Autoduel

Autoduel

Cover art
Developer(s) Origin Systems
Publisher(s) Origin Systems
Platform(s) Atari 8-bit family, Atari ST, Commodore 64, Apple II, MS-DOS, Apple Macintosh, Amiga
Release date(s) 1985
Genre(s) Role-playing video game
Mode(s) Single-player

Autoduel is a 1985 role-playing video game published by Origin Systems for the Atari 400 and 800, Commodore 64, Apple II, Apple Macintosh, and MS-DOS. It was released in 1987 for the Atari ST and in 1988 for the Amiga. It is based on the Steve Jackson Games series Car Wars.[1]

The game is set in a hypothetical future in the Northeast U.S., where cars are a primary means of protection and defense, and the highways are dangerous stretches of land ruled by gangs and vigilantes with armed vehicles.

Autoduel is no longer available for commercial sale. However, since the copyright term is still active, Steve Jackson Games has requested that abandonware sites remove it from their archives.[2]

Gameplay

The player creates a character, naming them and distributing 50 points between three skills: driving, marksmanship and mechanic. The player's character starts in New York, Friday 1-1-2030. Without a car the player has to enter amateur night in which they are provided a vehicle in order to raise enough money to buy and equip their own vehicle. With their own vehicle, a character can begin performing courier missions between the various towns along the Atlantic seaboard—including Syracuse, Boston, Manchester (Origin's headquarters at the time, which could be visited in the game) and Atlantic City among a few. The character may also enter more distinguished Arena events to earn money as well as take to the highways to fight the other cars and salvage their parts. In this sense, the game was very open-ended in what the player could do. The game also had a storyline, involving certain critical courier tasks, such as carrying important criminal evidence against "Mr. Big", through the dangerous terrain between cities.

The main feature of the game was combat involving customized vehicles. The vehicle construction portion of the game allowed a variety of power plants, guns, ammunition, mine-layers, smokescreens, oil slicks and rockets to be arranged onto an even larger selection of body and chassis types.

The game was developed using a top-down perspective and featured two distinct setting areas: the arena or highway style area and the city area. The highway and arenas allowed acceleration and driving skills to be used in a scrolling screen format, while the city area was a single screen in which stores and other attractions of a city could be visited.

Reception

Computer Gaming World in 1986 reviewed the game positively, noting, "The game design is clean, the graphics excellent and no bugs were found." The immense difficulty of the game was noted, as was the long learning curve. In emphasis, the review suggested bypassing the permanent death feature of the game and expensive in-game clones (backup saves) by making a copy of the character disk, to return to in case of character death.[3] In a 1992 survey of science fiction games the magazine gave the title two of five stars, writing that "Graphic and game play now appear very dated".[4] Compute! stated that Autoduel combined role-playing, arcade, and strategy features, calling it "more than a game—it's a complete system of play ... overall game play is excellent". The review concluded with "highly recommended".[5] Game reviewers Hartley and Pattie Lesser commented on the game in their "The Role of Computers" column in Dragon #120 (1987), noting that the game "combines the feel of the Road Warrior movies with the fantasy role-playing action of the Ultima adventure games."[6]

See also

References

  1. Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. Archived from the original on 30 March 2009. Retrieved 2009-03-26.
  2. "Home of the Underdogs - Company profile: Origin Systems" (w). Retrieved 2008-07-27.
  3. Oxner, Bill (May 1986). "Autoduel". Computer Gaming World. pp. 24–25.
  4. Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.
  5. Trunzo, James V. (October 1986). "Autoduel". Compute!. p. 62. Retrieved 9 November 2013.
  6. Lesser, Hartley and Patricia (April 1987). "The Role of Computers". Dragon (120): 79–82.

External links

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