ClayFighter 63⅓

ClayFighter 63⅓

North American Nintendo 64 cover art
Developer(s) Interplay Entertainment
Publisher(s) Interplay Entertainment
Producer(s) Jeremy Airey
Designer(s) Jeremy Airey
Rodney Relosa
Eric Hart
Composer(s) Richard Band
Rick Jackson
Series ClayFighter
Platform(s) Nintendo 64
Release date(s)

ClayFighter 63⅓‹See Tfd›

Sculptor's Edition‹See Tfd›

Genre(s) Fighting
Mode(s) Single-player, multiplayer

ClayFighter 63⅓ is a fighting video game developed and published by Interplay Entertainment for the Nintendo 64 (N64) video game console in 1997. Its title is a parody of other games released for the N64 at the time, many of which were popular franchises with "64" suffixed (such as Super Mario 64). A later version of the game, ClayFighter: Sculptor's Cut, released for rental only, is one of the rarest and most expensive N64 games. It, along with Rakugakids was one of the only 2D fighting games released exclusively for the N64.

Gameplay

Like its predecessors ClayFighter and C2 Judgement Clay, Clayfighter 63⅓ uses stop motion animation and claymation as opposed to traditional computer animation to produce a unique effect.

The arenas in ClayFighter 63⅓ are unique in that each one, with several exceptions, houses multiple rooms; during fights players can punch or kick their opponents into different rooms and the fight will then continue in that room. There are 26 different rooms to fight in. Originally planned for release on 3DO's M2 console as ClayFighter III,[4] the game initially had a much darker tone.

The game itself parodies other fighting games. It uses a 3-level bar for super combos like in Street Fighter Alpha and uses parries like Street Fighter III, and many of the super attacks are noticeably variations of attacks from the Street Fighter series. It also features a combo system similar to Killer Instinct, although it makes fun of the combo names (for example, "Itty Bitty Combo", or "Triple Brown Betty Combo"). During battle you can use many different attacks which have their own strengths and weaknesses.

Plot

The Isle of Klaymodo is the resting place of "Bessie", the purple meteor that came crashing out of the sky onto Klaymodo Island. Bessie has the essential ingredient, Bawk Choy, necessary for Dr. Kiln's world dominating Mutagen. Klaymodo's chief baddies are the devious Dr. Kiln and local voodist Happy Harry Houngan.

With a combination of laboratory experiments and voodoo spells, they've created an "interesting" assortment of hooligans to help them take over the world. These hideous henchmen include Bonker, a clown gone bad, and Ickybod Clay, the wonder from down under. Dr. Kiln is putting on the finishing touches on his top secret mutagen code named "Clayotic Claymorphisis" as Houngan walks through the lab door. When Houngan finds out about Dr. Kiln's secret formula the clay hits the fan. As the fight breaks loose the vial containing the mutagen breaks in Dr. Kiln's hand and begins to take on a life of its own.

The condition begins to spread rapidly and Dr. Kiln has no choice but to amputate his own hand. As the hand hits the floor it scurries out of the lab and into the dense jungle of Klaymodo. Houngan quickly exits the lab in pursuit of the Hand as Dr. Kiln writhes in pain. Mean while, as Dr. Kiln deals with his newfound stump, a ship on a 3-hour tour capsizes just off of Rubbage Reef. The ship contains a lively crew of characters, each with their own agendas. There's Bad Mister Frosty®, a one time bad guy who's turned his life around and Kung Pow, a Wok cookery Chef Boy R' Clay. Taffyman and Blob round out the castaways of the SS Manure.

Characters

There are 12 bizarre fighters in ClayFighter 63⅓, some from previous games in the series, but most debuting in this game. The first nine are available for play immediately, and the latter three are hidden characters (shown below) that can be unlocked with cheat codes or to finish the game with each character. Nevertheless, all appeared in the re-release of the game, ClayFighter 63⅓: Sculptor's Cut.

