Dungeon Magic

Dungeon Magic / Light Bringer

Arcade flyer of Light Bringer
Developer(s) Taito
Publisher(s) Taito
Composer(s) Norihiro Furukawa[1]
Platform(s) Arcade
Release date(s) 1994
Genre(s) Beat'em up
Mode(s) Singleplayer, co-op
Cabinet Upright
Arcade system Taito F3 System hardware
CPU 68EC020 (@ 16 Mhz)
Sound 68000 (@ 16 Mhz), ES5505 (@ 15.23805 Mhz)
Display Raster, 320 x 224 pixels (Horizontal), 8192 colors

Dungeon Magic, also known as Light Bringer (ライトブリンガー), is a 1994 arcade game by Taito Corporation Japan and it also included in Taito Legends 2. Unlike most medieval/fantasy beat 'em ups, it featured an isometric viewing angle, some platforming (usually involving players stacking rocks or crates to climb on and jump to treasure chests), unusually large stylised sprites, and variable blood/gore settings.

Plot

An evil magician has brought an evil spirit back to life and is plotting to seize control of the kingdom, and has kidnapped the princess for use as a sacrifice. Four warriors venture into the world of magic to save the princess of the kingdom from the wicked magician: Ash the knight, Gren the roving warrior, Cisty the elf, whose whole family was destroyed by the evil spirit in the past, and the old magician Vold with the magic staff must now set off to save the princess.

Gameplay

In this game, up to four players can choose from four different characters: a knight, a martial artist, an elven archer and a wizard.

Consumable items: Collecting treasure gives experience points, and gaining levels slightly increases combo damage and shortens the charging time to perform a super attack (which is done by holding the attack button until the character glows yellow). Consuming food and drink items restores health, and picking up mice increases the chance to unleash a critical hit. Lastly, characters can pick up magical spheres which increase their ability to use their desperation attack.

Weapons and shields: There are three different elemental weapons (fire, ice and lightning) that deal increased damage against certain enemy types (for instance, fire weapons do extra damage against orc-type enemies). The starting weapon and the secret "power" weapon do not deal elemental damage but instead can inflict critical hits randomly; the "power weapon" increases damage and has a higher critical rate. Characters can also pick up and use single-use projectile weapons such as spears and throwing axes; the crossbow is unique in that it can be fired five times. There are five different shields that allow you to completely negate enemy attacks before breaking.

Items, weapons and shields can be found in barrels, crates, and treasure chests. However, players must be cautious to avoid traps, of which there are various kinds.

The enemies in the game are fairly standard for a fantasy-them game, including orcs, slimes, lizardmen, werewolves, carnivorous plants, harpies, and others. Bosses include demons, giant snakes, a spider-woman, and more. The game also features numerous branching paths that present different rooms and secret areas. Players must play through the game multiple times to see all of the rooms available.

Characters

References

  1. Closing credits of Dungeon Magic / Light Bringer.

External links

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