Burnout 2: Point of Impact

Burnout 2: Point of Impact
Developer(s) Criterion Games
Publisher(s) Acclaim Entertainment
Director(s) Alex Ward
Designer(s) Chris Roberts
Programmer(s) Richard Parr
Artist(s) James Hans
Composer(s) Steve Emney
Stephen Root
Series Burnout
Engine RenderWare
Platform(s) PlayStation 2
GameCube
Xbox
Release date(s)

PlayStation 2

  • NA: 30 September 2002
  • EU: 11 October 2002
  • JP: 1 April 2004

GameCube & Xbox

  • NA: 9 April 2003 (GC)
  • NA: 1 May 2003 (Xbox)
  • EU: 9 May 2003
Genre(s) Racing
Mode(s) Single-player, multiplayer

Burnout 2: Point of Impact is a racing game that was developed by Criterion Games and published by Acclaim Entertainment. It is the sequel to the 2001 video game Burnout and the second title in the Burnout series. It was released for the PlayStation 2 in North America on 30 September 2002, in Europe on 11 October 2002 and for the first time in Japan on 1 April 2004. The GameCube and Xbox versions (the latter version under the title Burnout 2: Point of Impact – Developer's Cut) were released a year later in North America on 9 April 2003 for the GameCube and 1 May 2003 for the Xbox, and in Europe on 9 May 2003 for both the GameCube and Xbox. It also was the last Burnout game to be released on the GameCube and the series would not see a release on a Nintendo platform until the release of Burnout Legends in 2005.

Gameplay

The goal of Burnout 2: Point of Impact is to race circuits around a track, either alone, against the game artificial intelligence or human opponents. The tracks feature traffic, complex junctions and obstacles which can make driving at high speeds difficult. In order to travel faster, the player needs to accumulate Boost. This can be done by driving down the wrong side of the road, drifting around corners at high speeds, swerving to avoid traffic and hitting jumps at speed to gain air. Colliding with traffic or scenery at high speed causes the car to lose control and crash. After a short interval a replacement car then appears on the track without damage, but with a loss of boost.

The game also includes a "Crash" mode, in which the player(s) earn points by causing damage to other vehicles. Crash mode is generally seen as the "puzzle" aspect of Burnout, as each scenario's vehicles are not randomised. This adds a layer of strategy, as well as trial and error, to determine which angle, speed, and point of impact is required to obtain maximum points.

There is also a Pursuit mode where one must wreck a criminal's car to arrest him, unlocking the car.

The game contains few glitches such as "the teleport glitch," where the car being driven flies off the edge of a mountain or bridge, and ends up in a higher position where they were before, and the "flying truck glitch," which happens in crash mode when a large truck has its front turned sideways at a ninety degree angle, and becomes airborne.

The Xbox version of the game is subtitled the "Developer's Cut" and it features 21 new car skins, 15 more "crash" mode tracks, which totals up to 30 "crash" mode tracks in all and an Xbox Live online leaderboard, which was also the first use of Xbox Live in a Burnout game.

The GameCube and PlayStation 2 versions include all the custom cars from the Xbox version, but they do not have customizable skins, online functions, or custom soundtrack capabilities.

Promotion

To promote the game, Acclaim offered to reimburse any driver in the United Kingdom who received a speeding ticket. Following a negative reaction to this from the UK government, the plan was canceled.[1]

Reception

Reception
Review scores
PublicationScore
GCPS2Xbox
EdgeN/A8/10[2]N/A
EGM8/10[3]8.33/10[4]8.17/10[5]
EurogamerN/A9/10[6]8/10[7]
FamitsuN/A30/40[8]N/A
Game Informer8.5/10[9]8/10[10]8.5/10[11]
GamePro[12][13][14]
GameSpot8.5/10[15]8.3/10[16]8.6/10[17]
GameSpy[18][19][20]
GameZone9/10[21]8.5/10[22]9.3/10[23]
IGN8.5/10[24]9/10[25]8.6/10[26]
Nintendo Power4.5/5[27]N/AN/A
OPM (US)N/A[28]N/A
OXMN/AN/A9/10[29]
Entertainment WeeklyA[30]A[30]A[30]
Aggregate score
Metacritic89/100[31]86/100[32]88/100[33]

Burnout 2: Point of Impact received "favorable" reviews on all platforms according to video game review aggregator Metacritic.[31][33][32]

GameSpot noted of the PS2 version, "The inclusion of the well-done championship and multiplayer modes make it a must-own for fans of arcade racing."[16] GameSpy stated of the same version, "If "Gran Turismo 3" is Dom Perignon, Burnout 2 is Jack Daniels. While Dom may be a great guy, personally I'd rather hang out with Jack."[19] IGN called the same version "An excellent sequel in every way. It's better looking, longer, faster, deeper, and it's got little flourishes and extra modes of play that truly impress."[25]

