List of canceled Command & Conquer games

Over the years, several video games in the Command & Conquer franchise began development, but were eventually canceled. Command & Conquer: Renegade 2 and Command & Conquer: Continuum were both in development by Westwood Studios before being canceled due to Electronic Arts' closure of Westwood Studios in 2003. Tiberian Incursion, the sequel to Tiberian Sun was also in early stages of development, but was put on hold until some of its concepts were reused in Tiberium Wars. Tiberium was being developed by EA Los Angeles before it was canceled due to quality concerns.

Command & Conquer: Renegade 2

Command & Conquer: Renegade 2
Developer(s) Westwood Studios
Engine Westwood 3D
Platform(s) Microsoft Windows
Release date(s) Canceled
Genre(s) First-person shooter, Tactical shooter
Mode(s) Single-player, Multiplayer

Command & Conquer: Renegade 2 was to be another first-person shooter game using an updated version of the "Westwood 3D" engine, used in Command & Conquer: Renegade. Renegade 2 had two build versions: The first version of Renegade 2, was drafted as a connection to Command & Conquer from Red Alert 2. However, this was scrapped in favour of a Red Alert 2 based FPS that took place in the post Yuri's Revenge world. The storyline was about a rogue Soviet commander attacking America to avenge the honour of Premier Romanov (the commander was a Romanov). Most units designed were based on Red Alert 2 styles, however the Allied Light Tank and Soviet Hind Gunship were included, units which only appeared in Red Alert.

Command & Conquer: Continuum

Command & Conquer: Continuum
Developer(s) Westwood Studios
Engine Westwood 3D
Platform(s) Microsoft Windows
Release date(s) Canceled
Genre(s) Massively multiplayer online role-playing game
Mode(s) Multiplayer

Command & Conquer: Continuum was to be Westwood's second MMORPG, after Sole Survivor, set in the Tiberium Universe. It was developed on the "Westwood 3D" engine. It was canceled due to the termination of Westwood Studios in 2003. It was to feature a moving and evolving Tiberian world, where the players could play a great role in the entire story. The GDI, Nod, Mutants and CABAL were to be major factions with the Scrin to be added later. Prominent locations included a half submerged Los Angeles, Area 51, Dino island, Newark airport, a mutant city, and other locations.

Adam 'Ishmael' Isgreen and Rade Stojsavljevic stated that it was to be a non-stand-and-swing MMORPG, featuring instanced "crisis zones" in it, hubbed flight routes, and scripted boss battles. These have appeared in other MMORPGs since. Rather than static combat found in many MMORPGs, fluid and movement-oriented combat was to be implemented with range being an important factor for weapons use, and multiple layers of counters for the weapon types. Creatures were to be similar to bosses in console games in that you could expose weaknesses on them and then hit those for extra damage.

Command & Conquer: Tiberian Incursion

Command & Conquer: Tiberian Incursion

Screenshot from an early development version of Tiberian Incursion
Developer(s) Westwood Studios
Engine SAGE
Platform(s) Microsoft Windows
Release date(s) Canceled
Genre(s) Real-time strategy
Mode(s) Single-player, Multiplayer

Tiberian Incursion was the working title for what was to be Westwood's third "Tiberium" game (sometimes referred to as Tiberian Twilight by fans), which was going to feature the arrival of the Scrin. An event planned for the game was the creation of Red Alert 2's universe due to the use of time travel, but this was rejected. Some elements of the canceled game were included in Tiberium Wars.[1][2]

Tiberium

Tiberium
Developer(s) EA Los Angeles
Publisher(s) Electronic Arts
Engine Unreal Engine 3-based
Platform(s) PlayStation 3, Microsoft Windows, Xbox 360
Release date(s) Canceled[3]
Genre(s) First-person shooter, Tactical shooter
Mode(s) Single-player, Multiplayer

Tiberium was to be a tactical first-person shooter video game title set in the Command & Conquer universe, that was in development by EA Los Angeles (EALA).[4][5] Tiberium was initially revealed when shots of the January 2008 issue of Game Informer were leaked,[6] but was officially announced by EA just a day after. Prior to the announcement, the game had been in production for two years.