Once again reformed, Bad Mr. Frosty is a grouchy snowman who seeks to halt Dr. Kiln's sinister plot, and reclaim the North Pole from Sumo Santa. Frosty battles by transforming his frozen body in various ways, creating snow balls, ice picks, and other such weapons. Frosty tends to punch and kick his opponents by leeringly growling "Call me Daddy!". He's one of the few characters to appear in all three games in the series, though his appearance has changed greatly in each game. He appears to be a parody of Frosty the Snowman.

An amorphous green blob with a dopey grin, the Blob may not look like a skilled fighter at first glance. In actuality, Blob is a master of morphing, transforming his body into cannons, sledgehammers, boxing gloves, and many other weapons. Blob also has an appetite for living clay, and thinks nothing of gobbling up a downed opponent for a quick snack. Blob has also been in all three games in the series. In previous games, the Blob had a high-pitched voice and a sadistic grin, but for this outing he's been given a Quasimodo-like voice and a dopey expression.

A former children's entertainer, Bonker went insane years ago and now seeks revenge on anybody who laughed at him in his life. With a perpetual scowl on his face and a somber tone of voice, Bonker's homicidal mania belies his flamboyant dress and makeup. Attacking with cream pies, mallets and a portable cannon, Bonker has many ways to make his enemies suffer. He's a returning character from the first game, with a completely different design: the original Bonker had a manic grin and a cheerfully goofy voice.

Rather resembling a bucktoothed Bruce Lee, Kung Pow is a Chinese chef who is also skilled in the martial arts. He wears a white gi, and his dialogue is peppered with bland tidbits of dubious "oriental" wisdom. Most of Kung Pow's attacks are named after Chinese food (like Egg foo young, chop suey, etc.), and he uses utensils such as chopsticks, woks and meat cleavers as weapons. His name is a reference to Kung Pao chicken.

An evil Jamaican witch doctor and master of voodoo, Happy Harry Houngan has a sinister set of abilities to aid his quest of conquering the world with his black magic. Houngan's main weapon is his rubber chicken, which he has transformed into a zombie. Houngan also sports a juju staff, and a wooden tiki mask to use as a bludgeon (or a snowboard). Some of his attacks cause rotting zombie hands to reach out of the ground and grab his opponent. When he enters the Battle Stage he then rotates his head around which is parodying The Exorcist.

A cyborg rabbit, T-Hoppy was created as a living weapon by Doctor Kiln (by combining an unexplainably disfigured Hoppy from Clayfighter 2 with mechanical implants) until he rebelled against his creator. Now T-Hoppy fights to destroy Kiln and regain peace of mind. In addition to great physical strength and cybernetic implants, T-Hoppy is also an accomplished stage magician. In ClayFighter 2, Hoppy had an Austrian accent, poking fun at Arnold Schwarzenegger (Even though he didn't have his implants at the time), and the T in his name refers to Arnold's role as The Terminator, but Adler chose to go with a generic drill sergeant-style voice to fit his new design. Hoppy is also the only new character from C2 Judgement Clay to return, all of the other 4 were cut.

A former circus freak and partner of Bonker, Taffy is a bizarre creature made entirely out of, fittingly enough, taffy. This gives him incredible flexibility and agility. Taffy also carries gumballs as throwing weapons and carries a pair of six-shooters. He frequently imitates Curly Howard of The Three Stooges, especially Moe's "Oh, a wise guy, eh?" line. This vocal similarity was more noticeable in the original Clayfighter, where Taffy originated.

The mightiest worm in all creation, Earthworm Jim is vacationing on Claymodo Island when he hears of Doctor Kiln's mad scheme. Never one to let evil have its way, Jim springs into action, showcasing all the head-whipping, raygun-blasting, cow-dropping action his fans love. He's a guest character from his own series of games and Dan Castellaneta reprises his role from the cartoon series. In Sculptor's Cut, Jim was only playable as a secret character.

