Creation Engine

Creation Engine
Developer(s) Bethesda Game Studios
Initial release November 11, 2011
Development status Active
Written in C++
Operating system Microsoft Windows
Platform Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Type Game engine
License Proprietary

The Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games, like The Elder Scrolls V: Skyrim including Special Edition (Remastered Edition on consoles) and Fallout 4.

Development

The Creation Engine is an in-house engine created by Bethesda Game Studios (XnGine being the previous in-house engine by Bethesda). After using Gamebryo to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's graphics were becoming too outdated and began work on Creation Engine for their next game, The Elder Scrolls V: Skyrim. The Creation Engine offers basic real-time shadows and more detail to distant objects. The updated version of the Creation Engine, that is powering Bethesda's Fallout 4, offers physically-based rendering,[1] dynamic volumetric lighting, and more advanced character generation.[2]

Features

Creation Kit

The Creation Kit is a modding tool for Creation Engine games. The Creation Kit takes advantage of the Creation Engine's modular nature. It was created by Bethesda Game Studios for the modding community of The Elder Scrolls series.[4] The tool can be used to create worlds, races, NPCs, weapons, update textures, and fix bugs. Mods created using this tool are hosted on the Steam Workshop, Nexus Mods, Bethesda.net and various other sites.

A Fallout 4 compatible Creation Kit was released in April 2016.

Games using Creation Engine

References

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