EOE: Eve of Extinction

EOE: Eve of Extinction
Developer(s) Yuke's
Publisher(s) Eidos Interactive
Platform(s) PlayStation 2
Release date(s)
  • NA: February 26, 2002
  • EU: March 22, 2002
  • JP: May 23, 2002
Genre(s) Beat 'em up
Mode(s) Single-player

EOE: Eve of Extinction (also known as just Eve of Extinction) is a 3D beat'em up game released in 2002 for the PlayStation 2. It was published by Eidos Interactive and developed by Yuke's.

Gameplay

The main attraction of the game is the variety of weapons available to the player throughout the course of the game through a transforming "legacy" weapon that allows the player to switch between weapons, even in the midst of a combo.

Plot

The main character, Josh Calloway (voiced by Cam Clarke), is an employee of the Wisdom Company, which is portrayed as a stereotypical evil corporation. Wisdom plans to achieve worldwide military control with a certain weapon to outpower any other: "Legacy". Legacy is created by fusing a rare alloy called Orichalcum with a human soul. Wisdom takes Josh's girlfriend, Elliel (voiced by Jennifer Hale), also an employee of Wisdom, and creates Legacy out of her, which makes her body disappear, and her essence is within the weapon that Josh wields. The player's main goal in the game is to return her to normal, using a certain memory chip owned by the Wisdom CEO. Josh and Eliel, Eliel is already turned into Legacy, are transported in a plane, which suffers a malfunction, and crashes. Elliel can sense other Legacy, and that is what she and Josh follow when they hunt for the CEO. Eventually, they meet the CEO of Wisdom, Agla (voiced by Peter Renaday), and defeat him, and Elliel is returned to normal.

Development

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings57.86%[1]
Metacritic57/100[2]
Review scores
PublicationScore
AllGame[3]
EGM4.67/10[4]
Game Informer6.5/10[5]
GamePro[6]
Game RevolutionC[7]
GameSpot6.5/10[8]
GameSpy71%[9]
GameZone6.7/10[10]
IGN3.5/10[11]
OPM (US)[12]
Maxim6/10[13]

The game was met with very mixed reception, as GameRankings gave it a score of 57.86%,[1] while Metacritic gave it 57 out of 100.[2]

In 2009, GamesRadar included it among the games "with untapped franchise potential", commenting: "This Matrix-styled beat-em-up from Smackdown dev Yukes had glowy lightsaber weapons and fun, button-mashy combat. Criminally dumb AI and a bland protag kept EOE from really standing out or developing into a franchise, though there was potential in the underlying gameplay and setting."[14]

References

  1. 1 2 "EOE: Eve of Extinction for PlayStation 2". GameRankings. Retrieved October 31, 2014.
  2. 1 2 "EOE: Eve of Extinction for PlayStation 2 Reviews". Metacritic. Retrieved October 31, 2014.
  3. Marriott, Scott Alan. "EOE: Eve of Extinction - Review". AllGame. Archived from the original on November 14, 2014. Retrieved November 24, 2014.
  4. EGM staff (May 2002). "EOE: Eve of Extinction". Electronic Gaming Monthly (155): 106.
  5. Leeper, Justin (April 2002). "EOE: Eve of Extinction". Game Informer (108): 74. Archived from the original on May 28, 2007. Retrieved November 1, 2014.
  6. The D-Pad Destroyer (April 9, 2002). "Eve of Extinction Review for PS2 on GamePro.com". GamePro. Archived from the original on February 9, 2005. Retrieved November 1, 2014.
  7. Liu, Johnny (March 2002). "Eve Of Extinction Review". Game Revolution. Retrieved November 1, 2014.
  8. Davis, Ryan (March 7, 2002). "Eve of Extinction Review". GameSpot. Retrieved November 1, 2014.
  9. Alupului, Andrei (March 12, 2002). "Eve of Extinction". GameSpy. Archived from the original on December 15, 2004. Retrieved November 1, 2014.
  10. Valentino, Nick (March 18, 2002). "EOE:Eve of Extinction Review - PlayStation 2". GameZone. Archived from the original on October 5, 2008. Retrieved November 1, 2014.
  11. Perry, Douglass C. (March 6, 2002). "Eve of Extinction". IGN. Retrieved November 1, 2014.
  12. "EOE: Eve of Extinction". Official U.S. PlayStation Magazine: 100. May 2002.
  13. Steinberg, Scott (March 1, 2002). "Eve of Extinction". Maxim. Archived from the original on March 20, 2002. Retrieved November 1, 2014.
  14. 123 games with untapped franchise potential. GamesRadar. April 30, 2009.
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