The plot would have revolved around a repeat invasion of Scrin, shown from the eyes of a GDI commando.

In the first previews of the game by GameSpot and IGN, it was confirmed Tiberium uses a game engine based on Unreal Engine 3.[7][8]

On January 18, 2008, a trailer of Tiberium was released on GameTrailers with a message of more to come on January 25. It would have been, to date, the only C&C game not to include "Command & Conquer" in its title.

Tiberium was canceled on September 30, 2008 due to the game's failure to meet "quality standards set by the development team and the EA Games label".[3] Kotaku reported Mariam Sughayer, EA spokesperson, saying "EA has suspended work on Tiberium effective immediately. The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market."[3]

Command & Conquer (2013)

Command & Conquer
Developer(s) Victory Games
Publisher(s) Electronic Arts
Engine Frostbite 3
Platform(s) Microsoft Windows[9]
Release date(s) Canceled
Genre(s) Real-time strategy
Mode(s) Single-player,[10] multi-player

Command & Conquer (previously known as Command & Conquer: Generals 2) was to be a real-time strategy video game in Command & Conquer series, developed by Victory Games for Microsoft Windows.[9][11] The game would use Frostbite 3 engine and would introduce downloadable content to the franchise. It was supposed to be the first game in the series to be developed by Victory Games, making them the series' third developer after Westwood Studios and EA Los Angeles. Command & Conquer would be exclusively available on Origin, the distribution service of Electronic Arts.[12]

The game was announced as a direct sequel to Command & Conquer: Generals but was re-purposed as the first in a series of free-to-play games set in the Command & Conquer universe. The skirmish multiplayer platform was slated for release for free around Christmas 2013, with pay per play campaign missions releasing by Q1 2014. However, on October 29, 2013, EA ceased development of the title, reportedly because of the negative feedback during the closed alpha testing stage. On October 31, Victory Games was shut down altogether.[13][14]

References

  1. Isgreen, Adam (2006-12-18). "C&C Timeline (I)". Retrieved 2007-08-23.
  2. Adam Isgreen (2006-12-18). "C&C Timeline (II)". Retrieved 2007-08-23.
  3. 1 2 3 Tor Thorsen (2008-09-30). "Tiberium terminated". GameSpot. Retrieved 2008-10-01.
  4. "EA Reveals TIBERIUM and Launches Players Into An Epic Battle for Power". Electronic Arts. 2007-12-18. Retrieved 2007-12-19.
  5. Travis Moses, "Tiberium," GamePro 235 (April 2008): 39.
  6. HeXetic (2007-12-11). "New C&C FPS Previewed in GameInformer?". PlanetCnC. Retrieved 2007-12-12.
  7. Jason Ocampo (2008-01-28). "Tiberium First Impressions - Command & Conquer Goes First-Person Again". GameSpot. Retrieved 2008-01-29.
  8. Erik Brudvig (2008-01-28). "Tiberium First Look". IGN. Retrieved 2008-01-29.
  9. 1 2 Gies, Arthur (December 10, 2011). "BioWare announces Command and Conquer: Generals 2 [Update: First screens!]". Joystiq. Retrieved December 8, 2011.
  10. Crecente, Brian (September 9, 2012). "Command & Conquer will have single-player after all". Polygon. Retrieved September 13, 2012.
  11. Sinclair, Brendan (December 11, 2011). "Command & Conquer Generals 2 coming from BioWare Victory". GameSpot. Retrieved December 8, 2011.
  12. Sinclair, Brendan (August 15, 2012). "Next Command & Conquer goes free-to-play". GameSpot. Retrieved August 18, 2012.
  13. Victory Studios. (October 29, 2013) "A new future for Command and Conquer" Victory Studios, Retrieved October 29, 2013.
  14. McWhertor, Michael. (October 29, 2013) "EA cancels Command & Conquer, closes development studio", Polygon. Retrieved October 29, 2013.
This article is issued from Wikipedia - version of the 6/6/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.