Dreadnoks

Dreadnoks

Left to right; Buzzer, Ripper, Monkeywrench, Zarana, Road Pig, Zartan, Zanya, Zandar, Thrasher, Torch
Publication information
Publisher Marvel Comics
Devil's Due Publishing
IDW Publishing
First appearance Marvel Comics:
G.I. Joe: A Real American Hero #25 (July 1984)
In-story information
Type of organization Organized crime
Leader(s) Zartan
Agent(s) Notable Members
Buzzer
Gnawgahyde
Monkeywrench
Ripper
Road Pig
Thrasher
Torch
Zandar
Zarana
Zanzibar

The Dreadnoks are a fictional biker gang from the G.I. Joe: A Real American Hero toyline, comic books and cartoon series. They are affiliated with Cobra as shock troops, offering their mercenary services as subordinates of Zartan.

History

The Dreadnoks were originally meant to be a race of humanoid bears, to capitalize on the popularity of the Ewoks from the then-recently released Return of the Jedi. Larry Hama, writer of the G.I. Joe: A Real American Hero comic book, was highly critical of the proposal, telling Hasbro "you can't have the good guys running around shooting at teddy bears." Hama suggested to Hasbro that "obnoxious bikers" would be a more realistic alternative.[1]

The leader of the Dreadnoks is a man named Zartan. Believed to have had European military academy training, he was hired as an espionage agent for the evil terrorist group (and main antagonist of the saga's series) called Cobra. He is a master of disguise through masks, make-up, holograms and hypnosis, as well as ventriloquism and linguistics (20 languages and dialects). Another special trait only he is known to have is the ability to change the color of his skin to blend in with his background through genetic manipulation experiments. As a side effect to the gene splicing, he is allergic to sunlight, which throws off his camouflage ability. As well, he is a highly skilled martial artist, and is a master of the bow.

There were originally three Dreadnoks under Zartan's lead: Buzzer, Ripper, and Torch. These men were destructive bikers, who spent their days terrorizing people and destroying property, hired with the promise of easy money. Later, the ranks grew with the addition of Monkeywrench and Thrasher. Monkeywrench had spent his recent years building explosive devices for terrorist groups in Rhyl, North Wales, and Thrasher was a spoiled middle class kid with destructive tendencies, who built and piloted the Dreadnoks Thunder Machine. Zartan's sister Zarana and brother Zandar also joined. Like her brother, Zarana is a skilled impersonator, while Zandar is a master of stealth and camouflage. The pirate Zanzibar, the enforcer Road Pig, and a poacher known only as Gnawgahyde were also added. The Dreadnoks were equipped with many vehicles, most of which were built from scavenged parts. This included the Thunder Machine, the Swampfire, and the "Stun".

All Dreadnoks are uncouth and violent, and usually engage their enemies with unconventional and creative (many times crude) weaponry. Most, if not all, have shown a particular taste for chocolate-covered donuts and grape soda. The Dreadnoks also make a habit of torturing captured enemies, usually in bizarre ways such as exposure to pain-inducing laughing gas or tossing victims into pools of man-eating piranhas. Their headquarters is a compound hidden somewhere in the Florida Everglades. Zartan and the Dreadnoks have been known to use holographic technology and other means to disguise themselves.[2]

The Zartan family

The Dreadnoks

The Dreadnok ranks are constantly in flux, their high rate of personnel turnover due to their hard-living, hard-fighting lifestyle. The following are only some of the Dreadnoks who have played a sizable part in the organization over the years:

Dreadnoks vehicles

Comics

Marvel Comics

In the Marvel Comics G.I. Joe series, the Dreadnoks first appear in issue #25.[9] Early on, the Dreadnoks operate out of a fully functional gas station, though it is not clear whether they actually serve the public. The gas they have is definitively stolen.

After Zartan is captured, the Dreadnoks work together to spring him out of Joe HQ. They are pursued by Joe forces but a combination of recklessness and disguise skills allow them to escape.[10] The Dreadnoks are then used in an attempt to have Serpentor killed. Disguised as various Joe members, they make an attack but are foiled by other Cobra agents.[11]

The Dreadnoks help destroy a missile that was aimed at Cobra Island. They battle Hawk, Fast Draw, Lt. Falcon, Chuckles and the human/canine team Law and Order. Zanzibar plays a prominent role in the fight.[12]

Monkeywrench, Thrasher and Zarana later use the threat of violence against nearby civilians to escape with a G.I. Joe team. Eventually, the Dreadnoks, Joes and civilians all work together to escape to safety.[13]

The Dreadnoks serve as personal escorts for Cobra Commander during the Cobra civil war that takes place on Cobra Island. Later, they are sent to guard the west side of the defenses, facing the seemingly impenetrable swamps. The Joes make it through and capture most of the Dreadnoks.[14]

After Destro seizes power, they serve for a time as the enforcers of the Cobra-controlled town of Broca Beach, led by Zarana. They capture G.I. Joe operatives, Rock 'n Roll and Clutch for brainwashing.[15]

Action Force

The Dreadnoks are featured in the Action Force comic book line, starting with issue 5. There, Buzzer and Ripper pursue a wounded Snake Eyes.[16]

Devil's Due

During the years after G.I. Joe disbanded and Cobra was defeated, Zartan expanded the Dreadnoks, spreading his gang to over fifty cities in the United States. The main body, under the command of Zartan, is the Florida chapter, nicknamed the Florida Noks. Around this time, Zartan's daughter Zanya found him. Zartan eventually was overcome by a problem with his genetic experimentation, which left him unable to go out into sunlight. This caused him to lead the Dreadnoks through Zanya, who became his new second-in-command, much to the annoyance of Zarana, who left to lead the Chicago chapter.

