Jason Rohrer

Jason Rohrer

Jason Rohrer (2012)
Born (1977-11-14) November 14, 1977
Occupation Computer programmer, game designer, writer, musician
North Country Notes, a local currency proposed also by Jason Rohrer (2005)
Jason Rohrer at the 2011 Game Developers Conference
"Diamond Trust of London" a crowdfunded Nintendo DS game of Jason Rohrer (2012).

Jason Rohrer (born November 14, 1977) is an American computer programmer, writer, musician, and game designer. He publishes most of his software into the public domain (Public domain software) and charges for commercial platform distributed versions of his games, like on the iPhone appstore or Steam.[1][2][3] He is a graduate of Cornell University.[4][5] From 2004 until 2011 he practiced simple living, stating in 2009 that his family of four had an annual budget of less than $14,500. They have since relocated from Las Cruces, New Mexico to Davis, California.[6] In 2005 Jason Rohrer worked on a local currency, called North Country Notes (NCN), for Potsdam, New York.[7][8][9] In 2016 Rohrer became the first videogame artist to have a solo retrospective in an art museum. His exhibition, The Game Worlds of Jason Rohrer is on view at The Davis Museum at Wellesley College until June 2016.[10]

Games

Rohrer has placed most of his creative work, like video games' source code and assets, into the public domain as he is a supporter of a copyright-less free distribution economy.[11] Many of his project are hosted on SourceForge.[12]

GDC 2011 Game Design Challenge

At the 2011 Game Developers Conference Rohrer won the annual Game Design Challenge by proposing a game that could only be played once by a single player and then passed on to another.[29] This idea was based on stories of his late grandfather that had been passed down. He stated "We become like gods to those who come after us." With this in mind he created a Minecraft mod, Chain World, that was put on a single USB flash drive, which he then passed to an audience member. The rules of the game were simple: No text signs are allowed in the game, players may play until they die once, upon respawning they must quit the game and the game must then be passed onto someone that is interested and willing to respect the rules.

GDC 2013 Game Design Challenge

In March 2013 the Game Design Challenge was held at the Game Developers Conference for the final time. Its theme was "Humanity's Final Game." Rohrer was among the six contestants and won with his entry A Game For Someone, a physical game constructed of titanium. After its completion Rohrer buried it in an undisclosed location in the Nevada desert. At the challenge he released lists containing over one million discrete GPS coordinates, one of which was the actual burial spot. He estimated that with coordinated searching it would take at least 2,700 years to locate the game.[30]

The Game Worlds of Jason Rohrer

In February 2016, the Davis Museum at Wellesley College exhibited The Game Worlds of Jason Rohrer, the first museum retrospective dedicated to the work of a single video game maker. Rohrer's exhibited work is deft, engaging, and often surprisingly moving. It refers to a diverse set of cultural influences ranging from the fiction of Borges to Black Magic; at the same time, it also engages pressing emotional, intellectual, philosophical, and social issues. Rohrer's substantial recognition, which has included feature coverage in Wired, Esquire and The Wall Street Journal, as well as inclusion in MoMA's initial videogame acquisition, has been built on a singularly fascinating body of games. These range from the elegantly simple—such as Gravitation (2008), a game about flights of creative mania and melancholy—to others of Byzantine complexity. The exhibition featured four large build-outs that translate Rohrer’s games into unique spatial experiences, alongside a section dedicated to exploring a large body of his work.[31] The exhibit was designed by IKD,[32] a Boston-based design firm.

Other projects

References

  1. "Jason Rohrer Releases iPhone Puzzler Primrose". Fingergaming.com. Archived from the original on 2009-02-24. Retrieved 2013-06-26.
  2. "Passage in App Store, $0.99". Fingergaming.com. Retrieved 2013-06-26.
  3. The Castle Doctrine on steampowered.com
  4. "Jason Rohrer named one of Esquire Magazine's Best and Brightest". Cornell University. 2009-05-18. Retrieved 2014-09-04.
  5. "RESUME: Jason Rohrer". Retrieved 2014-09-04.
  6. "Voluntary Simplicity". Hcsoftware.sourceforge.net. Retrieved 2014-07-22.
  7. http://hcsoftware.sourceforge.net/jason-rohrer/worklog/index.php?post=s1104152153
  8. North Country Notes Release Approaching on northcountrynotes.org
  9. New Ideas in Currency Systems: Z Dollars on northcountrynotes.org
  10. The Davis Museum at Wellesley College. "The Game Worlds of Jason Rohrer". The Davis Museum at Wellesley College. Retrieved February 12, 2016.
  11. Free Distribution by Jason Rohrer (2004)
  12. Jason Rohrer (2011-10-17). "HC Software". SourceForge. Retrieved 2013-05-22.
  13. Rutkoff, Aaron (January 25, 2008). "The Game of Life". The Wall Street Journal.
  14. "Can D.I.Y. Supplant the First-Person Shooter?". Nytimes.com. November 15, 2009. Retrieved 2013-06-26.
  15. Voorhees, Josh. "The Gaming Club: There is little reason to be pessimistic or cynical about the future of gaming. – By N'Gai Croal , Seth Schiesel, Chris Suellentrop, and Stephen Totilo – Slate Magazine". Slate.com. Retrieved 2013-06-26.
  16. "Video Games Break Out – BusinessWeek". Images.businessweek.com. Retrieved 2013-06-26.
  17. "When has a videogame ever made you cry?...". nbcnews.com. October 2008. Retrieved 2013-03-10.
  18. "Future of Video Game Design – Jason Rohrer's Programming Online Games". Esquire. November 20, 2008. Retrieved 2012-02-23.
  19. "The 14th Annual Independent Games Festival Finalists". Igf.com. Retrieved 2012-02-23.
  20. "Primrose". Primrose.sourceforge.net. Retrieved 2013-06-26.
  21. "(Geisterfahrer)". Sleep Is Death. Retrieved 2012-02-23.
  22. "Game Design Sketchbook". Escapistmagazine.com. Retrieved 2013-06-26.
  23. "Inside a Star-filled Sky". Inside a Star-filled Sky. Retrieved 2013-06-26.
  24. "Impression: Inside a Star-filled Sky". Rock, Paper, Shotgun. Retrieved 2013-06-26.
  25. "Inside a Star-filled Sky". PC Gamer. February 11, 2011. Retrieved 2013-06-26.
  26. "東京ゲームショウ|TOKYO GAME SHOW". Tgs.cesa.or.jp. Retrieved 2012-02-23.
  27. gameSource on sourceforge.net
  28. Inside a Star-Filled Sky (Public Domain For-Pay) + Video Review + Jason Rohrer on open source on freegamer.blogspot.de (March 2011)
  29. Alexander, Leigh. "GDC 2011: Rohrer Wins Game Design Challenge With Unique Minecraft Mod". Gamasutra. Retrieved April 25, 2011.
  30. Bishop, Bryan. "Humanity's Final Game: a titanium board game buried in the Nevada desert". The Verge. Retrieved July 22, 2014.
  31. The Davis Museum at Wellesley College. "The Game Worlds of Jason Rohrer". The Davis Museum at Wellesley College. Retrieved February 12, 2016.
  32. http://www.i-k-design.com
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