Dr. Brain

Dr. Brain
Genres Adventure, Edutainment
Developers Sierra On-Line (first series)
Knowledge Adventure (later series)
Publishers Sierra On-Line (first series)
Knowledge Adventure (later series)
Platforms DOS, Windows, Macintosh
Platform of origin DOS
First release Castle of Dr. Brain
1992
Latest release The Adventures of Dr. Brain
1999

Dr. Brain is a series of educational games made by Sierra On-Line in the 1990s. The objective of each game is solving a series of puzzles in order to proceed further into the game. The series was later picked up by Knowledge Adventure who turned it into a more action-oriented game.

The original two games, Castle of Dr. Brain (1991) and The Island of Dr. Brain (1992), are hybrid puzzle adventure games created by an in-house team at Sierra. After the second game was released, Sierra acquired another company, Bright Star Technology, known for its educational games. The series was turned over to a Bright Star team, explaining the change in direction from the second game to the third. The third and fourth are The Lost Mind of Dr. Brain (1995) and The Time Warp of Dr. Brain (1996).

Dr. Brain is an elderly absentminded professor. The first two Sierra games follow the Dr. Thaddeus Egghead Brain, and the last two follow Dr. Thaddeaus Puzzle Brain the Third. Dr. Brain was 'reincarnated' as Dr. Cranium in Quest for Glory IV (both Dr. Brain and Quest for Glory series are designed by Corey Cole, though Dr. Cranium mentions once that one of his descendants would get "his very own game".). The background information for Dr. Cranium in the Shadows of Darkness Hintbook written by Lori and Corey Cole states that Dr. T. Egghead Brain is Dr. Cranium's great-great grandson.

Other sequels

Knowledge Adventure later released four games based on the original series:

[1] The new series recast Dr. Brain as a twenty-something genius instead of an old mad scientist (though this may be explained by identifying the young man with Pro). In the newer games, there are generally less education-oriented and more problem-solving puzzles, although most are third or first person games involving throwing switches and stunning guards (IQ Adventure and Action Reaction).

References

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