Ickybod Clay is a withered ghoul with a mushy Jack-o'-lantern for a head. Icky resides in his own haunted mansion, although his squeaky voice and rather geeky personality do not make him the terrifying fiend he aspires to be. Among his many attacks, he can throw his own head as a weapon, has a parody shoryuken called the Boo-Hoo Ken, and can teleport. He also appeared in the original ClayFighter, but with a more whispery and creepy voice. His name is a parody of Ichabod Crane.

Locked characters

An evil duplicate of Santa Claus clad in little more than a loincloth. Megalomaniacal Sumo Santa has conquered the North Pole as his own, and only Frosty stands in his way. Grotesquely obese but surprisingly agile, Sumo Santa enjoys using his ponderous girth to smash the competition flat.

Dr. Generic Kiln is the main villain of the piece. After being indirectly responsible for the chaos in Clayfighter 2 (he's mentioned in the Clayfighter 2 manual, but doesn't appear in the game itself), his latest scheme is to transform the entire world into clay, which he can then mold into whatever he wishes. His hand has been replaced with a piece of clay. This new hand can transform into a propeller, a machine gun, a chainsaw, jumper cables, a scalpel, and other dangerous weapons. Meanwhile, his lost hand grew, gained sentience, and became High Five, a hidden character in Sculptor's Cut. With his opaque eyeglasses, hunched back and thick Germanic accent, Dr. Kiln is very much the consummate mad scientist.

Another hero from previous Interplay games, Boogerman joins the Clayfighters to save the day and show up his old rival Earthworm Jim. Boogerman uses bodily emissions such as mucus, belches, and explosive flatulence against his foes. He can also summon a barrage of falling toilets.

Development

ClayFighter 63⅓ was developed by Interplay Entertainment as an entry in its ClayFighter series that originated on the Super Nintendo Entertainment System. The project, under the working title ClayFighter 3, was produced by Jeremy Airey, who had helped create previous titles in the franchise alongside designers Eric Hart and Rodney Relosa.[5] With the ClayFighter series, the development team's goal was to build a legitimate fighting game while comically parodying popular franchises in the same genre such as Street Fighter, Mortal Kombat, and Killer Instinct.[5][6] Airey explained that this meant replacing the extreme violence from said franchises with either gross or humorous action. "Buckets of blood and gore get boring after awhile," Airey stated. "We want to make a game that stays fresh [...] We think this sort of thing works better than gore because each character has something unique and funny to show."[6]

After being dissatisfied with the results of the clay animation in ClayFighter 2, Interplay contacted Danger Productions for the new game's character models and stop motion as it had done on the original ClayFighter.[5] Once the game's characters were sketched out by the artists at Interplay, Danger made the illustrations into maquettes for plastic molds, which were then formed into models with clay, foam, and wire.[6] Interplay directed Danger in filming these figures in various positions with stop motion photography against backlighting. Finally, Interplay digitized the photographs and linked the animation, sound, and player input together with computer scripting tools.[6] These tools had been created during the short production of ClayFighter 2 but had not been fine-tuned until work began on the third entry in the series.[5]

Newer technology allowed Interplay to give the game the aesthetic that they had originally envisioned for the ClayFighter series.[5] Development took place for the 3DO M2, then the N64. Airey and the rest of the staff found the N64's software development kit much simpler than that of the M2.[5] The N64 allowed the team to render the characters within 3D environments and easily maintain 24-bit color depth.[5] Airey stated that the project team also implemented "chunks" (bits of clay similar to blood or impact stars in other games) that spill out in all directions in 3D space whenever a character is hit.[6] For the audio in ClayFighter 3, Interplay hired a sound director from Disney when recording the game's character voice-overs from talent including Rob Paulsen, Frank Welker, and Dan Castellaneta, among others. The sound team recorded 30 to 40 different voice lines for each character.[6] The game also features the voice of famous ring announcer Michael Buffer, who provides commentary throughout each round.[7]