References

  1. Becker, Erich (14 January 2003). "Burnout 2: Point of Impact (2002)". Entertainmentopia. Archived from the original on 15 February 2012. Retrieved 10 September 2014.
  2. Edge staff (November 2002). "Burnout 2: Point of Impact (PS2)". Edge (116).
  3. EGM staff (June 2003). "Burnout 2: Point of Impact (GC)". Electronic Gaming Monthly (168): 80. Archived from the original on 14 May 2004. Retrieved 11 September 2014.
  4. EGM staff (December 2002). "Burnout 2: Point of Impact (PS2)". Electronic Gaming Monthly (162): 202. Archived from the original on 1 January 2004. Retrieved 11 September 2014.
  5. EGM staff (July 2003). "Burnout 2: Point of Impact (Xbox)". Electronic Gaming Monthly (169): 121. Archived from the original on 31 January 2004. Retrieved 11 September 2014.
  6. Reed, Kristan (8 October 2002). "Burnout 2: Point Of Impact (PS2)". Eurogamer. Retrieved 12 September 2014.
  7. Reed, Kristan (4 June 2003). "Burnout 2: Point of Impact (Xbox)". Eurogamer. Retrieved 12 September 2014.
  8. "Burnout 2: Point of Impact (PS2)". Famitsu. 799. 9 April 2004.
  9. Helgeson, Matt (May 2003). "Burnout 2: Point of Impact (GC)". Game Informer (121): 85. Retrieved 10 September 2014.
  10. "Burnout 2: Point of Impact (PS2)". Game Informer (115): 124. November 2002.
  11. Helgeson, Matt (June 2003). "Burnout 2: Point of Impact (Xbox)". Game Informer (122): 113. Retrieved 10 September 2014.
  12. Dan Elektro (30 April 2003). "Burnout 2: Point of Impact Review for GameCube on GamePro.com". GamePro. Archived from the original on 4 February 2005. Retrieved 11 September 2014.
  13. Major Mike (3 October 2002). "Burnout 2: Point of Impact Review for PS2 on GamePro.com". GamePro. Archived from the original on 12 February 2005. Retrieved 11 September 2014.
  14. Major Mike (8 May 2003). "Burnout 2: Point of Impact Review for Xbox on GamePro.com". GamePro. Archived from the original on 8 February 2005. Retrieved 11 September 2014.
  15. Gerstmann, Jeff (4 April 2003). "Burnout 2: Point of Impact Review (GC)". GameSpot. Retrieved 10 September 2014.
  16. 1 2 Gerstmann, Jeff (1 October 2002). "Burnout 2: Point of Impact Review (PS2)". GameSpot. Retrieved 10 September 2014.
  17. Gerstmann, Jeff (28 April 2003). "Burnout 2: Point of Impact Review (Xbox)". GameSpot. Retrieved 10 September 2014.
  18. Williams, Bryn (24 April 2003). "GameSpy: Burnout 2: Point of Impact (GCN)". GameSpy. Retrieved 10 September 2014.
  19. 1 2 Murphy, Kevin (16 November 2002). "GameSpy: Burnout 2: Point of Impact (PS2)". GameSpy. Retrieved 4 May 2013.
  20. Williams, Bryn (26 April 2003). "GameSpy: Burnout 2: Point of Impact -- Developer's Cut (Xbox)". GameSpy. Retrieved 10 September 2014.
  21. Tha Wiz (25 April 2003). "Burnout 2: Point of Impact – GC – Review". GameZone. Archived from the original on 2 February 2009. Retrieved 11 September 2014.
  22. Bedigian, Louis (20 October 2002). "Burnout 2: Point of Impact – PS2 – Review". GameZone. Archived from the original on 30 December 2008. Retrieved 11 September 2014.
  23. Raymond, Justin (21 May 2003). "Burnout 2: Point of Impact – Developer's Cut – XB – Review". GameZone. Archived from the original on 25 January 2008. Retrieved 11 September 2014.
  24. Mirabella III, Fran (3 April 2003). "Burnout 2: Point of Impact (GCN)". IGN. Retrieved 10 September 2014.
  25. 1 2 Perry, Douglass C. (24 September 2002). "Burnout 2: Point of Impact (PS2)". IGN. Retrieved 10 September 2014.
  26. Goldstein, Hilary (28 April 2003). "Burnout 2: Point of Impact Review (Xbox)". IGN. Retrieved 10 September 2014.
  27. "Burnout 2: Point of Impact". Nintendo Power. 169: 137. June 2003.
  28. Davison, John (December 2002). "Burnout 2: Point of Impact". Official U.S. PlayStation Magazine. Archived from the original on 8 January 2004. Retrieved 12 September 2014.
  29. "Burnout 2: Point of Impact". Official Xbox Magazine: 82. July 2003.
  30. 1 2 3 Robischon, Noah (18 July 2003). "Driving Forces". Entertainment Weekly (719): 82. Retrieved 10 September 2014.
  31. 1 2 "Burnout 2: Point of Impact for GameCube Reviews". Metacritic. Retrieved 4 May 2013.
  32. 1 2 "Burnout 2: Point of Impact for PlayStation 2 Reviews". Metacritic. Retrieved 4 May 2013.
  33. 1 2 "Burnout 2: Point of Impact for Xbox Reviews". Metacritic. Retrieved 4 May 2013.

External links

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