Advent Rising

Advent Rising

North American cover art
Developer(s) GlyphX Games
Demiurge Studios[1] (Xbox memory optimization)
Publisher(s) Majesco Entertainment
Designer(s) Donald Mustard
Geremy Mustard
Writer(s) Orson Scott Card
Cameron Dayton
Composer(s) Tommy Tallarico and Emmanuel Fratianni
Engine Unreal Engine 2
Platform(s)

Release date(s)

‹See Tfd›

  • NA: May 31, 2005
  • EU: June 30, 2005
Genre(s) Action-adventure, third-person shooter
Mode(s) Single-player

Advent Rising is an action-adventure third-person shooter video game developed by GlyphX Games and published by Majesco Entertainment. The game was released on May 31, 2005 for Xbox and on August 9, 2005 for Microsoft Windows. Its story was created by Donald and Geremy Mustard and featured a script written by science fiction writers Orson Scott Card and Cameron Dayton; the full orchestral soundtrack was done by Tommy Tallarico and Emmanuel Fratianni. As of September 14, 2006, Steam began offering Advent Rising for download.[2]

Much hyped Advent Rising was the first in a planned trilogy which also saw the development of a game that would take place alongside Advent Rising, called Advent Shadow for the PSP. Despite a large advertising campaign including promotion in cinemas, the game's retail performance fell far short of expectations.[3] By the end of 2005, Majesco had completely revised its business plan to focus towards handheld games and canceled plans for future Advent Rising games.

A five-issue spin-off comic book series was produced and ran from October 2005 to November 2006. Plans for novel tie-ins by Orson Scott Card never came to fruition. In June 2006, Donald Mustard posted a statement on the website of his new venture, Chair Entertainment, stating that he "would be happy to finish the Advent series if the opportunity presented itself", but confirmed he does not currently hold the rights to do so.[4] In 2008, Novint announced they are adding Novint Falcon support to this game and will sell it as Ascension Reborn for the Novint Falcon only.[5]

Gameplay

Gideon in combat with Seekers, wielding dual weapons and dodge-jumping

Plot

Story

The game begins with Gideon Wyeth, the protagonist, escorting a group of human ambassadors from a space station to a meeting with an alien race called the Aurelians. At the meeting, the Aurelians tell the humans that they view them as gods and then warn them of another race of aliens called the Seekers who intend to destroy all humanity. Shortly thereafter, the space station is attacked by the Seekers. Gideon manages to board an escape pod and lands on the planet Edumea below.

On the planet, Gideon aids the Marines in their battle against the Seekers, but soon learns that the planet will shortly be destroyed by a meteor shower. The planet is evacuated, and Gideon accepts an invitation from the Aurelians to board their ship. After learning that humans have untapped mystical powers, he begins training with the Aurelians.

As Gideon is training, the ship is attacked by the Seekers. Gideon and some of the Aurelians evacuate to the Seeker vessel, though it is on a crash course with the Aurelian homeworld. Gideon and the remaining Aurelians find the planet overrun by Seekers. After liberating the planet, they travel to the Galactic Council to seek their help in combating the Seeker assault on humanity.

When the Council calls the Seekers to explain themselves, a being materializes in the Council chambers claiming to be a “true” human and a god. The being, a Koroem, takes full responsibility for the human genocide and claims that it ordered the Seekers to exterminate humanity because they were physically imitating the Koroem.

A battle ensues after the Koroem wounds one of the Aurelians, but it is ultimately killed when Gideon uses a previously unknown mystical ability. This opens a portal that Gideon is dragged into. He finds himself on an ice planet, where a horned creature dubbed "The Stranger" appears and says, "Come with me, human. There is much to be done." It then beckons Gideon to follow.

Characters

Soundtrack

Advent Rising Original Soundtrack
Soundtrack album by Tommy Tallarico, Emmanuel Fratianni, Michael Ploughman, Laurie Robinson
Released
June 28, 2005
Genre Video game soundtrack
Length 57:21
Label Sumthing Else Music Works

The Advent Rising Soundtrack of the game was released on June 28, 2005, under record label Sumthing Else Music Works. The music was composed by Emmanuel Fratianni and Michael Richard Plowman,[6] whilst the additional music and orchestrations were performed by Laurie Robinson and Tommy Tallarico.[7]

Advent Rising Original Soundtrack (57:21)
No. Title Length
1. "Muse"   3:08
2. "Poeta"   3:36
3. "Bounty Hunter"   3:05
4. "Aurelia"   3:03
5. "Greater Lights (feat. Charlotte Martin)"   3:52
6. "Glorious Human"   1:46
7. "Stolen Transport"   2:15
8. "Canyon Encounter"   2:04
9. "The Rise Of Aurelia"   2:01
10. "Edumeas Last Stand"   2:04
11. "Aurelian Conflict"   2:04
12. "The Aurelian Movement"   2:21
13. "Luriam Down"   1:04
14. "The Human Movement"   2:09
15. "Human Demise"   1:35
16. "Seeker Assault"   2:05
17. "Midst Of The N'Kul"   0:34
18. "Seeker Horde"   1:04
19. "Fiery Arrival On Aurelia"   0:55
20. "Power Within"   2:11
21. "Fortified Strength"   1:01
22. "Mastery Of Self"   2:20
23. "Return To Humanity"   2:16
24. "The Seeker Movement"   2:09
25. "Seeker Unrest"   2:05
26. "Conquest"   0:36
27. "Greater Lights (Jay-J's Shifted UP Mix)"   3:58