Release

ClayFighter 63⅓ was initially announced in the fall of 1995 as a launch game for the then-upcoming M2 console.[8] By the middle of 1996, the game was still slated as a front-runner in the prospective console's library.[9] In October of that same year, prior to the M2's eventual cancellation, Interplay announced that production on ClayFighter 3 had shifted to Sony's PlayStation and Nintendo's N64.[10][11][12] The game resurfaced under the name ClayFighter Extreme in late 1996;[13] it was then retitled ClayFighter 63⅓ in early 1997 for its imminent release on the N64.[14] The planned PlayStation version of the game was cancelled for being behind its intended release schedule. According to an Interplay representative, this incarnation of the game was cancelled because it was not scheduled for a simultaneous release with ClayFighter 63⅓; the developer did not want PlayStation owners to perceive the game as a mere port of the N64 version.[10][15]

Clay Fighter Sculptor's Cut by Interplay

ClayFighter 63⅓ suffered many delays and was released almost a year after it had previously been scheduled. The magazine Nintendo Power even ran a cover story and an early review of the game in its June 1997 issue.[16][17] Prior to shipping ClayFighter 63⅓, Interplay altered the combat system, changed many fighters' movesets, and removed five of the original seventeen playable characters from the roster due to space limitations.[18][19] The game quietly went on sale in North America on October 23, 1997 and in Europe the following month.[1][2]

Interplay later updated ClayFighter 63⅓ with a "special edition" titled ClayFighter: Sculptor's Cut, which was released as a Blockbuster Video rental exclusive in North America on May 15, 1998.[3][20] Although this version could only be rented and not purchased from the video chain, Blockbuster did give customers the opportunity to win a copy of the game through an online contest.[21] Sculptor's Cut contains new storylines, easier menu navigation, further adjustments to the combat system, a new introduction sequence with vocal lyrics, and other minor changes. Most prominently, Sculptor's Cut re-added four of the five characters that were removed for the game's first release, in addition to the original twelve fighters.[18][20] The fifth character removed from ClayFighter 63⅓ was Hobo Cop, depicted as a homeless vigilante that consumes alcohol.[16] Hobo Cop was not featured in Sculptor's Cut because Nintendo did not approve of the character.[20]

Characters exclusive to the Sculptor's Cut:

The Statue of Liberty transformed by Dr. Kiln into a living clay creature. Like T-Hoppy, Lady Liberty turned on her creator and seeks to destroy him. Lady Liberty's main weapon is her famous torch, which can be used as a flamethrower.

Dr. Kiln's severed hand, mutated by chemicals and transformed into a sentient being. High Five has a deep resentment for his former host, and despite his physical limitations, is a skilled "hand-to-hand combatant". It is unknown whether High Five is a right hand or a left hand, since the fighters are reversed when they cross sides of the screen during gameplay. In terms of gameplay, High Five appears to be unfinished, since he has no ducking Brutal Kick, only one super attack, and no Claytalities.

Although marked as killed in the production of the original Clayfighter 63⅓ ("This animal was severely injured during the making of this game"), Lockjaw returns to ravage the competition in the Sculptor's Cut. A vicious junkyard dog granted sentience by Dr. Kiln's experiments, the ever-loyal Lockjaw puts his powerful fangs to good use in battle.

Three little pygmy brothers who are the bane of Houngan's existence. Although short and squat, the Boyz are a force to be reckoned with when they climb onto each other's shoulders for battle, as well as summoning their pet goat. The Boyz are cannibalistic, and enjoy tossing defeated opponents into a boiling kettle for dinner.

Reception and legacy

Reception
Aggregate score
AggregatorScore
GameRankings47.96%[22]
Review scores
PublicationScore
AllGame[23]
GamePro[24]
GameSpot3.1 out of 10[25]
IGN3.7 out of 10[26]
N64 Magazine24%[2]
Nintendo Power7.2 out of 10[27]

