DuckTales 2

DuckTales 2

European cover art
Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Tokuro Fujiwara
Designer(s) Ichirou Mihara
Artist(s) Keiji Inafune
Composer(s) Minae Fujii
Platform(s) NES, Game Boy
Release date(s)

NES

  • JP: April 23, 1993
  • NA: June 1993
  • EU: 1993

Game Boy

  • JP: December 3, 1993
  • NA: November 1993
Genre(s) Platform
Mode(s) Single-player

DuckTales 2 (ダックテイルズ2 Dakku Teiruzu 2) is a platform video game developed and published by Capcom and is a sequel to the original DuckTales based on the Disney animated series of the same name. Originally released on the Nintendo Entertainment System in early 1993, the title was later ported to the Game Boy handheld system in Japan and North America at the end of the year. Due to its relatively late console release, the NES version is considered a rarity among retrogaming enthusiasts.

Gameplay

Like its predecessor, DuckTales 2 is non-linear and allows the player to choose and complete all levels in any particular order. The controls are the same as the previous game, albeit the cane jump is easier to perform. Scrooge can now use his cane to interact with various objects, such as pulling levers, firing cannons and using springy flowers to cross large gaps. Other new mechanics include hooks that Scrooge can hang from and rafts that can move Scrooge across water.

Unlike the first game, the player can return to a level that has already been completed to collect more money and items. In addition, upgrades for Scrooge's cane can be obtained from Gyro Gearloose to grant the player access to new and hidden areas in each level. When a level is completed, the player can visit a store to buy recovery items, extra lives, and other such items using any money the player has collected.

In addition to the unique treasures, each stage has a piece of the map that is hidden in a treasure chest. Locating all of the map pieces is not required to complete the game, but collecting all of them opens up an optional sixth stage in which the lost treasure of McDuck can be found.

Plot

As the game opens, Huey runs to his uncle Scrooge McDuck with a torn piece of paper, which is actually a piece of a treasure map drawn by Fergus McDuck. Inspired to discover the hidden treasure left by Fergus, Scrooge starts an expedition to find the missing pieces, unaware that his rival Flintheart Glomgold is also after the lost treasure of McDuck.

Scrooge travels to Niagara Falls, a pirate ship in the Bermuda Triangle, Mu, Egypt and Scotland. Each area has its own unique treasure that is guarded by a boss. After all five main stages are cleared, Webby is kidnapped by Glomgold and held for ransom on the pirate ship in the Bermuda Triangle. Scrooge arrives and gives Glomgold the treasures, only to discover that this "Glomgold" is actually a shapeshifting robot called the D-1000 programmed to destroy him. After the D-1000 is defeated, Glomgold sinks the ship and tries to take Scrooge and the treasures with it.

Scrooge and Webby escape the ship, but the treasures go down with the vessel. Despite the apparent loss, Scrooge admits that at least he and his family are safe and that their friendship is what truly matters. The treasures are then recovered by Launchpad, cheering everybody up. If the lost treasure of McDuck was found, Scrooge also reveals that he hid it from Glomgold by putting it under his hat. However, if the player has no money left at all, a bad ending plays in which Glomgold finds the lost treasure and is named the greatest adventurer in the world, which infuriates Scrooge.

Reception

Reception
Review scores
PublicationScore
EGM5.8 / 10[1] (GB)
GamePro4 / 5[2] (NES)
4.5 / 5[3] (GB)
Nintendo Power3.575 / 5[4] (NES)

DuckTales 2's limited production run and relatively late release in June 1993, or near the end of the Nintendo Entertainment System's life cycle, led to lower sales than its predecessor, and has become a rarity amongst collectors.[5][6] The console version was generally well-received, with Nintendo Power praising the title's "great play control and graphics", but remarked that it was "more of the same" when compared to the original.[4] GamePro similarly felt that "if it's more of the same you want, DuckTales 2 delivers", adding that the game "is fun while it lasts, but it's too short", nonetheless recommending it to new players.[2]

The Game Boy version was panned by editors of Electronic Gaming Monthly, remarking that it only had "so-so" graphics and "OK" control, and didn't live up to Capcom's previous handheld titles such as the Mega Man games.[1] GamePro, however, felt that the game was a faithful port of the console version, applauding its "sharp, clean graphics, innovative gameplay and engrossing storyline."[3]

See also

References

  1. 1 2 Ed, Dano, Al, Sushi-X, Mike (January 1994). "Major Mike's Game Roundup: DuckTales 2". Electronic Gaming Monthly. Ziff Davis Media (54): 52.
  2. 1 2 Slasher Quan (April 1993). "Nintendo ProReview: DuckTales 2". GamePro. IDG (45): 28–29.
  3. 1 2 N. Somniac (October 1993). "Nintendo ProReview: DuckTales 2". GamePro. IDG (51): 134.
  4. 1 2 "Now Playing: DuckTales 2". Nintendo Power. Nintendo of America (47): 107. April 1993.
  5. Racketboy (2008-03-16). "The Rarest and Most Valuable NES Games". Racketboy. Retrieved 2013-03-30.
  6. Retromaniac (February 2009). "Nintendo Rarities". Retro Junk. Retrieved 2013-03-30.
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