Development

The game's overall story was created by Donald and Geremy Mustard. The dialog and screenplay, however, was written by Orson Scott Card and Cameron Dayton. Card's influences are noticeable in the terminology which has been carried over from Ender's Game. The terms "vids", "Buggers", and "ansible" are all references from his critically acclaimed novels (though the term ansible was coined by Ursula K. Le Guin, and was not actually added to the script by Card himself, but by Donald Mustard).[8] It is widely agreed upon that the story is the most celebrated feature of the game, with a cliffhanger ending meant to inspire interest in the future games in the series.

Reception

Following its Xbox release, Advent Rising received mixed reviews from critics whose scores ranged from a high of 4.5 out of 5 (GamePro) to a low of 5 out of 10 (EGM). Reviewer scores averaged at a 68 on both GameRankings and Metacritic, while user scores averaged at 7.5. The most common complaints were the large number of bugs which caused a range of problems including freezing. Another common complaint regarded the difficulty in using the flick targeting system.

Advent Rising's visual design choice was noted by several reviewers, pointing out that the characters all appear fairly elongated, although it has been said that this was a deliberate stylistic choice.[9]

Upon the release of the PC version of the game a month after the Xbox counterpart, Advent Rising was slightly better received, earning a 72 on GameRankings, a 70 on Metacritic, and an 81 on Venting Gamer with user scores averaging at 82. Many reviewers felt that the month long delay had been put to good use as many of the glitches in the Xbox version had been fixed. Framerate was also improved, with slowdowns becoming rarer.

A million dollars was offered in a contest via Xbox Live for the first player to find a set of hidden symbols spread throughout the levels of the game. Majesco was forced to cancel the contest when security issues with Xbox Live's global time syncing created an unfair playing field for competitors. Majesco offered, as compensation to those players, the choice of two free games (BloodRayne 2, Guilty Gear X2, Psychonauts, Raze's Hell, and/or Phantom Dust) and an apology on its home page.[10]

Comics

An avid comics fan, game creator Donald Mustard originally realized the story of Advent Rising in hand-drawn comic books. He revealed in a 2005 interview: "With Advent, from day one, we conceived it initially as a comic book itself. Back when I was getting out of high school, we were laying the foundation for Advent. I drew the first several hours of what would ultimately become the game as a comic book."[11] The release of the Advent Rising game was supported by a promotional one-shot comic book produced by DC Comics. The comic was written by Lee Hammock and drawn by Billy Dallas Patton as a direct tie-in to the action of the game. It was inserted free of charge within a handful of comic books published by DC.

Another comic book, this time a series, grew out of the partnership between Majesco and 360ep, a young entertainment properties management concern founded by former Marvel Comics CEO Bill Jemas. The new comic series, Advent Rising: Rock the Planet, was written by Rob Worley, with layouts by Arthur Dela Cruz, pencils by Cliff Richards, inks by Dennis Crisostomo, colors by Cris Delara, and letters by Simon Bowland. The comic was produced with oversight by Mustard and Jemas. This new series begins the franchise some ten years before the events of the game. It follows the adventures of Gideon, Ethan, and Olivia in their formative, teenage years. The first issue was published on October 26, 2005. The fifth and final issue was released on November 22, 2006.

Unofficial patch

An unofficial patch called Advent Revising for the game has been created to address a number of issues including subtitles, cinematic playback, cut content and various other fixes.[12]

References

  1. Threshold, www.yourthreshold.com (2012-04-06). "Demiurge Studios". Demiurge Studios. Archived from the original on 2012-03-13. Retrieved 2012-05-18.
  2. "Advent Rising on Steam". Steampowered.com. 2005-08-09. Retrieved 2012-05-18.
  3. "Top 10 Biggest Game Disasters (Part 1 of 2)". YouTube. 2009-08-20. Retrieved 2012-05-18.
  4. "Chair Forum Post". Chairentertainment.com. 2012-05-14. Retrieved 2012-05-18.
  5. NOVINT official Website
  6. Archived June 15, 2008, at the Wayback Machine.
  7. "Advent Rising". Music4Games. Retrieved 2009-01-29.
  8. Card's comments on the use of "ansible" from his official website
  9. "Advent Rising". Gaming Evolution. Retrieved 18 May 2012.
  10. "Advent Rising $1,000,000 Contest Cancelled". Xbox.about.com. Retrieved 2012-05-18.
  11. "Talking "Advent Rising" with Bill Jemas, Rob Worley and Donald Mustard". Comic Book Resources. 2005-07-27. Retrieved 2012-05-18.
  12. "Advent Revising – Unofficial Patch for Advent Rising". Miketyndall.com. Retrieved 2012-05-18.

External links

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