Early on, they come under attack by G.I. Joe, and several rookie Dreadnoks are killed.[5] The Kansas City Dreadnok chapter is "given over" to G.I. Joe, as part of a distraction plan by Serpentor.[17]

Later, the Dreadnoks, despite Zandar's traitorous actions, end up fighting on the Cobra side in the Cobra/Coil/G.I. Joe conflict. They were being sent in to assist in rescuing Cobra Commander.[18] The Dreadnoks are called off, after Zartan finds an assailant he has stabbed is actually Zandar.[19]

Cartoons

Sunbow

The Dreadnoks often served as comic relief in the Sunbow G.I. Joe animated series. The original trio (Torch, Ripper and Buzzer) made their official debut in the miniseries "The Revenge of Cobra." Along with Zartan, they also form a fake band whose music brainwashed their listeners in the episode "Cold Slither."[20] In the 1986 second-season premiere, the five-parter "Arise, Serpentor, Arise!" Zartan's siblings Zarana and Zandar are introduced, and Monkeywrench and Thrasher are also initiated.

DiC

The Dreadnoks appeared in the 1989 G.I. Joe DiC cartoon series. Gnawgahyde makes his debut in the five-part episode "Operation Dragonfire." Zarana is shown as the Dreadnoks' new leader, with no mention of Zartan's whereabouts. In later episodes, Road Pig joins the Dreadnoks.

Sigma 6

In G.I. Joe: Sigma 6, the Dreadnoks consist of only Zartan, Buzzer, Torch, and a new character called Machete.

Renegades

Zartan, Buzzer, Road Pig, Monkeywrench, Ripper, and Torch appear in the G.I. Joe: Renegades episode "Dreadnoks Rising," as a small-scale but highly dangerous biker gang. They terrorize a local Kansas town and even get their local sheriff on the ropes. G.I. Joe arrives and helps the citizens stand up to the Dreadnoks before the Joes finally apprehend them.

Later, Flint gets him out of prison to track the Joes by Zartan's bike (Snake Eyes stole it after battling the Dreadnoks); during this episode, Zartan takes a futuristic suit that enables the user to change appearance; because the first user will be the only one to make it function, Cobra Commander (who wanted the suit for himself 'cause he's illed and cannot show his face in public) hires Zartan to play him in several occasions.

Film

Zartan appears in both G.I. Joe: The Rise of Cobra and G.I. Joe: Retaliation. Zandar also appears in Retaliation.

References

  1. Root, Tom (May 1998). "ToyFare Q&A: Larry Hama". ToyFare. 1 (9). pp. 38–43{{inconsistent citations}}
  2. Thomas Wheeler (August 2005). "REVIEW: G.I. JOE WINTER OPERATIONS SET". G.I. Joe Collectors Club Magazine: 9, 12.
  3. Hidalgo, Pablo (2009). G.I. Joe vs. Cobra: The Essential Guide 1982-2008. Random House. p. 105. ISBN 978-0-345-51642-8.
  4. Hidalgo, Pablo (2009). G.I. Joe vs. Cobra: The Essential Guide 1982-2008. Random House. p. 87. ISBN 978-0-345-51642-8.
  5. 1 2 G.I. Joe: A Real American Hero vol. 2 #2 (2001)
  6. Bellomo, Mark (2005). The Ultimate Guide to G.I. Joe 1982-1994. Krause Publications. p. 96. ISBN 978-0-89689-922-3.
  7. Dreadnok Stun at YOJOE.com Retrieved 2012-07-08
  8. Bellomo, Mark (2005). The Ultimate Guide to G.I. Joe 1982-1994. Krause Publications. p. 77. ISBN 978-0-89689-922-3.
  9. G.I. Joe: A Real American Hero #25 (July 1984)
  10. G.I. Joe: A Real American Hero #51
  11. G.I. Joe: A Real American Hero #52
  12. G.I. Joe: A Real American Hero #60 (June 1987).
  13. G.I. Joe: A Real American Hero #70-71
  14. G.I. Joe: A Real American Hero #74-76 (1988)
  15. G.I. Joe: A Real American Hero #89-90 (1989)
  16. Action Force #5 (April 4, 1987)
  17. G.I. Joe: A Real American Hero vol. 2 #23 (October 2003)
  18. G.I. Joe: A Real American Hero vol. 2 #24 (Nov 2003)
  19. G.I. Joe: A Real American Hero vol. 2 #25 (October 2003)
  20. Childs, T. Mike (2009). The Rocklopedia Fakebandica. Macmillan. pp. 42–43. ISBN 978-0-312-32944-0.
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