Disney's Animated Storybook: The Little Mermaid

Disney's Animated Storybook: The Little Mermaid
Developer(s) Media Station
Creative Capers Entertainment
Publisher(s) Disney Interactive
Series Disney's Animated Storybook
Platform(s) Windows, Macintosh
Release date(s) November 25, 1997[1]
Genre(s) Point-and-click adventure, interactive storybook
Mode(s) Single-player

Disney's Animated Storybook: The Little Mermaid is the eighth entry in the Disney's Animated Storybook point-and-click adventure interactive storybook PC game series, based on theatrical and home video releases. The game was developed by Media Station and Creative Capers Entertainment, and published by Disney Interactive. The game is also known by various other names, including The Little Mermaid Story Studio and Ariel's Story Studio. The game was released as a tie-in to the 1997 re-release of the 1989 Disney film The Little Mermaid.[1]

History

Conception

The vision of Marc Teren, VP of entertainment for Disney Interactive, was to create games with a "true and fair representation of the original property",[2] and aim to capitalise as "ancillary products to successful theatrical and home video releases".[3] To achieve this, Teren helped ensure the games were animated by Disney animators.[2] From December 1994 to February 1995, the company had hired 50 new employees.[4] Children's Business suggests the series came into fruition because in the contemporary entertainment market, it was "customary now for entertainment companies to release CD-ROMs to support a film or TV show".[5]

In 1997, Disney had re-released The Little Mermaid as "counter-programming" to Fox's animated film Anastasia, which was set to be released at the same time. The two studios were "scrambling to mine every potential dollar from their investment and make sure neither outdoes the other", so also butted heads in the video gaming space. Ariel's Story Studio competed against Anastasia: Adventures with Pooka and Bartok.[6] Joseph Adney, Disney Interactive's marketing director, said "What we're trying to do is go way beyond the movie by providing for the child to direct it".[6]

Development

Disney and Media Station collaborated to create more than 12,000 frames of digital animation for each game, as well as 300 music and vocal clips. Digital music and sound effects were composed, orchestrated, arranged, edited, mixed and synchronized at Media Station.[7] The games had hundreds of clickable hotspots that produced animated gags, as well as many mind-challenging interactive games.[8] The voice cast sometimes consisted of actors from the films reprising their roles;[9] meanwhile, at other times voice soundalikes were used.[10] In this game, Jodi Benson and Samuel E. Wright reprise their roles as Ariel and Sebastian respectively.[11] The game was included in The Animated Storybook Collection, along with four other games in the series.[12]

According to Teacher Librarian, the game was produced by Disney Educational Productions, and was a part of their Disney Edu-Station website.[13][14]

Gameplay

Players could follow along with the story, sing along with four songs from the movie, and take part in activities such as conducting an orchestra and taking photos of fish.[6] Players learn skills like reading, vocabulary and critical thinking.[1] The game was narrated by Ariel, Sebastian, and Ursula.[15] It also has a "Create Your Own Storybook" feature that allows players to devise their own storybooks, both words and pictures, and then print out the finished product.[15]

Commercial performance

The game was the tenth top-selling home education program across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending January 31, 1998.[16]

Critical reception

Discovery Education wrote that the game was "fun and creative", and that it would appeal to children aged three to eight.[17] Edutaining Kids wrote that the game was the most "educationally valuable" out of the three titles included in the Disney Princess Jewelry Box Collection, along with Disney's Princess Fashion Boutique and Disney Princess Magical Dress-Up.[18] SuperKids thought the game was a crowdpleaser, and a nice entry in the edutainment category that would appeal to girls.[19] Daily News suggested that "both [Ariel's Story Studio and Anastasia: Adventures with Pooka and Bartok] can have lives lasting far longer than the movies will be in theaters".[6] The Boston Herald said the game's strong point was its soundtrack and karaoke activity, as opposed to Anastasia's adventure game mechanics, describing it as "more of an interactive storybook than a game".[15] The Washington Times thought the game was "excellent", and recommended parents to buy it in a package with The Little Mermaid Print Studio.[20] In another article, the newspaper deemed it "brilliantly executed" and a "splash hit".[21] Rocky Mountain News gave the game a "tentative endorsement", noting that it helps to counteract the bias toward boy-oriented video games, and offered an opportunity got "computer-savvy girls to cheer".[22]

References

  1. 1 2 3 "Children's Favorite Disney Characters Bring Magic to Computer Screens This Holiday Season - Free Online Library". www.thefreelibrary.com. Retrieved 2016-09-17.
  2. 1 2 Nielsen Business Media, Inc (1995-02-18). "Billboard": 69.
  3. "Disney jumps into interactive software: McBeth to lead new unit with ambitious CD-ROM, game plans. (Steve McBeth, president of Disney Interactive) (Telemedia Week: The Interactive World of Video, Voice and Data)". 1994-12-12.
  4. "MOVIE STUDIOS FOCUS ON BUILDING INTERACTIVE DIVISIONS". 1995-02-13.
  5. "E3 preview: state of the edutainment market. (educational entertainment)". 1997-06-01.
  6. 1 2 3 4 "TESTING THE WATERS; FOX TO CHALLENGE DISNEY HEGEMONY. - Free Online Library". www.thefreelibrary.com. Retrieved 2016-09-17.
  7. "Media Station develops "Disney's Animated Storybook: The Lion King" for Disney Interactive. - Free Online Library". www.thefreelibrary.com. Retrieved 2016-09-12.
  8. Media, Working Mother (July–August 1996). "Working Mother".
  9. "CD-ROM ROLES PULL STARS INTO CYBERSPACE. - Free Online Library". www.thefreelibrary.com. Retrieved 2016-09-12.
  10. Bob Strauss (1996-05-17). "Disney's Animated Storybook: Toy Story Review". EW.com. Retrieved 2013-05-16.
  11. "Everyone's Favorite 'Little Mermaid' Resurfaces on Sea-D-ROM - Free Online Library". www.thefreelibrary.com. Retrieved 2016-09-17.
  12. "New Releases". T H E Journal (Technological Horizons In Education). 2001-05-01.
  13. "Disney Educational Productions". 2002-06-05. Retrieved 2016-09-17.
  14. "Vocabulary Part 1. (Book Mark It).(Brief Article)". Teacher Librarian. 2002-06-01.
  15. 1 2 3 "Fox, Disney bring bif screen tales to computer screens.". 1997-11-18.
  16. "BESTSELLERS". 1998-02-16.
  17. "DiscoverySchool.com - Review Corner". school.discoveryeducation.com. Retrieved 2016-09-17.
  18. "Children's Software Review : Disney Princess Jewelry Box Collection". www.edutainingkids.com. Retrieved 2016-09-17.
  19. Review, SuperKids Educational Software. "SuperKids Software Review of Ariel's Story Studio.". www.superkids.com. Retrieved 2016-09-17.
  20. "Seafaring Adventures with Barbie and Ariel". 1997-11-25.
  21. "SCREEN SHOTS". 1998-01-16.
  22. "SOFTWARE BYTES.(Business)(SoftWARE page)(Review)". 1997-11-24.
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