BetaDwarf

BetaDwarf
Private
Industry Video game industry
Founded 2010 (2010)
Founder Steffen Kabbelgaard
Headquarters Copenhagen, Denmark
Area served
Worldwide
Key people
Steffen Kabbelgaard (CEO)
Products List of BetaDwarf games
Number of employees
10
Website Official website

BetaDwarf is a Danish independent video game developer based in Copenhagen, Denmark, founded in 2010.The company was formed by a small group of students in 2010, who moved into an unused classroom in Aalborg UniversityCopenhagen, Denmark and began developing their first game, Forced. Since, they have left the classroom and released a second game, Forced: Showdown.

History

Steffen Kabbelgaard (actual CEO) started to look at talented people to create a company and start making games. He found Kenneth Harder (actual CTO) with whom he gathered a team of 4 people to start the company. The team quickly grew up to 8 members within a few months.

Through a lack of money to have an office, the newly founded Betadwarf team moved illegally into an unused classroom in Aalborg University in Copenhagen, Denmark. All members of the team left their apartments to live in this classroom that they accommodated with fridges, beds and microwave ovens. There, they worked on their first game, which would become Forced. For 7 months they lived in this classroom until a lecturer of the University accidentally walked in on them. They were forced to move out and found a house in de:Karlslunde that they transformed into their new company office and in which they lived in.[1]

With no more funds, they decided to launch a Kickstarter campaign for Forced. The campaign didn’t originally start successfully. But, an image posted on Imgur, which described their history and progress as a team, was seen more than a million times and drew many people to the campaign which was successfully funded up to $65,413.[2]

The BetaDwarf team then moved into an office in Copenhagen in which they continued to live in. After the founders took a loan of $200,000 they finished their game after 3 years of development.[3] Forced is a top-down local/online co-op action-puzzler in which the players are cast as slaves who are forced to fight in a fantasy gladiator arena until one of them tries to escape and fights his way to freedom. The game was released on Steam on the 24th of October 2013 [4] and sold more than 50,000 copies within the first month. An Xbox One[5] and PlayStation 4[6] version were released later in October 2015. After the success of Forced and inspired by Valve Corporation, the team worked to improve their company culture creating a flat working environment where everybody gets the same salary and much of the salary is paid as bonuses based on the performance of the products they release.[7]

BetaDwarf then started to work on their next game FORCED 2: The Rush. During development the game was renamed to FORCED: Eternal Arenas, for which they ran another successful Kickstarter calpaign, raising $76,014. However, due to a lawsuit threat from a bigger company, demanding to change their new game's name, FORCED: Eternal Arenas became Forced: Showdown.[8] In this top-down singleplayer bullet-hell brawler, players are cast as Contestants, which are gladiators in a galactic game show where they must battle their way through arenas to defeat the Titans waiting for them and ultimately survive to earn fame, glory and wealth.[9]

After a little more than two years of development, Forced: Showdown was released on the 29th of March 2016. An Xbox One and PlayStation 4 version of the game are planned to be released later. The team released an expansion for Forced: Showdown on the 31st of July 2016 called Drone Invasion.[10]

They are currently working on an unannounced game.

Games developed

Year Title Platform(s)
Linux Mac PS4 Win XBO
2013 Forced Yes Yes Yes Yes Yes
2016 Forced: Showdown Yes Yes No Yes No

Awards

References

  1. Steffen, Kabbelgaard (24 October 2013). "Forced the game - Story". Retrieved 19 July 2016.
  2. Steffen, Kabbelgaard (21 December 2012). "Forced - Kickstarter". Retrieved 19 July 2016.
  3. Steffen, Kabbelgaard (13 November 2013). "Gamasutra article - How we lived 3 years making Forced". Retrieved 19 July 2016.
  4. "Forced Steam page". 24 October 2013. Retrieved 19 July 2016.
  5. "Forced Xbox One release". October 2015. Retrieved 19 July 2016.
  6. "Forced PS4 release". October 2015. Retrieved 19 July 2016.
  7. Steffen, Kabbelgaard (25 June 2014). "Gamasutra article - The quest for a legendary company structure". Retrieved 19 July 2016.
  8. Steffen, Kabbelgaard (24 October 2013). "Forced the game - Story". Retrieved 19 July 2016.
  9. "Forced: Showdown Official Website". 24 October 2013. Retrieved 19 July 2016.
  10. "Forced: Showdown Steam page". 24 October 2013. Retrieved 19 July 2016.
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