior to release with the 3DS, Face Raiders received generally positive feedback when it was shown at E3 as a tech demo with blocks instead of faces.[8] With the use of faces was included, reviews were even more positive, with reviewers enjoying the fun and humor created by using faces and a live background.[2][4][7][9] The point-and-shoot gameplay with gyroscopic controls was said to be novel and easy to use.[2][8][10] The free price was also cited as a positive aspect of the game,[7][8] though some noted that it would be worth an eShop purchase if it had instead been offered there.[4][11] The varied tactics to defeat enemies and bosses were applauded.[2][4][7] However, the shortness of the game was also cited as a downside.[4] Reviewers also felt that the 3D effect could be compromised by using the motion controls.[4][9] The game was also seen as a good way to showcase the features of the 3DS to unfamiliar audiences.[2][3][10]

References

  1. "Iwata Asks : Nintendo 3DS : Using Frustration as a Springboard: Face Raiders". Nintendo. Retrieved 2011-03-30.
  2. 1 2 3 4 5 "Face Raiders (Nintendo 3DS eShop) Review". Negative World. Retrieved 2013-10-03.
  3. 1 2 "Face Raiders 3DS Review | Systemic Gamer". Gamepeople.co.uk. 2012-02-14. Retrieved 2013-10-03.
  4. 1 2 3 4 5 6 7 "Face Raiders Review - Review". Nintendo World Report. Retrieved 2013-10-03.
  5. 1 2 Andrew Yoon (Jan 19, 2011). "Face Raiders preview: seriously, it's called Face Raiders". Joystiq. Retrieved 2011-03-28.
  6. "Face Raiders: The Basics". IGN. 2011-03-17. Retrieved 2013-10-03.
  7. 1 2 3 4 5 6 7 Maxwell McGee (Jan 19, 2011). "Face Raiders Hands-On - 3DS Previews at GameSpot". GameSpot. Retrieved 2011-03-28.
  8. 1 2 3 Yoon, Andrew (2011-01-19). "Face Raiders preview: seriously, it's called Face Raiders". Joystiq. Retrieved 2013-10-03.
  9. 1 2 "Face Raiders review [3DS]". BeefJack. 2011-03-11. Retrieved 2013-10-03.
  10. 1 2 Alex Seedhouse. "Face Raiders review". Nintendo Insider. Retrieved 2013-10-03.
  11. "Face Raiders (Nintendo 3DS) Review #1 at Nintendo Cubed3". Cubed3.com. Retrieved 2013-10-03.
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