Bionic Commando

Bionic Commando

In-game logo from the NES game
Genres Platforming
Developers Capcom
Publishers Capcom
Composers Harumi Fujita (Arcade), Junko Tamiya (NES)[1]
Platforms Arcade, Nintendo Entertainment System, Game Boy, Game Boy Color, PlayStation Network, Xbox Live Arcade, PC
Platform of origin Arcade

Bionic Commando is a video game franchise consisting of an original arcade game released in 1987, and several later versions and sequels.

Background

The original Japanese arcade game and its Famicom counterpart (Hitler's Resurrection) are called Top Secret (Japanese: トップシークレット, Hepburn: Toppu Shīkuretto).

They were "wire action" games created by Tokuro Fujiwara, based on his earlier 1983 arcade game Roc'n Rope. He originally intended Bionic Commando to be an expanded version of its predecessor Roc'n Rope.[2]

Plot

In all versions of the game, the protagonist of the game is Nathan "Rad" Spencer, a futuristic commando equipped with a bionic arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling.

Gameplay

The series is notable for being one of few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, the hero must use his bionic arm. This was the first game to feature a grappling gun/hook, which later appeared in games such as Earthworm Jim and Tomb Raider.[3]

Development

The music for the original arcade game was developed by Harumi Fujita, a member of the then all-female Capcom Sound Team. Fellow female video game composer Junko Tamiya adapted two of the original arcade tracks (The "Bionic Commando Theme" and "The Powerplant") and expanded the soundtrack by adding several new songs in the console versions for the Japanese Famicom and the NES ports of the game.[1]

Versions

The original arcade game was advertised in the United States as a sequel to Commando, going as far to refer to the game's main character as Super Joe (the protagonist of Commando) in the promotional brochure,[4] who was originally an unnamed member of a "special commando unit" in the Japanese and World versions.[5][6] In 1988, Capcom produced a home version for the Nintendo Entertainment System, also titled Bionic Commando, that was drastically different from the original arcade game. An adaptation of Bionic Commando for the Game Boy was released in 1992.

Legacy

A sequel, Bionic Commando: Elite Forces, was released in 1999 for the Game Boy Color. Though it borrows some elements from its predecessors, Elite Forces has a different plot from the rest of the series. Also, the characters (an unnamed male or female commando) have a few more moves, such as the ability to climb down from platforms, and can also utilize a sniper rifle in some segments to eliminate distant enemies.

An enhanced remake of the 1988 NES version was developed by Grin and published by Capcom for Microsoft Windows, PlayStation Network, and Xbox Live Arcade and was released on August 13, 2008, under the name, Bionic Commando Rearmed (バイオニック コマンドー マスターD復活計画, Bionic Commando: Master D Resurrection Project in Japan). The remake serves as a prelude to the 2009 video game Bionic Commando. A sequel, Bionic Commando Rearmed 2, was released in February 2011.

In November 2015, Capcom released the 5 Disc Senjo no Okami & Top Secret Original Sound Collection (戦場の狼&トップシークレットオリジナルサウンドコレクション)[7] It included the soundtrack from all in-house developed games from those two series. Manami Matsumae wrote the liner notes.[8]

References

This article is issued from Wikipedia - version of the 11/19/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.