ClayFighter 63⅓ was met with mixed to negative critical reception. The game currently holds an aggregate score of 47.96% on GameRankings.[22] In general, reviewers lambasted most aspects of the game including its presentation, gameplay, sound, and replayability. GamePro writer Dan Elektro summarized, "Slow action, forced humor, fuzzy speech, frustrating combos, cheesy A.I.–the game's practically a laundry list of What Not To Do Without Good Gameplay."[24] Matt Casamassina predicted that ClayFighter 63⅓ would "remain a prominent title in the N64 library for years to come" because the game is "so terrible it sets the standards for bad".[26] Contrarily, the editors of Nintendo Power, who reviewed the game in both its unreleased and released forms in June and November 1997 respectively, were much more positive.[17][27]

According to Toy Retail Sales Tracking, ClayFighter 63⅓ sold around 60,000 copies prior to Christmas in 1997.[28] The Sculptor's Cut version of the game remains one of the rarest North American N64 games.[29] It was released as a Blockbuster rental deal and got little distribution at an estimated 20,000 copies according to contemporary sources.[18] Because of this limited distribution and the poor treatment games usually got at video rental stores, boxes and instruction manuals are extremely rare and their value has vastly increased in recent years.[30][31][32][33]

In September 2009, Interplay announced that they would update the ClayFighter series for the WiiWare and DSiWare services with ClayFighter: Call of Putty.[34] Development was being handled by StudioBlack Games, which included Eric Hart, a programmer on the original ClayFighter.[35] The title of this installment is a parody of the Call of Duty series, a series of popular first-person shooters. Nintendo Power revealed that Call of Putty would feature all the gameplay, fighters, and modes available in ClayFighter: Sculptor's Cut and an expected release date in late 2010 or early 2011.[36] However, after continuous delays, the game is currently listed as TBA release status on Interplay's website.[37]

The book Game Level Design by Ed Byrne, has Interplay comment in 1999 that "Clayfighter broke a million on the Nintendo 64, and we expect a similar result once the popular Earthworm Jim franchise comes to the world of 3D this year." They did not mention if the Sculptor's Cut edition was part of that figure.[38]

