Crystal Space

Crystal Space
Developer(s) Jorrit Tyberghein et al.
Initial release August 26, 1997 (1997-08-26)[1]
Stable release
2.0 / July 3, 2012 (2012-07-03)
Written in C++
Platform Cross-platform
Type 3D engine
License GNU LGPLv2.1

Crystal Space is a framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997.[1] It is typically used as a game engine but the framework is more general and can be used for any kind of 3D visualization. It is very portable and runs on Microsoft Windows, Linux, UNIX, and Mac OS X. It is also free software, licensed under GNU Lesser General Public License, and was's Project of the Month for February 2003.[2]

Engine design

Crystal Space is programmed in object oriented C++. It is very modularly built with a number of more or less independent plugins. The client programs use the plugins, such as the OpenGL 3D renderer, by registering them via Crystal Space's Shared Class Facility (SCF).


Crystal Space has modules for 2D and 3D graphics, sound, collision detection and physics through ODE and Bullet.

See also


  1. 1 2 Release history of Crystal Space at the Wayback Machine (archived October 21, 2007)
  2. "Project of the Month, February 2003". Retrieved 2012-07-30.
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