Arabian Nights (Magic: The Gathering)

Arabian Nights

Released December 1993
Size 92 cards (78 unique: 27 commons and 51 uncommons)
Print run 5,000,000[1]
Keywords None new
Mechanics Lands with abilities, djinns and efreets, metagame effects, coin-flip effects
Designers Richard Garfield
Developers Jim Lin, Chris Page, Dave Pettey, Skaff Elias
Development code Arabian Nights[2]
Expansion code ARN (AN)
Unlimited Antiquities

Arabian Nights was the fourth Magic: The Gathering set and the first expansion set. The set is composed entirely of new cards. The expansion symbol of Arabian Nights is a scimitar.

The setting of Arabian Nights is inspired by the themes and characters of the Thousand and One Arabian Nights with some of the characters and places coming directly from these tales. In fact, Arabian Nights stands out as being one of the only two card sets primarily based on real-world fiction (the other being the Portal Three Kingdoms), as opposed to other card sets based on fictions created exclusively for the game.[3][4][5][6]

Set history

Richard Garfield, Magic creator, acted as the sole designer for the set, and developed it in parallel with other teams working on what would become Ice Age and Mirage. The Ice Age design team, composed of Jim Lin, Chris Page, Dave Pettey, and Skaff Elias, was called upon to become the development team for Arabian Nights as well, but instead of playtesting the set they managed only to submit some comments because their schedule was so tight.[7] At that point in Magic's development, the role of expansions was relatively undefined, and Garfield intended for Arabian Nights cards to bear a purple and gold back[8] that would allow players to exclude Arabian Nights from their games. In his article, "The Making of Arabian Nights", Garfield cites this as his inspiration to "be more adventurous in creating mechanics and themes".[9]

Player response against the proposed new back caused Wizards of the Coast to stay with the original backs, allowing cards from various sets to be mixed freely in gameplay. To replace the new card back, a symbolic scimitar was added between the card artwork and card text,[9] making the first expansion symbol; every expansion set since has displayed a unique one.

As with preceding sets, interesting errors were revealed when the set was released. One of them was the so-called "Arabian Mountain". When the decision was made to have the expansion sets fully playable with the basic set, Wizards of the Coast decided that there was no need to include basic lands in the print run, so they were removed. However, one Mountain basic land card accidentally remained on the print sheet as a common.[10] Due to this oversight, the Mountain is now the most common Magic card.[11] Another error, this time in printing, caused two different styles of generic mana symbols to be printed on some cards. Some copies of these cards feature a regular sized generic mana symbol, other copies have one that is smaller and darker.[12]

Rarity breakdown

The 78 Arabian Nights cards come in two rarities, common and uncommon. Of the 51 uncommons in the set 19 are U3, meaning that they appear three times on the uncommon sheet. The remaining 32 uncommons are U2, usually dubbed the rares of the set, although U2 cards are only 33% less common than U3 cards. Of the commons 9 are C5 and 16 are C4. Additionally the Arabian Nights Mountain is C1 and Desert is C11.[1] When counting the commons with smaller, darker mana symbols as separate cards Arabian Nights is a set of 92 cards.[12] The smaller darker numbers in the casting cost are referred to as series (a) and the lighter and larger numbers are referred to as series (b).

Reprints

Of the 78 cards 49 have been reprinted at some time. The most recent card to be reprinted for the first time was Desert in Time Spiral. With 63%, Arabian Nights is second in fraction of cards reprinted in an expansion set only to Antiquities. 22 of the 29 cards that have not been reprinted are on the Reserved List, meaning that Wizards of the Coast has decided never to reprint these, for concern of alienating collectors.[13] On the other hand the Mountain, accidentally not removed from Arabian Nights is the only card of the set that had been printed before. It is thus the first reprint in Magic outside a base set.

Design

Even when separated from its place as Magic's first expansion, Arabian Nights was a groundbreaking set in terms of its impact on the game. In his article "It Happened One Nights",[14] Mark Rosewater detailed amongst others the following innovations or expansions on Alpha mechanics:

Storyline

Garfield considered several mythoi to build Magic's first expansion around, but eventually decided to use a real-world mythos. Personally fascinated with the One Thousand and One Nights mythos, and inspired by the recent Sandman comic by Neil Gaiman, Ramadan,[15] he decided that it fit the game well and chose to employ it for Magic.[9] Aside from using the original tale as an inspiration for the cards of Arabian Nights and putting short quotes from the book on the cards as flavor text the set originally had no own background story. In 1995–96 two comicbooks (A Time to Gather and And Then There Was One) were produced by Armada to give the set its own storyline, taking place on the plane of Rabiah. Arabian Nights is the only set with the exception of the later set Portal: Three Kingdoms to use an earthbound mythos for its background story[16] although several other sets are inspired by other earthbound myths as well.

Notable cards

See also

References

  1. 1 2 "Arabian Nights". Crystal Keep. Archived from the original on 3 January 2010. Retrieved 16 December 2009.
  2. "Gatecrashing the Party, Part 2". Wizards of the Coast. Archived from the original on 2013-01-29. Retrieved 2013-01-28.
  3. Miller, John Jackson (2001), Scrye Collectible Card Game Checklist & Price Guide, p. 520.
  4. Moursund, Beth (2002), The Complete Encyclopedia of Magic The Gathering, p. 720.
  5. Williams, J. Patrick (2007-05-02), Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games (PDF), retrieved 2013-08-11
  6. Wakefield, Jamie (1997), Tournament Reports for Magic: The Gathering, p. 169.
  7. Elias, Skaff (9 August 2002). "Better Late Than Never". Wizards of the Coast. Retrieved 2009-10-16.
  8. "The almost different back". 5 August 2002. Retrieved 26 January 2010.
  9. 1 2 3 4 Garfield, Richard (5 August 2002). "The Making of Arabian Nights". Wizards of the Coast. Retrieved 26 January 2010.
  10. "Arabian rarities". Wizards of the Coast. 7 August 2002. Retrieved 7 July 2016.
  11. Rosewater, Mark (16 February 2009). "25 Random Things about Magic". Archived from the original on 15 January 2010. Retrieved 7 July 2016.
  12. 1 2 "(a) versus (b)". Wizards of the Coast. 8 August 2002. Retrieved 26 January 2010.
  13. "Official Reprint Policy". Wizards of the Coast. July 2002. Archived from the original on 21 January 2010. Retrieved 26 January 2010.
  14. Rosewater, Mark (5 August 2002). "It Happened One Nights". Retrieved 26 January 2010.
  15. http://archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/feature/78
  16. 1 2 3 Magic: The Gathering Official Encyclopedia. New York, NY, USA: Thunder's Mouth Press. 1996. p. 122. ISBN 1-56025-140-9.
  17. 1 2 LaPille, Tom (26 June 2009). "Crafting a Vintage". Wizards of the Coast. Archived from the original on 14 January 2010. Retrieved 27 January 2010.
  18. "Mana Ichorid Decks". deckcheck.net. 27 January 2010. Retrieved 27 January 2010.
  19. Tom LaPille (August 7, 2009). "Meet the Exiled: Daily MTG". Retrieved 19 December 2010.
  20. "Arabian Nights Mountain".

External links

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