Call of Juarez: The Cartel

Call of Juarez: The Cartel

European cover art
Developer(s) Techland
Publisher(s) Ubisoft
Composer(s) Pawel Blaszczak
Series Call of Juarez
Engine Chrome Engine 5
Platform(s) PlayStation 3, Xbox 360, Microsoft Windows, Cloud (OnLive)
Release date(s)

PlayStation 3, Xbox 360

  • NA: 2011-07-19
  • AUS: 2011-07-21
  • EU: 2011-07-22
  • JP: 2011-10-13

Microsoft Windows

  • AUS: 2011-09-08
  • NA: 2011-09-13
  • EU: 2011-09-16
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Call of Juarez: The Cartel is a first-person shooter video game developed by Techland and published by Ubisoft.[1] The game is part of the Call of Juarez western-themed video games, but is set in modern-day Los Angeles and Mexico as up to three players take the role of law enforcement agents.[2] Call of Juarez: The Cartel was demonstrated at Penny Arcade Expo East 2011 and was released on July 19, 2011 for the PlayStation 3 and Xbox 360 and Microsoft Windows on September 13, 2011.[3]

Plot

The offices of the Drug Enforcement Administration (DEA) are bombed by unknown assailants. Assistant Deputy Director Shane Dickson enlists LAPD detective Ben McCall, along with Federal Bureau of Investigation (FBI) agent Kimberly Evans and DEA agent Eddie Guerra to track down the culprits. She informs them of the late Patrick Stone, who was investigating the Cartel up until his death in the bombing. They are also tasked with protecting Stone's only daughter, Jessica. Kim reveals that the Cartel has been purchasing military-grade hardware from an unknown source. During the story, each character illegally interferes with the investigation for various reasons.

The team then storms Mendoza's Hacienda, killing more of his men and finally manage to corner Mendoza, who promptly surrenders. Ben tries to strong-arm him into testifying, only for Mendoza to be killed by an unmanned aircraft drone, which fires upon the rest of the team, who realize that Dickson must've sent the drone after them in order to cover up her tracks, and they take cover to avoid drone fire trying to kill them. Ben says that Alvarez is the only one left who can testify to Dickson's involvement. The team chase him into a cellar, where they split into three paths. Kim and Eddie are contacted by their superiors who encourage them to kill off their teammates, while Dickson orders Ben to walk away, or "things will go badly" for him. The team manages to corner Alvarez, who reveals that Eddie's debts have been paid off in exchange for his agency to hold him responsible for his illegal actions, Kim reveals that Alvarez is a federal informant and was their link to the Cartel. Ben wants to kill Alvarez in retaliation for his crimes, Kim wants Alvarez alive so Dickson and Waters can go to prison and Eddie wants to split the drug money three ways where they can start with a clean slate.

The team engage in a Mexican standoff and the player is presented with a choice to either kill his/her teammates or decide not to fight, choosing to kill your teammates results in Alvarez detonating a grenade and escaping, after which you kill your teammates and get different fates for each character, Ben goes to prison while the United States prepares to go to war with Mexico, Kim slaps Dickson after being awarded a medal, and is apprehended, and Eddie is killed (presumably by the person who was blackmailing him). If you choose not to fight, the team lets Alvarez live. If Alvarez is taken alive, he testifies against Dickson's involvement, resulting in her arrest. Eddie is jailed for his involvement in the murder of Jessica and Kim for killing Donleavy, and Ben is shown placing flowers on Patrick and Jessica's grave, and pulling out a Bible, finally seeking redemption.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 50.33%[4]
(X360) 47.52%[5]
(PS3) 45.94%[6]
Metacritic(PC) 51/100[7]
(X360) 47/100[8]
(PS3) 45/100[9]
Review score
PublicationScore
Edge4/10[10]

Call of Juarez: The Cartel received generally negative reviews. Aggregating review websites GameRankings and Metacritic gave the PC version 50.33% and 51/100,[4][7] the Xbox 360 version 47.52% and 47/100[5][8] and the PlayStation 3 version 45.94% and 45/100.[6][9]

The game has also been accused of racism and insensitivity toward real life events, addressing issues such as human trafficking and the current drug wars in Mexico with flippant inaccuracy, particularly their having swapped the victims of such trafficking from being Mexican women shipped to the US to US citizens being abducted to Mexico. James Portnow of Extra Credits has criticized a level in which you are awarded an achievement for killing 40 or more enemies, on the only level where there are African-Americans, and no race other than African-Americans, adding "This might be the most racist game I've ever played by a major publisher."[11]

Edge scored the game 4/10 and criticised many aspects of the game, saying "FPS games, like action movies, can be sublime or ridiculous. This is aiming for the former, and often proves to be the latter."[10]

Responding to the mixed reviews received by the game, CEO of Techland, Pawel Marchewka, said that the game was a "mistake" and he added that while the game is not "bad", but it was not ready when it was launched.[12]

References

External links

This article is issued from Wikipedia - version of the 11/29/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.