Agony (video game)

Agony

Cover art by Roger Dean
Developer(s) Art & Magic[1]
Publisher(s) Psygnosis[1]
Designer(s) Yves Grolet[1]
Platform(s) Amiga
Release date(s)

‹See Tfd›

Genre(s) Shoot 'em up[1]
Mode(s) Single player

Agony is a side-scrolling shoot 'em up game, released by Psygnosis in 1992 for the Amiga platform.

Plot

Agony is a shoot 'em up but with a surreal-fantasy background. It features an owl (the company logo) flying its way through six worlds filled with monsters. The owl uses various waves of echo-location which the player fires at the enemies.

According to the manual backstory, the sun-wizard master Acanthropsis discovers the "Cosmic Power" with a toll on his life. Before dying he teaches it to his disciples, Alestes and Mentor.

Because of memory constraints, the game features no introduction,[2] however the game and manual mention that Alestes has been transformed into an owl, and has to pass through Mentor's traps and monsters in order to reach the Cosmic Power.

Technology

The game makes great use of many Amiga features such as scales of colors done with raster lines, halfbrite graphics mode for the between-level pictures, three layers of parallax scrolling using dual-playfield mode, in-game palette swapping and continuous flashing of the background palette to simulate additional colors. Featuring three floppies, the game ran on all Amiga computers. In common with other Amiga titles, the music was created with sampled sounds.

Music

The game featured a theme song by Tim Wright, which – atypically for an action game – was a classically themed, piano-led instrumental. The title song was adapted without giving him proper credit by the keyboardist of Dimmu Borgir in the song "Sorgens Kammer" for their Stormblåst album.[3] The band did not know about this. Following several months of communication between Wright and Dimmu Borgir, and in a nod to the composer, the band did not include the track on a later re-recording of Stormblåst.[4]

The title song is also slightly different from the version that Tim Wright originally submitted to Art & Magic. Franck Sauer advised Wright that he could source improved piano sounds for the piece, and requested permission to change them. Wright agreed, but did not hear the end result before the game went to final master, and consequently some notes within the piece were transposed; this 'mistake' was also covered by Dimmu Borgir.[3]

Development Team

References

External links

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