Aussie Rules Footy

Aussie Rules Footy

Aussie Rules Footy

Art cover of Aussie Rules Footy
Developer(s) Beam Software
Publisher(s) Mattel
Composer(s) Marshall Parker (Music), Gavan Anderson (Sound)
Series AFL
Platform(s) Nintendo Entertainment System
Release date(s)

‹See Tfd›

Genre(s) Sports
Mode(s) Single-player, Multiplayer

Aussie Rules Footy is the first AFL simulation video game for the Nintendo Entertainment System. It was developed by Beam Software and published by Mattel.[1] It was exclusively released in Australia, and was never released anywhere else.[2]

Gameplay

The game involves playing a game of Australian rules football from a third-person perspective, with the ability to perform the basic actions of a typical Australian rules football player. The game can be played by one person playing against the computer team, or by two players against each other. There is also a kick to kick mode, and a season mode where 1, 4 or 6 players can play multiple games in a season finishing with a grand final.

The objective of the game is for the players team to have the highest score at the end of the game. A team can score by kicking either a goal (6 points) or a behind (1 point). To move the football, a player with the ball can either kick or handball the ball, and a player without the ball can either mark the ball or tackle an opposition player with the ball. See the Australian rules football article for more information on the basic rules of the game.

Controls

In Aussie Rules Footy the basic controls are:

Player with the ball:
A - handball
B - kick

Player without the ball:
A - mark
B - tackle

Scoring

When a player is close to the goal (approx. 55–60 metres), an accuracy bar appears at the bottom of the screen. When the ball is kicked, the closer the marker is to the centre of the bar, the more accurate the kick to goal. The accuracy bar makes it considerably difficult to kick a goal on the run, especially from a distance. When a player is very close to the goal (approx. 15 metres), the accuracy marker will always be in the centre of the bar and any kick by the player will be a goal.

Start of play

As in the real rules of Australian rules football, there are times in play where a player from each team tries to take possession of the ball that has been bounced (for the start of play after a goal, or a ball-up), or thrown (for an out of bounds) by the umpire. During a bounce, using the arrow keys will start the player moving, only after the ball has touched the ground. Pressing A at the moment of contact will tap the ball to another team member, while pressing B will knock the ball a larger distance but not to a particular player. During a ball up or a boundary throw in, pressing A will make the player leap into the air, and then the same actions apply as a bounce when the player reaches the ball with his hand.

Teams

The teams in the game are based on 14 of 15 teams in the 1991 AFL season. However, despite West Coast Eagles players being depicted on the games cover, within the game itself the Western Australian team was simply known as Perth. In addition, there are the teams, Darwin, Canberra and Hobart, who were fictional teams.

References

Notes

  1. Beam Software Timeline. Documentation for the 2006 exhibition Hits of the 80s - Aussie Games that Rocked the World. at the Australian Centre for the Moving Image
  2. http://www.nes-wiki.org/wiki/Aussie_Rules_Footy_PAL_A#Other[]

External links

This article is issued from Wikipedia - version of the 11/24/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.