1982 in video gaming

List of years in video gaming (table)

Events

Business

Notable releases

Games

Arcade
Console
Computer

Hardware

Arcade
Console
Computer

References

  1. Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?, The Golden Age Arcade Historian (December 27, 2013)
  2. Everett M. Rogers & Judith K. Larsen (1984), Silicon Valley fever: growth of high-technology culture, Basic Books, p. 263, ISBN 0-465-07821-4, Video game machines have an average weekly take of $109 per machine. The video arcade industry took in $8 billion in quarters in 1982, surpassing pop music (at $4 billion in sales per year) and Hollywood films ($3 billion). Those 32 billion arcade games played translate to 143 games for every man, woman, and child in America. A recent Atari survey showed that 86 percent of the US population from 13 to 20 has played some kind of video game and an estimated 8 million US homes have video games hooked up to the television set. Sales of home video games were $3.8 billion in 1982, approximately half that of video game arcades.
  3. http://www.gbrc.jp/content/old/PDF/GameCase.PDF#page=43
  4. "ランダム・アクセス・メモ". Oh! FM-7. August 4, 2001. p. 4. Retrieved September 19, 2011. (Translation)
  5. http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-dragon-princess-1982.html
  6. Retro Japanese Computers: Gaming's Final Frontier, Hardcore Gaming 101, reprinted from Retro Gamer, Issue 67, 2009
  7. http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-2-some-games-we.html
  8. http://fm-7.com/museum/softhouse/ponyca/540200300.html
  9. "Time Zone: An interview with Roberta Williams". Computer Gaming World. May–June 1982. pp. 14–15.
  10. Maher, Jimmy (June 5, 2012). "Time Zone". The Digital Antiquarian. Retrieved July 10, 2014.
  11. http://www.vasulka.org/archive/Writings/VideogameImpact.pdf#page=23
  12. "Archived copy". Archived from the original on October 6, 2014. Retrieved 2014-11-06.
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