Elasto Mania

Elasto Mania
Developer(s) Balázs Rózsa
Publisher(s) Independent
Designer(s) Balázs Rózsa, Csaba Rózsa, Geza Szabo, Mate Magyar, Eszter and Bori Paris, Dylan Cooper, Peter Illyes, Imre Barczi, Gabor Gerenyi, Tamas, and Andris Kristyan[1]
Platform(s) Microsoft Windows, BeOS, iOS
Release date(s) January, 2000
Genre(s) 2D motorbike simulation Platformer
Mode(s) Single player, multiplayer

Elasto Mania is a platform motorbike video game released in 2000.[2] It explores the notion of elastic motorcycles. The goal of each level is to touch the flower. Some require the player to collect apples spread throughout it before doing so.[1] There is online competition in trying to finish the levels as fast as possible and setting new world records.[3][4][5] Time improvements have often shown to rely on finding new ways to solve the levels.[6] Betterment also relies on polishing known styles.[7][8]

Gameplay

The player controls a motorbike rider, and has to restart the level if their head or bike's wheels touch a rotating spiky wheel, or their head touches a solid structure (such as a wall).[9] All the apples in a level must be collected before the player can touch the flower and proceed to the next level. Only the head and wheels of the driver interact with the level, their body being able to overlap walls without injury.

The physical model, such as the elasticity of the bike frame, permits a wide range of tricks to be performed. These range from subtle manoeuvres to increase speed to more dramatic effects, such as an exploit of a reproducible bug in the physical model, allowing for the bike to be propelled some distance up in the air.[10]

Versions

Elasto Mania was created by Balázs Rózsa as a sequel to the 1997 game titled Action SuperCross. The main differences between both games are the slight change in physics and the addition of twelve internal levels. The demo version contains 18 official levels, while the full one contains 54.[11] In addition to these official "internal" levels, many "external," fan-created levels can be found online, in some cases gathered in level packs.

The latest official patch for Elasto Mania is v1.11a. Development of unofficial patches have given rise to v1.3, which features online multiplayer.

In August 2014 an official iOS app has been released.

Online content

In the beginnings of the history of the game, players would join the IRC channel "#battle" and participate in what is known as "battles," that is, a competition for the best score in innovative levels. More precisely, players shared levels of their creation with others, one at a time, and the community had a fixed-by-level-author number of minutes to drive and post the best time back in the channel. The winner would then have to share the replay matching his announced-before-deadline time with others as a proof of his performance.

In-game access to battles was achieved by the community in 2006. A website was launched conjointly with the development of online versions of the game,[12] which features statistics and the ability to browse previously battled levels, examining their layout, commenting them, checking their all-time standings,[13] and downloading their associated replays.[14]

See also

References

  1. 1 2 "Welcome to Elasto Mania! : A motorbike simulation game based on a real physical model : Try Before You Buy" (TXT). Moposite.com. Retrieved 2016-02-26.
  2. "Information - Games - Elasto Mania". Moposite.com. Retrieved 2016-02-26.
  3. "Records - World Records". Moposite. 2015-12-20. Retrieved 2016-02-26.
  4. "Records". Moposite. Retrieved 2016-02-26.
  5. "Records". Moposite. Retrieved 2016-02-26.
  6. "File:Improvements - Wikimedia Commons". Commons.wikimedia.org. Retrieved 2016-02-26.
  7. "Simple RecPlayer by ville_j". Elma.oktobia.org. Retrieved 2016-02-26.
  8. "Simple RecPlayer by ville_j". Elma.oktobia.org. Retrieved 2016-02-26.
  9. Bramwell, Tom (2008-12-01). "Elasto Mania Hands On". Eurogamer. Elasto Mania [...] is about doing absurd things easily; and then later it's maximising traction, stopping without tipping, conserving momentum, and flying through the air exactly as you intended. The back-to-the-start punishment for failure might rub us up the wrong way in the long run, but it's just as likely we'll call a truce and celebrate the rest of the ride.
  10. "MEGA Bounce by Mawane". YouTube. Retrieved 2016-02-26.
  11. "Elasto Mania Home". Elastomania.com. Retrieved 2016-02-26.
  12. Høyer Sørensen, Sune (2010-02-25). "Is EOL the holy grail?". Blogger. The most important thing [about Elma Online] maybe is the site, that hopefully will bring people together about more than just the current battle and the last five chat lines.
  13. "Elma Online ^ Statistics ^ Level ^ EOLJ0411". Elmaonline.net. Retrieved 2016-02-26.
  14. "Elma Online ^ Battles ^ 10230 ^". Elmaonline.net. 2011-03-20. Retrieved 2016-02-26.

External links

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