References

  1. 1 2 IGN staff (October 22, 1997). "Madden Ships with Clay Company". IGN. Retrieved July 2, 2013.
  2. 1 2 3 Bickham, Jes (December 31, 1997). "Import Arena: ClayFighter 63⅓". N64 Magazine. No. 9. Future plc. pp. 60–1. ISSN 1367-5958.
  3. 1 2 Blockbuster staff (1998). "Video Games: Nintendo 64". Blockbuster Inc. Archived from the original on May 19, 1998. Retrieved July 5, 2013.
  4. http://www.ign.com/games/clayfighter-63-13/m2-431
  5. 1 2 3 4 5 6 7 IGN staff (October 25, 1996). "ClayFighter 3 Interview". IGN. Retrieved July 5, 2013.
  6. 1 2 3 4 5 6 Nintendo Power staff (April 1997). "Special Features: ClayFighter 63⅓ Preview". Nintendo Power. No. 95. Nintendo of America. pp. 18–21. ISSN 1041-9551.
  7. Johnson, Chris (October 20, 1997). "Give It A Voice". GameSpot. CBS Interactive. Retrieved October 4, 2014.
  8. Next Generation staff (October 1995). "ng alphas: Clayfighter III". Next Generation. Imagine Media. pp. 90–1. ISSN 1078-9693.
  9. 3DO Magazine staff (July 1996). "Preview: Interplay". 3DO Magazine. No. 12. Paragon Publishing. ISSN 1355-9621.
  10. 1 2 GameSpot staff. "Video Game Graveyard". GameSpot. CBS Interactive. Retrieved December 6, 2008.
  11. Next Generation staff (October 1996). "Breaking: In the Studio". Next Generation. Imagine Media. p. 19. ISSN 1078-9693.
  12. Herman, Leonard (June 2001). Phoenix: The Fall & Rise of Videogames. Rolenta Press. p. 264. ISBN 978-1-553697-31-2.
  13. Nintendo Power staff (January 1997). "Pak Watch: ClayFighter Extreme Preview". Nintendo Power. No. 92. Nintendo of America. p. 102. ISSN 1041-9551.
  14. IGN staff (February 10, 1997). "Interplay Gears Up for N64 Games". IGN. Retrieved July 6, 2013.
  15. Fielder, Joe (February 4, 1998). "Interplay Shuffles Deck". GameSpot. CBS Interactive. Retrieved July 3, 2013.
  16. 1 2 Nintendo Power staff (June 1997). "Strategy: ClayFighter 63⅓". Nintendo Power. No. 97. Nintendo of America. pp. 10–21. ISSN 1041-9551.
  17. 1 2 Nintendo Power staff (June 1997). "Now Playing". Nintendo Power. No. 97. Nintendo of America. p. 96. ISSN 1041-9551.
  18. 1 2 3 IGN staff (February 12, 1998). "Interplay Molds First N64 Director's Cart". IGN. Retrieved July 2, 2013.
  19. Nintendo Power staff (November 1997). "Strategy: ClayFighter 63⅓ Claytalities". Nintendo Power. No. 102. Nintendo of America. pp. 50–3. ISSN 1041-9551.
  20. 1 2 3 IGN staff (February 13, 1998). "What Made the Cut". IGN. Retrieved July 5, 2013.
  21. Blockbuster staff (1998). "Win the Whole Clay and Kaboodle". Blockbuster Inc. Archived from the original on May 19, 1998. Retrieved July 5, 2013.
  22. 1 2 "ClayFighter 63 1/3 for Nintendo 64". GameRankings. CBS Interactive. Retrieved July 3, 2013.
  23. Schultz, Steve. "Clay Fighter: Sculptor's Cut [Blockbuster Exclusive] - Review". Allgame. All Media Guide. Retrieved July 3, 2013.
  24. 1 2 Dan Elektro (November 1997). "ProReview: ClayFighter 63⅓". GamePro. No. 110. Infotainment World, Inc. p. 130. ISSN 1042-8658.
  25. Gerstmann, Jeff (November 14, 1997). "ClayFighter 63 1/3 Review". GameSpot. CBS Interactive. Retrieved July 2, 2013.
  26. 1 2 Casamassina, Matt (October 21, 1997). "Review: ClayFighter 63 1/3". IGN. Retrieved July 2, 2013.
  27. 1 2 Nintendo Power staff (November 1997). "Now Playing". Nintendo Power. No. 102. Nintendo of America. p. 94. ISSN 1041-9551.
  28. IGN staff (March 27, 1998). "Fighting For Its Destiny". IGN. Retrieved July 3, 2013.
  29. Racketboy (March 7, 2011). "The Rarest and Most Valuable N64 Games | RetroGaming with Racketboy". Racketboy.com. Retrieved March 17, 2011.
  30. Slaven, Andy (June 30, 2002). Video Game Bible, 1985-2002. Trafford Publishing. p. 185. ISBN 978-1-553697-31-2.
  31. Tach, David (May 15, 2013). "ClayFighter manual fetches $1,377 on eBay". Polygon. Vox Media. Retrieved July 4, 2013.
  32. Plunkett, Luke (May 10, 2013). "A Video Game Manual That Costs Over $1000? Believe It.". Kotaku. Gawker Media. Retrieved July 4, 2013.
  33. McFerran, Damien (May 10, 2013). "Weirdness: Own The Manual To ClayFighter Sculptor's Cut? You Could Be Sitting On A Grand". Nintendo Life. Retrieved July 4, 2013.
  34. IGN staff (September 16, 2009). "Interplay to update Clayfighter for Wii & Nintendo DSi". IGN. Retrieved July 2, 2013.
  35. Bailey, Kat (September 16, 2009). "Interplay Announces ClayFighter Remake". 1UP.com. Ziff Davis. Retrieved July 2, 2013.
  36. Nintendo Power staff (November 2010). "ClayFighter: Call of Putty". Nintendo Power. No. 260. Future US. ISSN 1041-9551.
  37. Interplay staff (2013). "Coming Soon". Interplay Entertainment. Retrieved July 2, 2013.
  38. Clayfighter Earthworm Jom. Game Level Design. Retrieved 2014-02-19.

External links

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